Difference between revisions of "MAP03: Sergeant Center (1 Monster)"
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− | {{1 Monster | + | {{1 Monster 01-06}} |
{{map|slot=MAP03}} | {{map|slot=MAP03}} | ||
− | + | '''MAP03: Sergeant Center''' is the third map of [[1 Monster]]. It was designed by "sausage" with later edits by [[Walter Confalonieri (daimon)]], and uses a MIDI rendition of the song "Porno Creep" by KoЯn. | |
− | '''MAP03: Sergeant Center''' is the third map of [[1 Monster]]. It was designed by "sausage" with later edits by [[Walter Confalonieri (daimon)]], and uses | ||
Like all maps in the megawad, the map features only one type of monster, in this case the [[shotgun guy]]. Using a number of new textures, it is set in a dark, grim, gray facility of an inscrutable purpose. | Like all maps in the megawad, the map features only one type of monster, in this case the [[shotgun guy]]. Using a number of new textures, it is set in a dark, grim, gray facility of an inscrutable purpose. | ||
− | == | + | == Walkthrough == |
− | + | [[File:1Monster MAP03 map.png|thumb|300x300px|Map of Sergeant Center]] | |
− | + | {{Map spots}} | |
+ | ===Essentials=== | ||
Head forward and, in the last room, press a green switch to the south. The red key will be deposited to the north. Open the red key door and head on. In the warehouse, head either across the conveyor belt to the east, or up the stairway to the south, to arrive at a looping corridor. Open either of the doors here, press the switch inside and get the blue key that will appear. Use it to open the blue key door outside the room. Go in, go up the lift, and head through the door outside. Open the door downstairs and head on forward. Press the switch to reveal the exit. | Head forward and, in the last room, press a green switch to the south. The red key will be deposited to the north. Open the red key door and head on. In the warehouse, head either across the conveyor belt to the east, or up the stairway to the south, to arrive at a looping corridor. Open either of the doors here, press the switch inside and get the blue key that will appear. Use it to open the blue key door outside the room. Go in, go up the lift, and head through the door outside. Open the door downstairs and head on forward. Press the switch to reveal the exit. | ||
− | === Other points of interest === | + | ===Other points of interest=== |
− | |||
In the room with the crates, climb the stairway made of gray crates and press the switch at the top. This will deposit a [[chaingun]] and a [[box of bullets]] (along with a shotgun guy) on a nearby conveyor belt. | In the room with the crates, climb the stairway made of gray crates and press the switch at the top. This will deposit a [[chaingun]] and a [[box of bullets]] (along with a shotgun guy) on a nearby conveyor belt. | ||
− | === Secrets === | + | ===Secrets=== |
− | + | # In the room beyond the blue key door, open a darker section of the wall. Inside ('''sector 342'''/'''sector 9''' in 1monster_bugfix.wad) you will find [[armor]]. However, picking it up will cause a number of shotgun guys to teleport into the room, both on the floor and on the upper ledge. | |
− | # In the room beyond the blue key door, open a darker section of the wall. Inside you will find [[armor]]. However, picking it up will cause a number of shotgun guys to teleport into the room, both on the floor and on the upper ledge. | ||
− | === Bugs === | + | ===Bugs=== |
+ | At several points, it is possible to block enemies or items from appearing on conveyor belts by standing in the place where they are supposed to appear. This can prevent getting 100% kills or make the level unwinnable (if the red key fails to show up). This is fixed in ''1monster_bugfix.wad''. | ||
− | + | == Areas / screenshots == | |
+ | <gallery mode=nolines widths=160px> | ||
+ | | | ||
+ | </gallery> | ||
== Speedrunning == | == Speedrunning == | ||
− | === | + | ===Current records=== |
− | |||
The records for the map at the [[Doomed Speed Demos Archive]] are: | The records for the map at the [[Doomed Speed Demos Archive]] are: | ||
Line 33: | Line 34: | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV speed]]|| || || || || | + | |[[UV speed]]||01:05||[[Mate Crnčević (Relic)]]||2011-09-21||{{dsdaftp|951/2/1m03-105.zip|1m03-105.zip}}|| |
|- | |- | ||
|[[NM speed]]|| || || || || | |[[NM speed]]|| || || || || | ||
|- | |- | ||
− | |[[UV max]]||01: | + | |[[UV max]]||01:51||[[Light_Speed]]||2016-04-18||{{dsdaftp|951/1/1m03-151.zip|1m03-151.zip}}|| |
|- | |- | ||
|[[NM100S]]|| || || || || | |[[NM100S]]|| || || || || | ||
Line 50: | Line 51: | ||
|} | |} | ||
− | === | + | === Miscellaneous demos === |
− | |||
{| {{prettytable}} | {| {{prettytable}} | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |UV [[No monsters mode|-nomonsters]]||00:31||[[4shockblast]]||2013-12-02|| | + | |UV [[No monsters mode|-nomonsters]]||00:31||[[4shockblast]]||2013-12-02||{{dsdaftp|951/10/1m03o031.zip|1m03o031.zip}}|| |
− | | | ||
|} | |} | ||
− | ''This information was last verified in its entirety on | + | ''This information was last verified in its entirety on January 15, 2018.'' |
+ | |||
+ | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains four spawn points: | ||
+ | # facing west. ('''thing 115''') | ||
+ | # facing north. ('''thing 116''') | ||
+ | # facing south. ('''thing 117''') | ||
+ | # facing east. ('''thing 118''') | ||
== Statistics == | == Statistics == | ||
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=142| | ||
+ | vertexes=1499| | ||
+ | linedefs=1557| | ||
+ | sidedefs=2481| | ||
+ | sectors=241| | ||
+ | vertexbefore=1238}} | ||
− | === | + | ===Things=== |
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
− | {| {{prettytable}} | + | {{col-begin}} |
− | |[[ | + | {{col-break|width=33%}} |
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||56||79||102 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||1||2||2 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||0||1||0 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||3||4||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Key|Keys]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Blue keycard||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red keycard||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|13 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun guy||56||79||102 | ||
+ | |- | ||
+ | !Weapons!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Chaingun||colspan="3"|1 | ||
+ | |- | ||
+ | !Ammunition!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of bullets||1||2||2 | ||
+ | |- | ||
+ | !Health & Armor!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Stimpack||0||1||0 | ||
+ | |- | ||
+ | |style="text-align: left;"|Medikit||3||4||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Armor||colspan="3"|1 | ||
+ | |- | ||
+ | !Keys!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Blue keycard||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red keycard||colspan="3"|1 | ||
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Teleport landing||colspan="3"|13 |
|} | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | == External links == | ||
+ | * {{dsda|id=951|title=1 Monster demos}} | ||
+ | |||
+ | [[Category:Walter Confalonieri levels]] |
Revision as of 16:04, 8 March 2019
1 Monster maps |
---|
First episode
|
Second episode |
Third episode |
Final episode & Secret |
MAP03: Sergeant Center is the third map of 1 Monster. It was designed by "sausage" with later edits by Walter Confalonieri (daimon), and uses a MIDI rendition of the song "Porno Creep" by KoЯn.
Like all maps in the megawad, the map features only one type of monster, in this case the shotgun guy. Using a number of new textures, it is set in a dark, grim, gray facility of an inscrutable purpose.
Contents
Walkthrough
Essentials
Head forward and, in the last room, press a green switch to the south. The red key will be deposited to the north. Open the red key door and head on. In the warehouse, head either across the conveyor belt to the east, or up the stairway to the south, to arrive at a looping corridor. Open either of the doors here, press the switch inside and get the blue key that will appear. Use it to open the blue key door outside the room. Go in, go up the lift, and head through the door outside. Open the door downstairs and head on forward. Press the switch to reveal the exit.
Other points of interest
In the room with the crates, climb the stairway made of gray crates and press the switch at the top. This will deposit a chaingun and a box of bullets (along with a shotgun guy) on a nearby conveyor belt.
Secrets
- In the room beyond the blue key door, open a darker section of the wall. Inside (sector 342/sector 9 in 1monster_bugfix.wad) you will find armor. However, picking it up will cause a number of shotgun guys to teleport into the room, both on the floor and on the upper ledge.
Bugs
At several points, it is possible to block enemies or items from appearing on conveyor belts by standing in the place where they are supposed to appear. This can prevent getting 100% kills or make the level unwinnable (if the red key fails to show up). This is fixed in 1monster_bugfix.wad.
Areas / screenshots
Speedrunning
Current records
The records for the map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:05 | Mate Crnčević (Relic) | 2011-09-21 | 1m03-105.zip | |
NM speed | |||||
UV max | 01:51 | Light_Speed | 2016-04-18 | 1m03-151.zip | |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV -nomonsters | 00:31 | 4shockblast | 2013-12-02 | 1m03o031.zip |
This information was last verified in its entirety on January 15, 2018.
Deathmatch
Player spawns
This level contains four spawn points:
- facing west. (thing 115)
- facing north. (thing 116)
- facing south. (thing 117)
- facing east. (thing 118)
Statistics
Map data
Things | 142 |
Vertices | 1499* |
Linedefs | 1557 |
Sidedefs | 2481 |
Sectors | 241 |
Things
This level contains the following numbers of things per skill level:
|
|
External links
- 1 Monster demos (archived 🏛) at the Doomed Speed Demos Archive