Difference between revisions of "MAP03: Power Control (TNT: Evilution)"

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===Bugs===
 
===Bugs===
The teleporter into the tower at the northwest of the central yard, as well as the teleporter in the pit within the yellow key room, will leave you facing the wall.
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While not necessarily a bug, the teleporter into the tower at the northwest of the central yard, as well as the teleporter in the pit within the yellow key room, will leave you facing the wall.
  
 
===Demo files===
 
===Demo files===

Revision as of 14:11, 30 July 2008

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
TNT: Evilution maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

MAP03: Power Control is the third map of TNT: Evilution. It was designed mostly by Robin Patenall, with one fifth of the level designed by John Minadeo, and uses the music track "Message for the Archvile" from Doom II.

Walkthrough

Map of MAP03
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Open the door, and go around to the northern switch (A). Press it to reveal a teleporter (B); use it, and open the next door. Open the northeast door, climb up any of the staircases, and take the teleporters (C-F) at either location. Grab the red key (G), go into either the northernmost teleporter in the northwest, or the easternmost one in the northeast, and go down the stairs to the red door north of the nexus. Open it and go through the northeast door. Flip the nearby switch to raise a bridge, and cross it to get to the yellow key (H). Go back to the nexus and make your way to the yellow door in the east. Rush in, grab the blue key (I), and head to the blue door (J) south of the nexus. Open it, go through the door at the south of the next room (K), and hit the switch.

Other points of interest

Secrets

  1. In the room where you find the first berserk pack, open the wall with blue triangles to find a secret teleporter (L) that leads to the center of the blue key room. Take the teleporter in there to return and trigger this secret. (sector 228)
  2. Take the teleporter southwest of the central yard, step off, and reenter the teleporter you came on to return. After this, open the misaligned wall to the south (M) to find two medikits and a bulk cell. (sector 230)
  3. After opening the red door, go through the northwest door, and then open the wall with blue triangles on it (N) to find a box of shells and a rocket launcher. You will need either the red or yellow key for this secret. (sector 278)

Bugs

While not necessarily a bug, the teleporter into the tower at the northwest of the central yard, as well as the teleporter in the pit within the yellow key room, will leave you facing the wall.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:55 Vincent Catalaá 2001-01-10 ev03-055.zip
NM speed 01:18 Xit Vono 2002-09-09 tn03-118.zip
UV max 02:41 Radek Pecka 2001-04-01 ev03-241.zip
NM100S 02:05 Xit Vono 2002-09-08 es03-205.zip
UV -fast 04:02 Radek Pecka 2003-02-26 ef03-402.zip
UV -respawn 02:56 Radek Pecka 2003-02-26 er03-256.zip
UV Tyson 09:45 Xit Vono 2002-02-22 et03-945.zip
UV pacifist 01:41 Drew "stx-Vile" DeVore 2003-05-11 ep03-141.zip

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 243
Vertices 1057
Linedefs 1369
Sidedefs 1243
Sectors 344

Things

Monsters ITYTD and HNTR HMP UV and NM
Arch-Viles 0 1 1
Cacodemons 0 2 2
Chaingunners 0 7 14
Demons 1 2 3
Hell Knights 1 0 0
Imps 18 18 24
Lost Souls 4 6 6
Mancubi 1 3 3
Revenants 0 1 5
Sergeants 10 25 25
Spectres 0 5 14
Troopers 12 6 6
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Berserk packs 0 1 1
Green armors 3 3 3
Invisibilities 2 2 2
Medikits 2 3 2
Megaspheres 1 0 0
Stimpacks 8 10 11
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Super shotguns 1 1 1
Chainguns 0 1 1
Rocket launchers 1 1 1
Plasma rifles 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 2 2 2
Bullet boxes 3 3 3
Shells 1 0 0
Shell boxes 4 5 5
Rockets 3 3 3
Rocket boxes 2 2 2
Cells 3 3 3
Bulk cells 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Red cards 1 1 1
Yellow cards 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links