Difference between revisions of "MAP03: The Cliff Top Fort (The Talosian Incident)"

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# The south side of the silo near the western building at the start can be opened, allowing you to enter the silo. ('''sector 99''')
 
# The south side of the silo near the western building at the start can be opened, allowing you to enter the silo. ('''sector 99''')
 
# Enter the silo in Secret #1 and use the lift to lower it. Ride it up and hug the north wall until you go through it. You will find a [[soul sphere]] and the blue [[key]]card here. ('''sector 102''')
 
# Enter the silo in Secret #1 and use the lift to lower it. Ride it up and hug the north wall until you go through it. You will find a [[soul sphere]] and the blue [[key]]card here. ('''sector 102''')
 +
# The previously mentioned western building at the start has a few entrances. Take the entrance on the west side, but stick to the left as you enter. From there, open the door ahead into the circular open room and open the northern door and go up the steps. There will be an opening on the right side when you reach the top, containing a [[backpack]], a [[medikit]], a [[box of shotgun shells]], and a [[plasma rifle]] (the plasma rifle only appears on [[Skill level|Hurt Me Plenty or higher]]). ('''sector 331''')
 
# The fire where the yellow key is counts as a secret. ('''sector 197''')
 
# The fire where the yellow key is counts as a secret. ('''sector 197''')
# The western building at the start has a few entrances. Take the entrance on the west side, but stick to the left as you enter. From there, open the door ahead into the circular open room and open the northern door and go up the steps. There will be an opening on the right side when you reach the top, containing a [[backpack]], a [[medikit]], a [[box of shotgun shells]], and a [[plasma rifle]] (the plasma rifle only appears on [[Skill level|Hurt Me Plenty or higher]]). ('''sector 331''')
 
  
 
===Bugs===
 
===Bugs===

Revision as of 04:34, 26 September 2021

The Talosian Incident maps 01-11

(01 - 11)
12 13 14 15 16 17 18 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP03: The Cliff Top Fort is the third map of The Talosian Incident. It was designed by Dan Huff and uses a music track by John Bye (Gestalt666).

Walkthrough

Map of The Cliff Top Fort
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The south side of the silo near the western building at the start can be opened, allowing you to enter the silo. (sector 99)
  2. Enter the silo in Secret #1 and use the lift to lower it. Ride it up and hug the north wall until you go through it. You will find a soul sphere and the blue keycard here. (sector 102)
  3. The previously mentioned western building at the start has a few entrances. Take the entrance on the west side, but stick to the left as you enter. From there, open the door ahead into the circular open room and open the northern door and go up the steps. There will be an opening on the right side when you reach the top, containing a backpack, a medikit, a box of shotgun shells, and a plasma rifle (the plasma rifle only appears on Hurt Me Plenty or higher). (sector 331)
  4. The fire where the yellow key is counts as a secret. (sector 197)

Bugs

A berserk pack (thing 46) which only appears on Hey, Not Too Rough or lower, is outside the map boundaries, meaning the maximum number of items possible on those skill settings is 50%.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains twelve spawn points:

  1. facing north. (thing 6)
  2. facing south. (thing 8)
  3. facing south-east. (thing 9)
  4. facing north-west. (thing 20)
  5. facing west. (thing 53)
  6. facing south. (thing 56)
  7. facing north-east. (thing 58)
  8. facing south-west. (thing 85)
  9. facing north. (thing 89)
  10. facing south-east. (thing 90)
  11. facing south-east. (thing 91)
  12. facing south-west. (thing 92)

Statistics

Map data

Things 262
Vertices 2992*
Linedefs 2878
Sidedefs 4028
Sectors 458
* The vertex count without the effect of node building is 2433.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links