MAP03: Moody (ASDOOMII)

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ASDOOMII maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Moody is the third map of ASDOOMII. It was designed by Andy Sheppard.

Walkthrough

Map of Moody
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The southern of the four switches in the blue key room opens up a wall in the room to the east. This opened area has a secret door in its west wall, leading to a chainsaw. (sector 70)
  2. The large room with the berserk and the megaarmor has a secret door in its west wall, by the north-western platform, leading to a soul sphere. (sector 113)

Bugs

The following multiplayer-only objects have no flags set for any of the three difficulty classes, so they do not actually appear in the level:

Also, all six deathmatch starts (18, 19, 110, 114, 118 and 119) have no flags set either, but because of special handling in the engine, they function normally in the level.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing north. (thing 18)
  2. facing north. (thing 19)
  3. facing south. (thing 110)
  4. facing north. (thing 114)
  5. facing south-east. (thing 118)
  6. facing south-west. (thing 119)

Statistics

Map data

Things 122
Vertices 564*
Linedefs 570
Sidedefs 257
Sectors 114
* The vertex count without the effect of node building is 493.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links