Difference between revisions of "MAP03: Moody (ASDOOMII)"
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− | + | {{ASDOOMII: The Final Countdown}} | |
− | + | {{map|slot=MAP03}} | |
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− | {{map|slot=MAP03 | ||
{{Level stub}} | {{Level stub}} | ||
− | '''MAP03: Moody''' is the third map of [[ASDOOMII]]. It was designed by | + | '''MAP03: Moody''' is the third map of [[ASDOOMII]]. It was designed by Andy Sheppard. |
== Walkthrough == | == Walkthrough == | ||
− | [[File: |thumb|300x300px|Map of Moody]] | + | [[File:ASDOOMII MAP03 map.png|thumb|300x300px|Map of Moody]] |
{{Map spots}} | {{Map spots}} | ||
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===Secrets=== | ===Secrets=== | ||
− | # ('''sector 70''') | + | # The southern of the four [[switch]]es in the blue [[key]] room opens up a wall in the room to the east. This opened area has a secret door in its west wall, leading to a [[chainsaw]]. ('''sector 70''') |
− | # ('''sector 113''') | + | # The large room with the [[berserk]] and the [[megaarmor]] has a secret door in its west wall, by the north-western platform, leading to a [[soul sphere]]. ('''sector 113''') |
===Bugs=== | ===Bugs=== | ||
+ | The following [[multiplayer]]-only objects have no flags set for any of the three [[Skill level#Doom and Doom II skill levels|difficulty classes]], so they do not actually appear in the level: | ||
+ | * two [[chainsaw]]s ([[Thing]]s 21 and 120) | ||
+ | * two [[chaingun]]s (17 and 111) | ||
+ | * three [[shotgun]]s (20, 113 and 115) | ||
+ | * one [[rocket launcher]] (117) | ||
+ | * two [[Box of bullets|boxes of bullets]] (116 and 121) | ||
+ | * one [[box of shotgun shells]] (112) | ||
+ | Also, all six [[deathmatch start]]s (18, 19, 110, 114, 118 and 119) have no flags set either, but because of special handling in the engine, they function normally in the level. | ||
===Demo files=== | ===Demo files=== | ||
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===Current records=== | ===Current records=== | ||
− | The records for the map at the [[ | + | The records for the map at the [[Doom Speed Demo Archive]] are: |
{| {{prettytable}} | {| {{prettytable}} | ||
− | ! | + | ! Run !! Time !! Player !! Date !! File !! Notes |
|- | |- | ||
|[[UV speed]]|| || || || || | |[[UV speed]]|| || || || || | ||
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|[[UV max]]|| || || || || | |[[UV max]]|| || || || || | ||
|- | |- | ||
− | |[[ | + | |[[NM 100S]]|| || || || || |
|- | |- | ||
|[[UV -fast]]|| || || || || | |[[UV -fast]]|| || || || || | ||
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|} | |} | ||
− | + | ''The (absence of) data was last verified in its entirety on December 7, 2021.'' | |
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== Deathmatch == | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains six spawn points: | ||
+ | # facing north. ('''thing 18''') | ||
+ | # facing north. ('''thing 19''') | ||
+ | # facing south. ('''thing 110''') | ||
+ | # facing north. ('''thing 114''') | ||
+ | # facing south-east. ('''thing 118''') | ||
+ | # facing south-west. ('''thing 119''') | ||
== Statistics == | == Statistics == | ||
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== External links == | == External links == | ||
− | * | + | * {{dsda2|wad=asd2|title=ASDOOMII demos}} |
− | [[Category: | + | [[Category:Andy Sheppard levels]] |
Latest revision as of 11:56, 7 December 2021
ASDOOMII maps |
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This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP03: Moody is the third map of ASDOOMII. It was designed by Andy Sheppard.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The southern of the four switches in the blue key room opens up a wall in the room to the east. This opened area has a secret door in its west wall, leading to a chainsaw. (sector 70)
- The large room with the berserk and the megaarmor has a secret door in its west wall, by the north-western platform, leading to a soul sphere. (sector 113)
Bugs[edit]
The following multiplayer-only objects have no flags set for any of the three difficulty classes, so they do not actually appear in the level:
- two chainsaws (Things 21 and 120)
- two chainguns (17 and 111)
- three shotguns (20, 113 and 115)
- one rocket launcher (117)
- two boxes of bullets (116 and 121)
- one box of shotgun shells (112)
Also, all six deathmatch starts (18, 19, 110, 114, 118 and 119) have no flags set either, but because of special handling in the engine, they function normally in the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 7, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing north. (thing 18)
- facing north. (thing 19)
- facing south. (thing 110)
- facing north. (thing 114)
- facing south-east. (thing 118)
- facing south-west. (thing 119)
Statistics[edit]
Map data[edit]
Things | 122 |
Vertices | 564* |
Linedefs | 570 |
Sidedefs | 257 |
Sectors | 114 |
Things[edit]
This level contains the following numbers of things per skill level:
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|