MAP03: Residential Area I (Alternate DOOM II)

Alternate DOOM II maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Residential Area I is the third map of Alternate DOOM II. It was designed by Alden Bates.

Contents

WalkthroughEdit

Map of Residential Area I
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. The bookcase in the red key room is a secret door leading to a box of shotgun shells, a plasma rifle, a backpack, a berserk and an armor. On hard skill there is also a heavy weapon dude. (sector 43)
  2. The corridor west of the room with the mancubus and soul sphere has a secret door in the north-west (marked with a different texture) leading to a box of shotgun shells and an energy cell. On multiplayer there is also a rocket launcher. (sector 90)
  3. The path leading to the blue key has a secret door on the east wall (marked by a picture on the wall) leading to a passage to an area which originally contained an arachnotron (not on easy skill) overlooking the previous room. This area has a secret door to the east (marked with a different texture) leading to the symmetrically opposite area, which contains some ammo and a chainsaw. On multiplayer there is also a plasma rifle. (sector 107)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing south. (thing 57)
  2. facing west. (thing 62)
  3. facing north-west. (thing 65)
  4. facing north. (thing 83)
  5. facing east. (thing 124)

StatisticsEdit

Map dataEdit

Things 134
Vertices 462*
Linedefs 550
Sidedefs 779
Sectors 134
* The vertex count without the effect of node building is 406.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit