Difference between revisions of "MAP03: Red Moon (Austerity)"

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{{Austerity}}
###############################
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{{map|slot=MAP03}}
###############################
 
##########  ACHTUNG  ##########
 
###############################
 
###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=MAP03|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP03: Red Moon''' is the third map of [[Austerity]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''MAP03: Red Moon''' is the third and final map of [[Austerity: A Simplicity Tribute]] v2.0. It was designed by [[Daniel Gimmer (Tormentor667)]] and uses a [[Adding custom music|music]] track from ''{{wp|Epic Pinball}}''. The [[par time]] defined in [[MAPINFO]] is 26:00.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Red Moon]]
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[[File:Austerity MAP03 map.png|thumb|300x300px|Map of Red Moon]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 2178''')
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# Enter the hall past the ambush room at the south end, then head east to the satyr switch. Use it and quickly run north, east, south, and west into the room before it closes to find a [[soul sphere]] and a [[chaingunner]]. ('''sector 2178''')
  
 
===Bugs===
 
===Bugs===
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===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
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The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
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! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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|[[UV max]]|| || || || ||
 
|[[UV max]]|| || || || ||
 
|-
 
|-
|[[NM100S]]|| || || || ||
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|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
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''The (absence of) data was last verified in its entirety on February 21, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
  
 
== Statistics ==
 
== Statistics ==
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{{col-begin}}
 
{{col-begin}}
{{col-break|width=33%}}
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{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Single-player
 
!colspan="4"|Single-player
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|-
 
|-
 
![[Key|Keys]]!!1-2!!3!!4-5
 
![[Key|Keys]]!!1-2!!3!!4-5
|-
 
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Cooperative
 
|-
 
!Monsters!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Zombieman||colspan="3"|48
 
|-
 
|style="text-align: left;"|Shotgun guy||colspan="3"|47
 
|-
 
|style="text-align: left;"|Heavy weapon dude||colspan="3"|8
 
|-
 
|style="text-align: left;"|Imp||colspan="3"|58
 
|-
 
|style="text-align: left;"|Lost soul||colspan="3"|16
 
|-
 
|style="text-align: left;"|Demon||colspan="3"|29
 
|-
 
|style="text-align: left;"|Spectre||colspan="3"|16
 
|-
 
|style="text-align: left;"|Revenant||colspan="3"|25
 
|-
 
|style="text-align: left;"|Cacodemon||colspan="3"|18
 
|-
 
|style="text-align: left;"|Pain elemental||colspan="3"|1
 
|-
 
|style="text-align: left;"|Hell knight||colspan="3"|15
 
|-
 
|style="text-align: left;"|Baron of Hell||colspan="3"|12
 
|-
 
|style="text-align: left;"|Arachnotron||colspan="3"|6
 
|-
 
|style="text-align: left;"|Mancubus||colspan="3"|9
 
|-
 
|style="text-align: left;"|Arch-vile||colspan="3"|4
 
|-
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|-
 
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Rocket launcher||colspan="3"|2
 
|-
 
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Clip||colspan="3"|37
 
|-
 
|style="text-align: left;"|Box of bullets||colspan="3"|7
 
|-
 
|style="text-align: left;"|4 shotgun shells||colspan="3"|49
 
|-
 
|style="text-align: left;"|Box of shotgun shells||colspan="3"|13
 
|-
 
|style="text-align: left;"|Rocket||colspan="3"|41
 
|-
 
|style="text-align: left;"|Box of rockets||colspan="3"|4
 
|-
 
|style="text-align: left;"|Energy cell||colspan="3"|3
 
|-
 
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Stimpack||colspan="3"|15
 
|-
 
|style="text-align: left;"|Medikit||colspan="3"|4
 
|-
 
|style="text-align: left;"|Armor||colspan="3"|2
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Armor bonus||colspan="3"|45
 
|-
 
|style="text-align: left;"|Health bonus||colspan="3"|24
 
|-
 
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
!Keys!!1-2!!3!!4-5
 
 
|-
 
|-
 
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|style="text-align: left;"|Blue skull key||colspan="3"|1
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*
 
*
  
[[Category:**** levels]]
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[[Category:Daniel Gimmer levels]]

Latest revision as of 16:09, 21 February 2022

Austerity v2.0 maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP03: Red Moon is the third and final map of Austerity: A Simplicity Tribute v2.0. It was designed by Daniel Gimmer (Tormentor667) and uses a music track from Epic Pinball. The par time defined in MAPINFO is 26:00.

Walkthrough[edit]

Map of Red Moon
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the hall past the ambush room at the south end, then head east to the satyr switch. Use it and quickly run north, east, south, and west into the room before it closes to find a soul sphere and a chaingunner. (sector 2178)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 893
Vertices 12757*
Linedefs 11850
Sidedefs 20420
Sectors 2477
* The vertex count without the effect of node building is 9686.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]