Difference between revisions of "MAP03: Sergeant Center (1 Monster)"

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{{1 Monster 1-10}}
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{{1 Monster 01-06}}
 
{{map|slot=MAP03}}
 
{{map|slot=MAP03}}
 
+
'''MAP03: Sergeant Center''' is the third map of [[1 Monster]]. It was designed by "sausage" with later edits by [[Walter Confalonieri (daimon)]], and uses a MIDI rendition of the song "Porno Creep" by KoЯn.
'''MAP03: Sergeant Center''' is the third map of [[1 Monster]]. It was designed by "sausage" with later edits by [[Walter Confalonieri (daimon)]], and uses an unknown music track.  
 
  
 
Like all maps in the megawad, the map features only one type of monster, in this case the [[shotgun guy]]. Using a number of new textures, it is set in a dark, grim, gray facility of an inscrutable purpose.  
 
Like all maps in the megawad, the map features only one type of monster, in this case the [[shotgun guy]]. Using a number of new textures, it is set in a dark, grim, gray facility of an inscrutable purpose.  
  
== Strategy ==
+
== Walkthrough ==
 
+
[[File:1Monster MAP03 map.png|thumb|300x300px|Map of Sergeant Center]]
=== Walkthrough ===
+
{{Map spots}}
  
 +
===Essentials===
 
Head forward and, in the last room, press a green switch to the south. The red key will be deposited to the north. Open the red key door and head on. In the warehouse, head either across the conveyor belt to the east, or up the stairway to the south, to arrive at a looping corridor. Open either of the doors here, press the switch inside and get the blue key that will appear. Use it to open the blue key door outside the room. Go in, go up the lift, and head through the door outside. Open the door downstairs and head on forward. Press the switch to reveal the exit.  
 
Head forward and, in the last room, press a green switch to the south. The red key will be deposited to the north. Open the red key door and head on. In the warehouse, head either across the conveyor belt to the east, or up the stairway to the south, to arrive at a looping corridor. Open either of the doors here, press the switch inside and get the blue key that will appear. Use it to open the blue key door outside the room. Go in, go up the lift, and head through the door outside. Open the door downstairs and head on forward. Press the switch to reveal the exit.  
  
=== Other points of interest ===
+
===Other points of interest===
 
 
 
In the room with the crates, climb the stairway made of gray crates and press the switch at the top. This will deposit a [[chaingun]] and a [[box of bullets]] (along with a shotgun guy) on a nearby conveyor belt.  
 
In the room with the crates, climb the stairway made of gray crates and press the switch at the top. This will deposit a [[chaingun]] and a [[box of bullets]] (along with a shotgun guy) on a nearby conveyor belt.  
  
=== Secrets ===
+
===Secrets===
 
+
# In the room beyond the blue key door, open a darker section of the wall. Inside ('''sector 342'''/'''sector 9''' in 1monster_bugfix.wad) you will find [[armor]]. However, picking it up will cause a number of shotgun guys to teleport into the room, both on the floor and on the upper ledge.  
# In the room beyond the blue key door, open a darker section of the wall. Inside you will find [[armor]]. However, picking it up will cause a number of shotgun guys to teleport into the room, both on the floor and on the upper ledge.  
 
  
=== Bugs ===
+
===Bugs===
 +
At several points, it is possible to block enemies or items from appearing on conveyor belts by standing in the place where they are supposed to appear. This can prevent getting 100% kills or make the level unwinnable (if the red key fails to show up). This is fixed in ''1monster_bugfix.wad''.
  
At several points, it is possible to block enemies or items from appearing on conveyor belts by standing in the place where they are supposed to appear. This can prevent getting 100% kills or make the level unwinnable (if the red key fails to show up).
+
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
  
=== Records ===
+
===Current records===
 
 
 
The records for the map at the [[Doomed Speed Demos Archive]] are:
 
The records for the map at the [[Doomed Speed Demos Archive]] are:
  
Line 33: Line 34:
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
+
|[[UV speed]]||01:05||[[Mate Crnčević (Relic)]]||2011-09-21||{{dsdaftp|951/2/1m03-105.zip|1m03-105.zip}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||01:52||[[Zahid]]||2013-10-17||[http://doomedsda.us/lmps/951/1/1m03-152.zip 1m03-152.zip]||Plays back with 1monster_bugfix.wad
+
|[[UV max]]||01:51||[[Light_Speed]]||2016-04-18||{{dsdaftp|951/1/1m03-151.zip|1m03-151.zip}}||
 
|-
 
|-
 
|[[NM100S]]|| || || || ||
 
|[[NM100S]]|| || || || ||
Line 50: Line 51:
 
|}
 
|}
  
=== Misc. demos ===
+
=== Miscellaneous demos ===
 
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|UV [[No monsters mode|-nomonsters]]||00:31||[[4shockblast]]||2013-12-02||[http://doomedsda.us/lmps/951/10/1m03o031.zip 1m03o031.zip]||  
+
|UV [[No monsters mode|-nomonsters]]||00:31||[[4shockblast]]||2013-12-02||{{dsdaftp|951/10/1m03o031.zip|1m03o031.zip}}||  
|-
 
 
|}
 
|}
  
''This information was last verified in its entirety on December 4, 2014.''
+
''This information was last verified in its entirety on January 15, 2018.''
 +
 
 +
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing west. ('''thing 115''')
 +
# facing north. ('''thing 116''')
 +
# facing south. ('''thing 117''')
 +
# facing east. ('''thing 118''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=142|
 +
  vertexes=1499|
 +
  linedefs=1557|
 +
  sidedefs=2481|
 +
  sectors=241|
 +
  vertexbefore=1238}}
  
=== Map data ===
+
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
{| {{prettytable}}
+
{{col-begin}}
|[[Things]]||142
+
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||56||79||102
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||1||2||2
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||0||1||0
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||3||4||5
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|13
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun guy||56||79||102
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||1||2||2
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||0||1||0
 +
|-
 +
|style="text-align: left;"|Medikit||3||4||5
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Vertices]]||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Linedefs]]||1574
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Sidedefs]]||2465
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
|[[Sectors]]||360
+
|style="text-align: left;"|Teleport landing||colspan="3"|13
 
|}
 
|}
 +
{{col-end}}
 +
 +
== External links ==
 +
* {{dsda|id=951|title=1 Monster demos}}
 +
 +
[[Category:Walter Confalonieri levels]]

Revision as of 16:04, 8 March 2019

1 Monster maps
First episode
Second episode

07 08 09 10 11

Third episode

12 13 14 15 16 17 18 19 20

Final episode & Secret

21 22 23 24 31

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Sergeant Center is the third map of 1 Monster. It was designed by "sausage" with later edits by Walter Confalonieri (daimon), and uses a MIDI rendition of the song "Porno Creep" by KoЯn.

Like all maps in the megawad, the map features only one type of monster, in this case the shotgun guy. Using a number of new textures, it is set in a dark, grim, gray facility of an inscrutable purpose.

Walkthrough

Map of Sergeant Center
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Head forward and, in the last room, press a green switch to the south. The red key will be deposited to the north. Open the red key door and head on. In the warehouse, head either across the conveyor belt to the east, or up the stairway to the south, to arrive at a looping corridor. Open either of the doors here, press the switch inside and get the blue key that will appear. Use it to open the blue key door outside the room. Go in, go up the lift, and head through the door outside. Open the door downstairs and head on forward. Press the switch to reveal the exit.

Other points of interest

In the room with the crates, climb the stairway made of gray crates and press the switch at the top. This will deposit a chaingun and a box of bullets (along with a shotgun guy) on a nearby conveyor belt.

Secrets

  1. In the room beyond the blue key door, open a darker section of the wall. Inside (sector 342/sector 9 in 1monster_bugfix.wad) you will find armor. However, picking it up will cause a number of shotgun guys to teleport into the room, both on the floor and on the upper ledge.

Bugs

At several points, it is possible to block enemies or items from appearing on conveyor belts by standing in the place where they are supposed to appear. This can prevent getting 100% kills or make the level unwinnable (if the red key fails to show up). This is fixed in 1monster_bugfix.wad.

Areas / screenshots

Speedrunning

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:05 Mate Crnčević (Relic) 2011-09-21 1m03-105.zip
NM speed
UV max 01:51 Light_Speed 2016-04-18 1m03-151.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV -nomonsters 00:31 4shockblast 2013-12-02 1m03o031.zip

This information was last verified in its entirety on January 15, 2018.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing west. (thing 115)
  2. facing north. (thing 116)
  3. facing south. (thing 117)
  4. facing east. (thing 118)

Statistics

Map data

Things 142
Vertices 1499*
Linedefs 1557
Sidedefs 2481
Sectors 241
* The vertex count without the effect of node building is 1238.

Things

This level contains the following numbers of things per skill level:

External links