Difference between revisions of "MAP03: Power Control (TNT: Evilution)"

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{{TNT: Evilution 01-11}}
 
{{map|slot=MAP03}}
 
{{map|slot=MAP03}}
{{TNT: Evilution 1-10}}
 
 
'''MAP03: Power Control''' is the third map of [[TNT: Evilution]]. It was designed mostly by Robin Patenall, with one fifth of the level designed by John Minadeo, and uses the music track "Message For The Archvile" from [[Doom II]].
 
'''MAP03: Power Control''' is the third map of [[TNT: Evilution]]. It was designed mostly by Robin Patenall, with one fifth of the level designed by John Minadeo, and uses the music track "Message For The Archvile" from [[Doom II]].
  
==Strategy==
+
== Walkthrough ==
[[Image:TNT_MAP03_map.png|thumb|300px|Map of MAP03]]
+
[[File:TNT_MAP03_map.png|thumb|300x300px|Map of Power Control]]
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
{{map spots}}
  
===Walkthrough===
+
===Essentials===
Open the door, and go around to the northern switch ''(A)''. Press it to reveal a teleporter ''(B)''; use it, and open the next door. Open the northeast door, climb up any of the staircases, and take the teleporters ''(C-F)'' at either location. Grab the red key ''(G)'', go into either the northernmost teleporter in the northwest, or the easternmost one in the northeast, and go down the stairs to the red door north of the nexus. Open it and go through the northeast door. Flip the nearby switch to raise a bridge, and cross it to get to the yellow key ''(H)''. Go back to the nexus and make your way to the yellow door in the east. Rush in, grab the blue key ''(I)'', and head to the blue door ''(J)'' south of the nexus. Open it, go through the door at the south of the next room ''(K)'', and hit the switch.
+
Open the door, and go around to the northern switch (''A''). Press it to reveal a teleporter (''B''); use it, and open the next door. Open the northeast door, climb up any of the staircases, and take the teleporters ''(C-F)'' at either location. Grab the red key (''G''), go into either the northernmost teleporter in the northwest, or the easternmost one in the northeast, and go down the stairs to the red door north of the nexus. Open it and go through the northeast door. Flip the nearby switch to raise a bridge, and cross it to get to the yellow key (''H''). Go back to the nexus and make your way to the yellow door in the east. Rush in, grab the blue key (''I''), and head to the blue door (''J'') south of the nexus. Open it, go through the door at the south of the next room (''K''), and hit the switch.
  
 
===Secrets===
 
===Secrets===
# In the room where you find the first [[berserk pack]], open the wall with blue triangles to find a secret teleporter ''(L)'' that leads to the center of the blue key room.  Take the teleporter in there to return and trigger this secret. ('''sector 228''')
+
# In the room where you find the first [[berserk pack]], open the wall with blue triangles to find a secret teleporter (''L'') that leads to the center of the blue key room.  Take the teleporter in there to return and trigger this secret. ('''sector 228''')
# Take the teleporter southwest of the central yard, step off, and reenter the teleporter you came on to return. After this, open the misaligned wall to the south ''(M)'' to find two [[medikit]]s and a [[bulk cell]]. ('''sector 230''')
+
# Take the teleporter southwest of the central yard, step off, and reenter the teleporter you came on to return. After this, open the misaligned wall to the south (''M'') to find a [[bulk cell]]. ('''sector 230''') There are also health items that vary depending on the [[skill level]]:
# After opening the red door, go through the northwest door, and then open the wall with blue triangles on it ''(N)'' to find a [[box of shells]] and a [[rocket launcher]]. You will need either the red or yellow key for this secret. ('''sector 278''')
+
:* A [[megasphere]] on the two easiest levels.
 +
:* Two [[medikit]]s on medium.
 +
:* A medikit on the two hardest levels.
 +
<ol><li value="3"> After opening the red door, go through the northwest door, and then open the wall with blue triangles on it (''N'') to find a [[box of shells]] and a [[rocket launcher]]. You will need either the red or yellow key for this secret. ('''sector 278''')</ol>
  
 
===Bugs===
 
===Bugs===
Line 20: Line 23:
 
There are many misaligned textures in this level resulting from the authors neglecting to set the X offsets of certain linedefs after splitting them with beams of light. These include the northern side of the second door's western frames, after using the first teleporter (linedefs 917 and 1291); the southern side of the western frames of the door into the room with the berserk pack (linedefs 897 and 1310); the west side of the western door into the central yard (linedefs 848 and 1306); the northern, yellow-locked side of the red-locked door at the north of the level (linedefs 854 and 1324); the east side of the northern frames of the door into the room with secret #3 (linedefs 1146 and 1327); and the walls at either corner of the room where the yellow key is found (linedefs 1107, 1112, 1133, 1139, 1341, 1348, 1354, and 1364).
 
There are many misaligned textures in this level resulting from the authors neglecting to set the X offsets of certain linedefs after splitting them with beams of light. These include the northern side of the second door's western frames, after using the first teleporter (linedefs 917 and 1291); the southern side of the western frames of the door into the room with the berserk pack (linedefs 897 and 1310); the west side of the western door into the central yard (linedefs 848 and 1306); the northern, yellow-locked side of the red-locked door at the north of the level (linedefs 854 and 1324); the east side of the northern frames of the door into the room with secret #3 (linedefs 1146 and 1327); and the walls at either corner of the room where the yellow key is found (linedefs 1107, 1112, 1133, 1139, 1341, 1348, 1354, and 1364).
  
An area of the map only accessible in co-op contains a [[plasma gun]] not marked as multiplayer only. Though since weapon pick ups don't count toward the item tally on the intermission, this doesn't affect anything.
+
An area of the map only accessible in co-op contains a [[plasma gun]] not marked as multiplayer only. Though since weapon pick ups do not count toward the item tally on the intermission, this does not affect anything.
  
===Trivia===
+
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
===Demo files===
+
Evilution-map03.png|This building in the central yard is where the red keycard is found.
 
 
===Screenshots===
 
<gallery>
 
Image:Evilution-map03.png|This building in the central yard is where the red keycard is found.
 
 
</gallery>
 
</gallery>
  
==Speedrunning==
+
== Speedrunning ==
 
===Routes and tricks===
 
===Routes and tricks===
  
Line 48: Line 47:
 
|[[NM100S]]||02:05||[[Jim Leonard (Xit Vono)]]||2002-09-08||{{competnftp|tnt/nm100s/es03-205.zip|es03-205.zip}}||
 
|[[NM100S]]||02:05||[[Jim Leonard (Xit Vono)]]||2002-09-08||{{competnftp|tnt/nm100s/es03-205.zip|es03-205.zip}}||
 
|-
 
|-
|[[UV -fast]]||04:02||[[Radek Pecka]]||2003-02-26||{{competnftp|tnt/fast/ef03-402.zip|ef03-402.zip}}||
+
|[[UV -fast]]||03:48||[[Justin Baliao (tinotormed)]]||2017-05-13||{{competnftp|tnt/fast/ef03-348.zip|ef03-348.zip}}||
 
|-
 
|-
 
|[[UV -respawn]]||02:56||[[Radek Pecka]]||2003-02-26||{{competnftp|tnt/respawn/er03-256.zip|er03-256.zip}}||
 
|[[UV -respawn]]||02:56||[[Radek Pecka]]||2003-02-26||{{competnftp|tnt/respawn/er03-256.zip|er03-256.zip}}||
Line 59: Line 58:
 
''The data was last verified in its entirety on February 20, 2013.''
 
''The data was last verified in its entirety on February 20, 2013.''
  
===Miscellaneous demos===
+
== Deathmatch ==
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
  
==Deathmatch==
+
===Player spawns===
===Statistics===
+
This level contains eight spawn points:
 +
# facing west. ('''thing 16''')
 +
# facing north-east. ('''thing 17''')
 +
# facing north-west. ('''thing 18''')
 +
# facing south-west. ('''thing 19''')
 +
# facing south-east. ('''thing 20''')
 +
# facing south. ('''thing 21''')
 +
# facing north. ('''thing 22''')
 +
# facing east. ('''thing 23''')
  
 +
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||243
+
  things=243|
 +
  vertexes=1057|
 +
  linedefs=1369|
 +
  sidedefs=1243|
 +
  sectors=344|
 +
  vertexbefore=999}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||12||6||6
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||10||25||25
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||0||7||14
 +
|-
 +
|style="text-align: left;"|[[Imp]]||18||18||24
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||4||6||6
 +
|-
 +
|style="text-align: left;"|[[Demon]]||1||2||3
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||0||5||14
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||0||1||5
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||0||2||2
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||1||0||0
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||1||3||3
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||0||1||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||1||0||0
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||4||5||5
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||8||10||11
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||2||3||2
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|3
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||1||0||0
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|2
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Vertices]]||1057
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||1369
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||1243
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sectors]]||344
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|20
 
|}
 
|}
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
{| {{prettytable}}
+
!colspan="4"|Multiplayer
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
+
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||12||6||6
 +
|-
 +
|style="text-align: left;"|Shotgun guy||10||25||25
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||0||7||14
 +
|-
 +
|style="text-align: left;"|Imp||18||18||24
 +
|-
 +
|style="text-align: left;"|Lost soul||4||6||6
 +
|-
 +
|style="text-align: left;"|Demon||1||2||3
 +
|-
 +
|style="text-align: left;"|Spectre||0||5||16
 
|-
 
|-
|[[Arch-Vile]]s||0||1||1
+
|style="text-align: left;"|Revenant||0||1||8
 
|-
 
|-
|[[Cacodemon]]s||0||2||2
+
|style="text-align: left;"|Cacodemon||0||2||2
 
|-
 
|-
|[[Chaingunner]]s||0||7||14
+
|style="text-align: left;"|Hell knight||1||0||0
 
|-
 
|-
|[[Demon]]s||1||2||3
+
|style="text-align: left;"|[[Baron of Hell]]||0||2||2
 
|-
 
|-
|[[Hell Knight]]s||1||0||0
+
|style="text-align: left;"|[[Arachnotron]]||0||2||2
 
|-
 
|-
|[[Imp]]s||18||18||24
+
|style="text-align: left;"|Mancubus||1||3||3
 
|-
 
|-
|[[Lost Soul]]s||4||6||6
+
|style="text-align: left;"|Arch-vile||0||2||2
 
|-
 
|-
|[[Mancubus|Mancubi]]||1||3||3
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Revenant]]s||0||1||5
+
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|-
 
|-
|[[Sergeant]]s||10||25||25
+
|style="text-align: left;"|Super shotgun||colspan="3"|3
 
|-
 
|-
|[[Spectre]]s||0||5||14
+
|style="text-align: left;"|Chaingun||2||3||3
 
|-
 
|-
|[[Trooper]]s||12||6||6
+
|style="text-align: left;"|Rocket launcher||colspan="3"|3
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Plasma gun||colspan="3"|2
 
|-
 
|-
|[[Backpack]]s||1||1||1
+
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 
|-
 
|-
|[[Berserk pack]]s||0||1||1
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Security armor|Green armor]]s||3||3||3
+
|style="text-align: left;"|Clip||colspan="3"|2
 
|-
 
|-
|[[Blur artifact|Invisibilities]]||2||2||2
+
|style="text-align: left;"|Box of bullets||colspan="3"|3
 
|-
 
|-
|[[Medikit]]s||2||3||2
+
|style="text-align: left;"|4 shotgun shells||1||0||0
 
|-
 
|-
|[[Megasphere]]s||1||0||0
+
|style="text-align: left;"|Box of shotgun shells||4||5||5
 
|-
 
|-
|[[Stimpack]]s||8||10||11
+
|style="text-align: left;"|Rocket||colspan="3"|3
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Box of rockets||colspan="3"|3
 
|-
 
|-
|[[Chainsaw]]s||1||1||1
+
|style="text-align: left;"|Energy cell||colspan="3"|3
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 
|-
 
|-
|[[Chaingun]]s||0||1||1
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
|style="text-align: left;"|Stimpack||8||10||11
 
|-
 
|-
|[[Plasma rifle]]s||1||1||1
+
|style="text-align: left;"|Medikit||2||3||2
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Armor||colspan="3"|3
 
|-
 
|-
|[[Ammo clip]]s||2||2||2
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]||3||3||3
+
|style="text-align: left;"|Megasphere||1||0||0
 
|-
 
|-
|[[Shell]]s||1||0||0
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
|[[Box of shells|Shell boxes]]||4||5||5
+
|style="text-align: left;"|Berserk||0||1||1
 
|-
 
|-
|[[Rocket]]s||3||3||3
+
|style="text-align: left;"|Partial invisibility||colspan="3"|2
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||2||2||2
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Cell]]s||3||3||3
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Bulk cell]]s||1||1||1
+
|style="text-align: left;"|Red keycard||colspan="3"|2
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|Blue cards||1||1||1
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Red cards||1||1||1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Yellow cards||1||1||1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|23
 
|}
 
|}
 +
{{col-end}}
  
==Technical information==
+
== External links ==
 
+
* {{competnmap|3|303|MAP03}}
==Inspiration and development==
+
* {{dsda|id=944|mapid=203|title=MAP03 demos}}
 
 
==See also==
 
 
 
==Sources==
 
  
==External links==
 
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:tnt:03 MAP03 demos from the Compet-N database]
 
[[Category:Levels by name|Power Control (TNT: Evilution)]]
 
 
[[Category:Robin Patenall levels]]
 
[[Category:Robin Patenall levels]]
 
[[Category:John Minadeo levels]]
 
[[Category:John Minadeo levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 03:42, 29 May 2019

TNT: Evilution maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Power Control is the third map of TNT: Evilution. It was designed mostly by Robin Patenall, with one fifth of the level designed by John Minadeo, and uses the music track "Message For The Archvile" from Doom II.

Walkthrough

Map of Power Control
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Open the door, and go around to the northern switch (A). Press it to reveal a teleporter (B); use it, and open the next door. Open the northeast door, climb up any of the staircases, and take the teleporters (C-F) at either location. Grab the red key (G), go into either the northernmost teleporter in the northwest, or the easternmost one in the northeast, and go down the stairs to the red door north of the nexus. Open it and go through the northeast door. Flip the nearby switch to raise a bridge, and cross it to get to the yellow key (H). Go back to the nexus and make your way to the yellow door in the east. Rush in, grab the blue key (I), and head to the blue door (J) south of the nexus. Open it, go through the door at the south of the next room (K), and hit the switch.

Secrets

  1. In the room where you find the first berserk pack, open the wall with blue triangles to find a secret teleporter (L) that leads to the center of the blue key room. Take the teleporter in there to return and trigger this secret. (sector 228)
  2. Take the teleporter southwest of the central yard, step off, and reenter the teleporter you came on to return. After this, open the misaligned wall to the south (M) to find a bulk cell. (sector 230) There are also health items that vary depending on the skill level:
  • A megasphere on the two easiest levels.
  • Two medikits on medium.
  • A medikit on the two hardest levels.
  1. After opening the red door, go through the northwest door, and then open the wall with blue triangles on it (N) to find a box of shells and a rocket launcher. You will need either the red or yellow key for this secret. (sector 278)

Bugs

The teleporter into the tower at the northwest of the central yard, as well as the teleporter in the pit within the yellow key room, will leave you facing the wall. This is because the teleport destination things (things 7 and 34, respectively) have an angle of 0, which will make them face east, and is the default angle at which things are placed in many level editors. Presumably, whichever one of the two authors placed the things did not remember to change their angles after placing them; the destination things within the rest of the towers in the central yard have their angles set properly (facing outward from the teleport pads).

There are many misaligned textures in this level resulting from the authors neglecting to set the X offsets of certain linedefs after splitting them with beams of light. These include the northern side of the second door's western frames, after using the first teleporter (linedefs 917 and 1291); the southern side of the western frames of the door into the room with the berserk pack (linedefs 897 and 1310); the west side of the western door into the central yard (linedefs 848 and 1306); the northern, yellow-locked side of the red-locked door at the north of the level (linedefs 854 and 1324); the east side of the northern frames of the door into the room with secret #3 (linedefs 1146 and 1327); and the walls at either corner of the room where the yellow key is found (linedefs 1107, 1112, 1133, 1139, 1341, 1348, 1354, and 1364).

An area of the map only accessible in co-op contains a plasma gun not marked as multiplayer only. Though since weapon pick ups do not count toward the item tally on the intermission, this does not affect anything.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:55 Vincent Catalaá 2001-01-10 ev03-055.zip
NM speed 01:18 Jim Leonard (Xit Vono) 2002-09-09 tn03-118.zip
UV max 02:36 Jim Leonard (Xit Vono) 2005-02-04 ev03-236.zip
NM100S 02:05 Jim Leonard (Xit Vono) 2002-09-08 es03-205.zip
UV -fast 03:48 Justin Baliao (tinotormed) 2017-05-13 ef03-348.zip
UV -respawn 02:56 Radek Pecka 2003-02-26 er03-256.zip
UV Tyson 05:26 j4rio 2012-07-23 et03-526.zip
UV pacifist 01:41 Drew DeVore (stx-Vile) 2003-05-11 ep03-141.zip

The data was last verified in its entirety on February 20, 2013.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing west. (thing 16)
  2. facing north-east. (thing 17)
  3. facing north-west. (thing 18)
  4. facing south-west. (thing 19)
  5. facing south-east. (thing 20)
  6. facing south. (thing 21)
  7. facing north. (thing 22)
  8. facing east. (thing 23)

Statistics

Map data

Things 243
Vertices 1057*
Linedefs 1369
Sidedefs 1243
Sectors 344
* The vertex count without the effect of node building is 999.

Things

This level contains the following numbers of things per skill level:

External links