Difference between revisions of "MAP03: Power Control (TNT: Evilution)"
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+ | {{map|slot=MAP03}} | ||
{{TNT: Evilution 1-10}} | {{TNT: Evilution 1-10}} | ||
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'''MAP03: Power Control''' is the third map of [[TNT: Evilution]]. It was designed mostly by Robin Patenall, with one fifth of the level designed by John Minadeo, and uses the music track "Message for the Archvile" from [[Doom II]]. | '''MAP03: Power Control''' is the third map of [[TNT: Evilution]]. It was designed mostly by Robin Patenall, with one fifth of the level designed by John Minadeo, and uses the music track "Message for the Archvile" from [[Doom II]]. | ||
− | |||
− | |||
− | + | == Walkthrough == | |
+ | |||
+ | [[Image:TNT_MAP03_map.png|thumb|300px|Map of MAP03]] | ||
+ | : Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. | ||
+ | |||
+ | ===Essentials=== | ||
+ | Open the door, and go around to the northern switch. Press it to reveal a teleporter; use it, and open the next door. Open the northeast door, climb up any of the staircases, and take the teleporters at either location. Grab the red key, go into either the northernmost teleporter in the northwest, or the easternmost one in the northeast, and go down the stairs to the red door north of the nexus. Open it and go through the northeast door. Flip the nearby switch to raise a bridge, and cross it to get to the yellow key. Go back to the nexus and make your way to the yellow door in the east. Rush in, grab the blue key, and head to the blue door south of the nexus. Open it, go through the door at the south of the next room, and hit the switch. | ||
+ | |||
+ | ===Other points of interest=== | ||
− | |||
− | |||
− | |||
===Secrets=== | ===Secrets=== | ||
− | ( | + | # In the room where you find the first [[berserk pack]], open the wall with blue triangles to find a secret teleporter that leads to the center of the blue key room. Take the teleporter in there to return and trigger this secret. ('''sector 228''') |
+ | # Take the teleporter southwest of the central yard, step off, and reenter the teleporter you came on to return. After this, open the misaligned wall to the south to find two [[medikit]]s and a [[bulk cell]]. ('''sector 230''') | ||
+ | # After opening the red door, go through the northwest door, and then open the wall with blue triangles on it to find a [[box of shells]] and a [[rocket launcher]]. ('''sector 278''') | ||
+ | |||
+ | ===Bugs=== | ||
+ | The teleporter into the tower at the northwest of the central yard, as well as the teleporter in the pit within the yellow key room, will leave you facing the wall. | ||
+ | |||
+ | ===Demo files=== | ||
+ | * | ||
− | + | == Areas / screenshots == | |
− | + | <gallery> | |
− | + | Image:Evilution-map03.png|This building in the central yard is where the red keycard is found. | |
+ | </gallery> | ||
− | ==Speedrunning== | + | == Speedrunning == |
− | |||
===Routes and tricks=== | ===Routes and tricks=== | ||
− | === | + | ===Current records=== |
The [[Compet-N]] records for the map are: | The [[Compet-N]] records for the map are: | ||
+ | |||
{| {{prettytable}} | {| {{prettytable}} | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
Line 45: | Line 57: | ||
|} | |} | ||
− | ==Statistics== | + | ===Miscellaneous demos=== |
+ | {| {{prettytable}} | ||
+ | !Run||Time||Player||Date||File||Notes | ||
+ | |- | ||
+ | | || || || ||[ftp://.zip .zip]|| | ||
+ | |} | ||
+ | |||
+ | == Deathmatch == | ||
+ | |||
+ | == Statistics == | ||
+ | |||
===Map data=== | ===Map data=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
Line 61: | Line 83: | ||
===Things=== | ===Things=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !Monsters||[[ | + | ![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]] |
|- | |- | ||
− | |[[ | + | |[[Arch-Vile]]s||0||1||1 |
|- | |- | ||
− | |[[ | + | |[[Cacodemon]]s||0||2||2 |
|- | |- | ||
− | |[[ | + | |[[Chaingunner]]s||0||7||14 |
|- | |- | ||
|[[Demon]]s||1||2||3 | |[[Demon]]s||1||2||3 | ||
|- | |- | ||
− | |[[ | + | |[[Hell Knight]]s||1||0||0 |
|- | |- | ||
− | |[[ | + | |[[Imp]]s||18||18||24 |
|- | |- | ||
|[[Lost Soul]]s||4||6||6 | |[[Lost Soul]]s||4||6||6 | ||
|- | |- | ||
− | |[[ | + | |[[Mancubus|Mancubi]]||1||3||3 |
|- | |- | ||
− | |[[ | + | |[[Revenant]]s||0||1||5 |
|- | |- | ||
− | |[[ | + | |[[Sergeant]]s||10||25||25 |
|- | |- | ||
− | |[[ | + | |[[Spectre]]s||0||5||14 |
|- | |- | ||
− | |[[ | + | |[[Trooper]]s||12||6||6 |
|- | |- | ||
− | ! | + | ![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM |
|- | |- | ||
|[[Backpack]]s||1||1||1 | |[[Backpack]]s||1||1||1 | ||
|- | |- | ||
− | |[[ | + | |[[Berserk pack]]s||0||1||1 |
+ | |- | ||
+ | |[[Security armor|Green armor]]s||3||3||3 | ||
+ | |- | ||
+ | |[[Blur artifact|Invisibilities]]||2||2||2 | ||
|- | |- | ||
|[[Medikit]]s||2||3||2 | |[[Medikit]]s||2||3||2 | ||
|- | |- | ||
− | |[[ | + | |[[Megasphere]]s||1||0||0 |
|- | |- | ||
− | |[[ | + | |[[Stimpack]]s||8||10||11 |
|- | |- | ||
− | + | ![[Weapons]]||ITYTD and HNTR||HMP||UV and NM | |
|- | |- | ||
− | |[[ | + | |[[Chainsaw]]s||1||1||1 |
|- | |- | ||
− | + | |[[Super shotgun]]s||1||1||1 | |
|- | |- | ||
|[[Chaingun]]s||0||1||1 | |[[Chaingun]]s||0||1||1 | ||
Line 109: | Line 135: | ||
|[[Rocket launcher]]s||1||1||1 | |[[Rocket launcher]]s||1||1||1 | ||
|- | |- | ||
− | |[[Plasma | + | |[[Plasma rifle]]s||1||1||1 |
|- | |- | ||
− | + | ![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM | |
|- | |- | ||
− | |[[ | + | |[[Ammo clip]]s||2||2||2 |
|- | |- | ||
− | + | |[[Box of ammo|Bullet boxes]]||3||3||3 | |
|- | |- | ||
− | |[[ | + | |[[Shell]]s||1||0||0 |
|- | |- | ||
− | |[[ | + | |[[Box of shells|Shell boxes]]||4||5||5 |
− | |||
− | | | ||
|- | |- | ||
|[[Rocket]]s||3||3||3 | |[[Rocket]]s||3||3||3 | ||
Line 127: | Line 151: | ||
|[[Box of rockets|Rocket boxes]]||2||2||2 | |[[Box of rockets|Rocket boxes]]||2||2||2 | ||
|- | |- | ||
− | |[[ | + | |[[Cell]]s||3||3||3 |
|- | |- | ||
− | |[[ | + | |[[Bulk cell]]s||1||1||1 |
|- | |- | ||
− | + | ![[Keys]]||ITYTD and HNTR||HMP||UV and NM | |
|- | |- | ||
− | + | |Blue cards||1||1||1 | |
|- | |- | ||
− | | | + | |Red cards||1||1||1 |
|- | |- | ||
− | | | + | |Yellow cards||1||1||1 |
− | |||
− | |||
|- | |- | ||
|} | |} | ||
− | ==External links== | + | == Technical information == |
− | * [http://www.doom2.net/compet-n/database/cn.cgi?map:tnt:03 MAP03 demos from the Compet-N database] | + | |
+ | == Inspiration and development == | ||
+ | |||
+ | == Trivia == | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * | ||
+ | |||
+ | == Sources == | ||
+ | |||
+ | * | ||
+ | |||
+ | == External links == | ||
+ | |||
+ | * [http://www.doom2.net/~compet-n/database/cn.cgi?map:tnt:03 MAP03 demos from the Compet-N database] | ||
[[Category:Levels by name|Power Control (TNT: Evilution)]] | [[Category:Levels by name|Power Control (TNT: Evilution)]] | ||
[[Category:Robin Patenall levels]] | [[Category:Robin Patenall levels]] | ||
[[Category:John Minadeo levels]] | [[Category:John Minadeo levels]] |
Revision as of 00:12, 2 December 2007
MAP03: Power Control is the third map of TNT: Evilution. It was designed mostly by Robin Patenall, with one fifth of the level designed by John Minadeo, and uses the music track "Message for the Archvile" from Doom II.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Open the door, and go around to the northern switch. Press it to reveal a teleporter; use it, and open the next door. Open the northeast door, climb up any of the staircases, and take the teleporters at either location. Grab the red key, go into either the northernmost teleporter in the northwest, or the easternmost one in the northeast, and go down the stairs to the red door north of the nexus. Open it and go through the northeast door. Flip the nearby switch to raise a bridge, and cross it to get to the yellow key. Go back to the nexus and make your way to the yellow door in the east. Rush in, grab the blue key, and head to the blue door south of the nexus. Open it, go through the door at the south of the next room, and hit the switch.
Other points of interest
Secrets
- In the room where you find the first berserk pack, open the wall with blue triangles to find a secret teleporter that leads to the center of the blue key room. Take the teleporter in there to return and trigger this secret. (sector 228)
- Take the teleporter southwest of the central yard, step off, and reenter the teleporter you came on to return. After this, open the misaligned wall to the south to find two medikits and a bulk cell. (sector 230)
- After opening the red door, go through the northwest door, and then open the wall with blue triangles on it to find a box of shells and a rocket launcher. (sector 278)
Bugs
The teleporter into the tower at the northwest of the central yard, as well as the teleporter in the pit within the yellow key room, will leave you facing the wall.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:55 | Vincent Catalaá | 2001-01-10 | ev03-055.zip | |
NM speed | 01:18 | Xit Vono | 2002-09-09 | tn03-118.zip | |
UV max | 02:41 | Radek Pecka | 2001-04-01 | ev03-241.zip | |
NM100S | 02:05 | Xit Vono | 2002-09-08 | es03-205.zip | |
UV -fast | 04:02 | Radek Pecka | 2003-02-26 | ef03-402.zip | |
UV -respawn | 02:56 | Radek Pecka | 2003-02-26 | er03-256.zip | |
UV Tyson | 09:45 | Xit Vono | 2002-02-22 | et03-945.zip | |
UV pacifist | 01:41 | Drew "stx-Vile" DeVore | 2003-05-11 | ep03-141.zip |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 243 |
Vertices | 1057 |
Linedefs | 1369 |
Sidedefs | 1243 |
Sectors | 344 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arch-Viles | 0 | 1 | 1 |
Cacodemons | 0 | 2 | 2 |
Chaingunners | 0 | 7 | 14 |
Demons | 1 | 2 | 3 |
Hell Knights | 1 | 0 | 0 |
Imps | 18 | 18 | 24 |
Lost Souls | 4 | 6 | 6 |
Mancubi | 1 | 3 | 3 |
Revenants | 0 | 1 | 5 |
Sergeants | 10 | 25 | 25 |
Spectres | 0 | 5 | 14 |
Troopers | 12 | 6 | 6 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Berserk packs | 0 | 1 | 1 |
Green armors | 3 | 3 | 3 |
Invisibilities | 2 | 2 | 2 |
Medikits | 2 | 3 | 2 |
Megaspheres | 1 | 0 | 0 |
Stimpacks | 8 | 10 | 11 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Chainguns | 0 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 2 | 2 | 2 |
Bullet boxes | 3 | 3 | 3 |
Shells | 1 | 0 | 0 |
Shell boxes | 4 | 5 | 5 |
Rockets | 3 | 3 | 3 |
Rocket boxes | 2 | 2 | 2 |
Cells | 3 | 3 | 3 |
Bulk cells | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 |