Difference between revisions of "MAP03: Power Control (TNT: Evilution)"

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{{TNT: Evilution 1-10}}
+
{{TNT: Evilution 01-11}}
 
{{map|slot=MAP03}}
 
{{map|slot=MAP03}}
'''MAP03: Power Control''' is the third map of [[TNT: Evilution]].
+
'''MAP03: Power Control''' is the third map of [[TNT: Evilution]]. It was designed mostly by Robin Patenall, with one fifth of the level designed by John Minadeo, and uses the music track "Message For The Archvile" from [[Doom II]].
==Overview==
 
  
[[Image:Evilution-map03.png|thumb|right|256px|View on the power control]]
+
== Walkthrough ==
 +
[[File:TNT_MAP03_map.png|thumb|300x300px|Map of Power Control]]
 +
{{map spots}}
  
This level consist of a main outdoor room with four different sections, three of them that require keys. The blue key is particularly guarded as well as the exit area.  
+
===Essentials===
 +
Open the door, and go around to the northern switch (''A''). Press it to reveal a teleporter (''B''); use it, and open the next door. Open the northeast door, climb up any of the staircases, and take the teleporters ''(C-F)'' at either location. Grab the red key (''G''), go into either the northernmost teleporter in the northwest, or the easternmost one in the northeast, and go down the stairs to the red door north of the nexus. Open it and go through the northeast door. Flip the nearby switch to raise a bridge, and cross it to get to the yellow key (''H''). Go back to the nexus and make your way to the yellow door in the east. Rush in, grab the blue key (''I''), and head to the blue door (''J'') south of the nexus. Open it, go through the door at the south of the next room (''K''), and hit the switch.
  
The main area, the power control, is heavily guarded by Cacodemons, Imps, Spectres  and Zombies
+
===Secrets===
 +
# In the room where you find the first [[berserk pack]], open the wall with blue triangles to find a secret teleporter (''L'') that leads to the center of the blue key room.  Take the teleporter in there to return and trigger this secret. ('''sector 228''')
 +
# Take the teleporter southwest of the central yard, step off, and reenter the teleporter you came on to return. After this, open the misaligned wall to the south (''M'') to find a [[bulk cell]]. ('''sector 230''') There are also health items that vary depending on the [[skill level]]:
 +
:* A [[megasphere]] on the two easiest levels.
 +
:* Two [[medikit]]s on medium.
 +
:* A medikit on the two hardest levels.
 +
<ol><li value="3"> After opening the red door, go through the northwest door, and then open the wall with blue triangles on it (''N'') to find a [[box of shells]] and a [[rocket launcher]]. You will need either the red or yellow key for this secret. ('''sector 278''')</ol>
 +
 
 +
===Bugs===
 +
The teleporter into the tower at the northwest of the central yard, as well as the teleporter in the pit within the yellow key room, will leave you facing the wall. This is because the teleport destination [[thing]]s (things 7 and 34, respectively) have an angle of 0, which will make them face east, and is the default angle at which things are placed in many level editors. Presumably, whichever one of the two authors placed the things did not remember to change their angles after placing them; the destination things within the rest of the towers in the central yard have their angles set properly (facing outward from the teleport pads).
 +
 
 +
There are many misaligned textures in this level resulting from the authors neglecting to set the X offsets of certain linedefs after splitting them with beams of light. These include the northern side of the second door's western frames, after using the first teleporter (linedefs 917 and 1291); the southern side of the western frames of the door into the room with the berserk pack (linedefs 897 and 1310); the west side of the western door into the central yard (linedefs 848 and 1306); the northern, yellow-locked side of the red-locked door at the north of the level (linedefs 854 and 1324); the east side of the northern frames of the door into the room with secret #3 (linedefs 1146 and 1327); and the walls at either corner of the room where the yellow key is found (linedefs 1107, 1112, 1133, 1139, 1341, 1348, 1354, and 1364).
 +
 
 +
An area of the map only accessible in co-op contains a [[plasma gun]] not marked as multiplayer only. Though since weapon pick ups do not count toward the item tally on the intermission, this does not affect anything.
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
Evilution-map03.png|This building in the central yard is where the red keycard is found.
 +
</gallery>
 +
 
 +
== Speedrunning ==
 +
===Routes and tricks===
 +
 
 +
===Current records===
 +
The [[Compet-N]] records for the map are:
  
==Statistics==
 
===Map data===
 
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||243
+
!Run||Time||Player||Date||File||Notes
 +
|-
 +
|[[UV speed]]||00:55||[[Vincent Catalaá]]||2001-01-10||{{competnftp|tnt/speed/ev03-055.zip|ev03-055.zip}}||
 +
|-
 +
|[[NM speed]]||01:18||[[Jim Leonard (Xit Vono)]]||2002-09-09||{{competnftp|tnt/nmare/tn03-118.zip|tn03-118.zip}}||
 +
|-
 +
|[[UV max]]||02:36||[[Jim Leonard (Xit Vono)]]||2005-02-04||{{competnftp|tnt/max/ev03-236.zip|ev03-236.zip}}||
 +
|-
 +
|[[NM100S]]||02:05||[[Jim Leonard (Xit Vono)]]||2002-09-08||{{competnftp|tnt/nm100s/es03-205.zip|es03-205.zip}}||
 
|-
 
|-
|[[Vertices]]||1057
+
|[[UV -fast]]||03:48||[[Justin Baliao (tinotormed)]]||2017-05-13||{{competnftp|tnt/fast/ef03-348.zip|ef03-348.zip}}||
 
|-
 
|-
|[[Linedefs]]||1369
+
|[[UV -respawn]]||02:56||[[Radek Pecka]]||2003-02-26||{{competnftp|tnt/respawn/er03-256.zip|er03-256.zip}}||
 
|-
 
|-
|[[Sidedefs]]||1243
+
|[[UV Tyson]]||05:26||[[j4rio]]||2012-07-23||{{competnftp|tnt/tyson/et03-526.zip|et03-526.zip}}||
 
|-
 
|-
|[[Sectors]]||344
+
|[[UV pacifist]]||01:41||[[Drew DeVore (stx-Vile)]]||2003-05-11||{{competnftp|tnt/pacifist/ep03-141.zip|ep03-141.zip}}||
 
|}
 
|}
 +
 +
''The data was last verified in its entirety on February 20, 2013.''
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains eight spawn points:
 +
# facing west. ('''thing 16''')
 +
# facing north-east. ('''thing 17''')
 +
# facing north-west. ('''thing 18''')
 +
# facing south-west. ('''thing 19''')
 +
# facing south-east. ('''thing 20''')
 +
# facing south. ('''thing 21''')
 +
# facing north. ('''thing 22''')
 +
# facing east. ('''thing 23''')
 +
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=243|
 +
  vertexes=1057|
 +
  linedefs=1369|
 +
  sidedefs=1243|
 +
  sectors=344|
 +
  vertexbefore=999}}
  
 
===Things===
 
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||12||6||6
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||10||25||25
 
|-
 
|-
|[[Sergeant]]s||10||25||25
+
|style="text-align: left;"|[[Heavy weapon dude]]||0||7||14
 
|-
 
|-
|[[Spectre]]s||0||5||14
+
|style="text-align: left;"|[[Imp]]||18||18||24
 
|-
 
|-
|[[Imp]]s||18||18||24
+
|style="text-align: left;"|[[Lost soul]]||4||6||6
 
|-
 
|-
|[[Demon]]s||1||2||3
+
|style="text-align: left;"|[[Demon]]||1||2||3
 
|-
 
|-
|[[Trooper]]s||12||6||6
+
|style="text-align: left;"|[[Spectre]]||0||5||14
 
|-
 
|-
|[[Cacodemon]]s||0||2||2
+
|style="text-align: left;"|[[Revenant]]||0||1||5
 
|-
 
|-
|[[Lost Soul]]s||4||6||6
+
|style="text-align: left;"|[[Cacodemon]]||0||2||2
 
|-
 
|-
|[[Arch-Vile]]s||0||1||1
+
|style="text-align: left;"|[[Hell knight]]||1||0||0
 
|-
 
|-
|[[Chaingunner]]s||0||7||14
+
|style="text-align: left;"|[[Mancubus]]||1||3||3
 
|-
 
|-
|[[Revenant]]s||0||1||5
+
|style="text-align: left;"|[[Arch-vile]]||0||1||1
 
|-
 
|-
|[[Mancubus]]es||1||3||3
+
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Hell Knight]]s||1||0||0
+
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 
|-
 
|-
|[[Backpack]]s||1||1||1
+
|style="text-align: left;"|[[Chaingun]]||0||1||1
 
|-
 
|-
|[[Stim pack]]s||8||10||11
+
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 
|-
 
|-
|[[Medikit]]s||2||3||2
+
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 
|-
 
|-
|[[Green armor]]s||3||3||3
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Berserk]]s||0||1||1
+
|style="text-align: left;"|[[Clip]]||colspan="3"|2
 
|-
 
|-
|[[Invisibility|Invisibilities]]||2||2||2
+
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|3
 
|-
 
|-
|[[Megasphere]]||1||0||0
+
|style="text-align: left;"|[[4 shotgun shells]]||1||0||0
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Box of shotgun shells]]||4||5||5
 
|-
 
|-
|[[Chaingun]]s||0||1||1
+
|style="text-align: left;"|[[Rocket]]||colspan="3"|3
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 
|-
 
|-
|[[Plasma gun]]s||1||1||1
+
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|3
 
|-
 
|-
|[[Chainsaw]]s||1||1||1
+
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Stimpack]]||8||10||11
 
|-
 
|-
|[[Bulk Cell]]s||1||1||1
+
|style="text-align: left;"|[[Medikit]]||2||3||2
 
|-
 
|-
|[[Ammo clip]]s||2||2||2
+
|style="text-align: left;"|[[Armor]]||colspan="3"|3
 
|-
 
|-
|[[Shell]]s||1||0||0
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Rocket]]s||3||3||3
+
|style="text-align: left;"|[[Megasphere]]||1||0||0
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||2||2||2
+
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 
|-
 
|-
|[[Energy cell]]s||3||3||3
+
|style="text-align: left;"|[[Berserk]]||0||1||1
 
|-
 
|-
|[[Box of ammo|Ammo boxes]]||3||3||3
+
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|2
 
|-
 
|-
|[[Box of shells|Shell boxes]]||4||5||5
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Blue card]]s||1||1||1
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Yellow card]]s||1||1||1
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|[[Red card]]s||1||1||1
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|20
 
|}
 
|}
==Walkthrough==
+
{{col-break}}
[[Image:TNT MAP03 map.png|thumb|left|600px|Map of MAP03]] <br clear="left"/>
+
{| {{prettytable|style=text-align: center;}}
The first point is at the southwest corner of the map.
+
!colspan="4"|Multiplayer
===Secrets===
+
|-
(1) The first one is near the first room you teleport to. Look at the automap, the door is symmetric to your teleport place. Behind the door, you [[teleporter|teleport]] to the center of the eastern area, near the blue key.
+
!Monsters!!1-2!!3!!4-5
 
+
|-
(2) The second one is to the south of the southwest teleporter that goes to the circular central-upper place. Behind the wall there is [[health]] and an [[bulk cell|energy cell pack]] (but no cell weapon).
+
|style="text-align: left;"|Zombieman||12||6||6
 
+
|-
(3) The last one is in the room to the west of the yellow key. There, you get the [[rocket launcher]] and a [[box of shells]].
+
|style="text-align: left;"|Shotgun guy||10||25||25
Don't be fooled, the three "secret" places that you see with the iddt [[Doom cheat codes|cheat]] are reserved for deathmatch.
+
|-
 
+
|style="text-align: left;"|Heavy weapon dude||0||7||14
==Speedrunning==
+
|-
 
+
|style="text-align: left;"|Imp||18||18||24
===Routes and tricks===
+
|-
 
+
|style="text-align: left;"|Lost soul||4||6||6
===Records===
+
|-
The [[Compet-N]] records for the map are:
+
|style="text-align: left;"|Demon||1||2||3
{| {{prettytable}}
+
|-
!Run||Time||Player||Date||File||Notes
+
|style="text-align: left;"|Spectre||0||5||16
 +
|-
 +
|style="text-align: left;"|Revenant||0||1||8
 +
|-
 +
|style="text-align: left;"|Cacodemon||0||2||2
 +
|-
 +
|style="text-align: left;"|Hell knight||1||0||0
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||2||2
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||0||2||2
 +
|-
 +
|style="text-align: left;"|Mancubus||1||3||3
 +
|-
 +
|style="text-align: left;"|Arch-vile||0||2||2
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chainsaw||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Chaingun||2||3||3
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||1||0||0
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||4||5||5
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||8||10||11
 +
|-
 +
|style="text-align: left;"|Medikit||2||3||2
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|3
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Megasphere||1||0||0
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Berserk||0||1||1
 +
|-
 +
|style="text-align: left;"|Partial invisibility||colspan="3"|2
 
|-
 
|-
|[[UV speed]]||00:55||[[Vincent Catalaá]]||2001-01-10||{{competnftp|tnt/speed/ev03-055.zip|ev03-055.zip}}||
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[NM speed]]||01:18||[[Xit Vono]]||2002-09-09||{{competnftp|tnt/nmare/tn03-118.zip|tn03-118.zip}}||
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[UV max]]||02:41||[[Radek Pecka]]||2001-04-01||{{competnftp|tnt/max/ev03-241.zip|ev03-241.zip}}||
+
|style="text-align: left;"|Red keycard||colspan="3"|2
 
|-
 
|-
|[[NM100S]]||02:05||[[Xit Vono]]||2002-09-08||{{competnftp|tnt/nm100s/es03-205.zip|es03-205.zip}}||
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|[[UV -fast]]||04:02||[[Radek Pecka]]||2003-02-26||{{competnftp|tnt/fast/ef03-402.zip|ef03-402.zip}}||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[UV -respawn]]||02:56||[[Radek Pecka]]||2003-02-26||{{competnftp|tnt/respawn/er03-256.zip|er03-256.zip}}||
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[UV Tyson]]||09:45||[[Xit Vono]]||2002-02-22||{{competnftp|tnt/tyson/et03-945.zip|et03-945.zip}}||
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 
|-
 
|-
|[[UV pacifist]]||01:41||[[Drew "stx-Vile" DeVore]]||2003-05-11||{{competnftp|tnt/pacifist/ep03-141.zip|ep03-141.zip}}||
+
|style="text-align: left;"|Teleport landing||colspan="3"|23
 
|}
 
|}
 +
{{col-end}}
 +
 +
== External links ==
 +
* {{competnmap|3|303|MAP03}}
 +
* {{dsda|id=944|mapid=203|title=MAP03 demos}}
  
==External links==
+
[[Category:Robin Patenall levels]]
* [http://www.doom2.net/compet-n/database/cn.cgi?map:tnt:03 MAP03 demos from the Compet-N database]
+
[[Category:John Minadeo levels]]
[[Category:Levels]]
+
[[Category:Levels with extra monsters in co-op]]
[[Category:MAP03]]
+
[[Category:Levels with extra equipment in co-op]]

Revision as of 03:42, 29 May 2019

TNT: Evilution maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Power Control is the third map of TNT: Evilution. It was designed mostly by Robin Patenall, with one fifth of the level designed by John Minadeo, and uses the music track "Message For The Archvile" from Doom II.

Walkthrough

Map of Power Control
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Open the door, and go around to the northern switch (A). Press it to reveal a teleporter (B); use it, and open the next door. Open the northeast door, climb up any of the staircases, and take the teleporters (C-F) at either location. Grab the red key (G), go into either the northernmost teleporter in the northwest, or the easternmost one in the northeast, and go down the stairs to the red door north of the nexus. Open it and go through the northeast door. Flip the nearby switch to raise a bridge, and cross it to get to the yellow key (H). Go back to the nexus and make your way to the yellow door in the east. Rush in, grab the blue key (I), and head to the blue door (J) south of the nexus. Open it, go through the door at the south of the next room (K), and hit the switch.

Secrets

  1. In the room where you find the first berserk pack, open the wall with blue triangles to find a secret teleporter (L) that leads to the center of the blue key room. Take the teleporter in there to return and trigger this secret. (sector 228)
  2. Take the teleporter southwest of the central yard, step off, and reenter the teleporter you came on to return. After this, open the misaligned wall to the south (M) to find a bulk cell. (sector 230) There are also health items that vary depending on the skill level:
  • A megasphere on the two easiest levels.
  • Two medikits on medium.
  • A medikit on the two hardest levels.
  1. After opening the red door, go through the northwest door, and then open the wall with blue triangles on it (N) to find a box of shells and a rocket launcher. You will need either the red or yellow key for this secret. (sector 278)

Bugs

The teleporter into the tower at the northwest of the central yard, as well as the teleporter in the pit within the yellow key room, will leave you facing the wall. This is because the teleport destination things (things 7 and 34, respectively) have an angle of 0, which will make them face east, and is the default angle at which things are placed in many level editors. Presumably, whichever one of the two authors placed the things did not remember to change their angles after placing them; the destination things within the rest of the towers in the central yard have their angles set properly (facing outward from the teleport pads).

There are many misaligned textures in this level resulting from the authors neglecting to set the X offsets of certain linedefs after splitting them with beams of light. These include the northern side of the second door's western frames, after using the first teleporter (linedefs 917 and 1291); the southern side of the western frames of the door into the room with the berserk pack (linedefs 897 and 1310); the west side of the western door into the central yard (linedefs 848 and 1306); the northern, yellow-locked side of the red-locked door at the north of the level (linedefs 854 and 1324); the east side of the northern frames of the door into the room with secret #3 (linedefs 1146 and 1327); and the walls at either corner of the room where the yellow key is found (linedefs 1107, 1112, 1133, 1139, 1341, 1348, 1354, and 1364).

An area of the map only accessible in co-op contains a plasma gun not marked as multiplayer only. Though since weapon pick ups do not count toward the item tally on the intermission, this does not affect anything.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:55 Vincent Catalaá 2001-01-10 ev03-055.zip
NM speed 01:18 Jim Leonard (Xit Vono) 2002-09-09 tn03-118.zip
UV max 02:36 Jim Leonard (Xit Vono) 2005-02-04 ev03-236.zip
NM100S 02:05 Jim Leonard (Xit Vono) 2002-09-08 es03-205.zip
UV -fast 03:48 Justin Baliao (tinotormed) 2017-05-13 ef03-348.zip
UV -respawn 02:56 Radek Pecka 2003-02-26 er03-256.zip
UV Tyson 05:26 j4rio 2012-07-23 et03-526.zip
UV pacifist 01:41 Drew DeVore (stx-Vile) 2003-05-11 ep03-141.zip

The data was last verified in its entirety on February 20, 2013.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing west. (thing 16)
  2. facing north-east. (thing 17)
  3. facing north-west. (thing 18)
  4. facing south-west. (thing 19)
  5. facing south-east. (thing 20)
  6. facing south. (thing 21)
  7. facing north. (thing 22)
  8. facing east. (thing 23)

Statistics

Map data

Things 243
Vertices 1057*
Linedefs 1369
Sidedefs 1243
Sectors 344
* The vertex count without the effect of node building is 999.

Things

This level contains the following numbers of things per skill level:

External links