MAP03: Quatto's Palace (The Darkest Hour)

From DoomWiki.org

Revision as of 09:21, 11 January 2022 by XymphBot (talk | contribs) (Automated edit - add cat w/o soundtrack info)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The Darkest Hour maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP03: Quatto's Palace is the third map of The Darkest Hour. It was designed by Rex Claussen and uses the music track "".

Walkthrough[edit]

Map of Quatto's Palace
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After opening the bars to the Sidaar River Pavilions, take the north door out of the starting area, then quickly run down the curved steps in front of you. Go north at the bottom to get a backpack. (sector 392)
  2. From Secret #1, head south, then northwest. Quickly run down these curved steps to the bottom and enter the north room before it closes to get a megaarmor. (sector 421)
  3. At the east pavilion, get on the outside of the fence, then go to the south side and drop onto the thin ledge. Follow it west and into the waterfall to get a light amplification visor. (sector 522)
  4. After you get the master key, return to the halls around the starting area and go to the northwest side, using the key on the lock, which opens the northwest and southeast doors. Enter the southeast room, then press on the southernmost wall to get an armor. (sector 716)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 19, 2021.

Statistics[edit]

Map data[edit]

Things 252
Vertices 5623*
Linedefs 5232
Sidedefs 8445
Sectors 724
* The vertex count without the effect of node building is 4359.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]