Difference between revisions of "MAP03: No Quarter (Cleimos 2)"

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===Secrets===
 
===Secrets===
# ('''sector 250''')
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# Grabbing the red [[key]] triggers a wall to open at the left end of the [[damaging floor|lava pool]]. Go through it before it closes and climb the steps up to a lift to reach the cage that had two [[baron of Hell|barons of Hell]]. Up here is a [[medikit]] and a [[plasma gun]]. ('''sector 250''')
# ('''sector 275''')
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# Drop into the lava and go through the wall in the southwest corner to find a [[megasphere]]. ('''sector 275''')
  
 
===Bugs===
 
===Bugs===

Revision as of 09:13, 10 November 2018

Cleimos 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: No Quarter is the third map of Cleimos 2. It was designed by Rand and Steven Phares.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of No Quarter
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Grabbing the red key triggers a wall to open at the left end of the lava pool. Go through it before it closes and climb the steps up to a lift to reach the cage that had two barons of Hell. Up here is a medikit and a plasma gun. (sector 250)
  2. Drop into the lava and go through the wall in the southwest corner to find a megasphere. (sector 275)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 02:53 vdgg 2011-01-04 cl03-253.lmp
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing west. (thing 44)
  2. facing west. (thing 45)
  3. facing west. (thing 46)
  4. facing west. (thing 47)
  5. facing west. (thing 48)
  6. facing east. (thing 79)

Statistics

Map data

Things 170
Vertices 1406*
Linedefs 1657
Sidedefs 1096
Sectors 287
* The vertex count without the effect of node building is 1297.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links