MAP03: Radiation (Eye of the Beholder II)

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Eye of the Beholder II maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Radiation is the third map of Eye of the Beholder II. It was designed by Jon Landis and uses the music track " ".

Walkthrough

Map of Radiation
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Press all three switches in the westernmost room (near the floor segments with the impaled humans), then return to the southernmost room. Two sections of floor have now lowered - one of them, in the north-west, leads to a chaingun and a teleporter back to normal territory. (sector 178)
  2. The other lowered floor (see #1) leads to a box of shotgun shells and two boxes of bullets. (sector 180)
  3. From the room with the eight teleporters there is a staircase to the north (revealed by walking over the southern edge of the lit sector) leading to a room with eight crushing platforms and two alcoves with switches. Press the eastern one six times (as indicated by the six candles) to raise a pillar in the western alcove. Lower the pillar as a lift by pressing the switch on it (the switch in the alcove itself lowers the pillar), and ride it up to access a soul sphere, a chaingun (multiplayer only), and a switch which opens up a door to the west leading to a teleporter to the area near the exit. (sector 79)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing south-west. (thing 11)
  2. facing east. (thing 55)
  3. facing south. (thing 73)
  4. facing north. (thing 75)

Statistics

Map data

Things 108
Vertices 752*
Linedefs 840
Sidedefs 1331
Sectors 183
* The vertex count without the effect of node building is 676.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links