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This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Moody is the third map of ASDOOMII. It was designed by Andy Sheppard.


Map of Moody
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The southern of the four switches in the blue key room opens up a wall in the room to the east. This opened area has a secret door in its west wall, leading to a chainsaw. (sector 70)
  2. The large room with the berserk and the megaarmor has a secret door in its west wall, by the north-western platform, leading to a soul sphere. (sector 113)


The following multiplayer-only objects have no flags set for any of the three difficulty classes, so they do not actually appear in the level:

Also, all six deathmatch starts (18, 19, 110, 114, 118 and 119) have no flags set either, but because of special handling in the engine, they function normally in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 18)
  2. facing north. (thing 19)
  3. facing south. (thing 110)
  4. facing north. (thing 114)
  5. facing south-east. (thing 118)
  6. facing south-west. (thing 119)


Map data[edit]

Things 122
Vertices 564*
Linedefs 570
Sidedefs 257
Sectors 114
* The vertex count without the effect of node building is 493.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]