Difference between revisions of "MAP03: The Gantlet (Doom II)"

From DoomWiki.org

[checked revision][checked revision]
m (Automated edit - Add extra Co-op equipment category)
(Secrets: Regular bullet, also remove note about source ports as it's not appropriate for a vanilla WAD)
 
(24 intermediate revisions by 9 users not shown)
Line 10: Line 10:
  
 
===Essentials===
 
===Essentials===
Enter the door straight ahead of you at the start of the level (''A''). Go down the stairs and through the doorway at the bottom, then ascend another set of stairs (''B''). Follow the path left, along past the lift to the end. There is a small river of water crossing the path - follow it left to get a [[megaarmor]]. Return to the lift you passed earlier and ride it up.
+
Enter the door straight ahead of you at the start of the level. Go down the stairs and through the doorway at the bottom, then ascend another set of stairs. Follow the path left, along past the lift to the end. There is a small river of water crossing the path - follow it left to get a [[megaarmor]]. Return to the lift you passed earlier and ride it up.
  
In the next area, go straight down some stairs (''C''), across the water, back up another set (''D''), and down some more into the structure, where a [[chaingun]] lies. Continue going forward, up yet another set of stairs, to get the blue [[key]] (''E''). Enter the blue door on the left and follow the corridor to its end, where a switch is found. Press the switch, which causes a bridge to rise in the water area, and exit through the blue door next to it (''F''). Go right, going down and then up the stairs again. On the far side, turn around and walk on the ledge to reach the bridge that rose. Cross it and go through the [[teleport]] (''G'').
+
In the next area, go straight down some stairs, across the water, back up another set, and down some more into the structure, where a [[chaingun]] lies. Continue going forward, up yet another set of stairs, to get the blue [[key]]. Enter the blue door on the left and follow the corridor to its end, where a switch is found. Press the switch, which causes a bridge to rise in the water area, and exit through the blue door next to it. Go right, going down and then up the stairs again. On the far side, turn around and walk on the ledge to reach the bridge that rose. Cross it and go through the [[teleporter]].
  
In the next area, go through the door, then drop down into the grassy pit (''H''). Pick up the red keycard in the center (''I''). There are two switches on the west end of this pit. The left switch opens a room on the far end of the pit that contains some armor bonuses, but also releases several [[monster]]s (''J''). The right switch lowers a lift to the left that takes you up to the red door (''K''). Go through the red door to reach the exit switch.
+
In the next area, go through the door, then drop down into the grassy pit. Pick up the red keycard in the center. There are two switches on the west end of this pit. The left switch opens a room on the far end of the pit that contains some armor bonuses, but also releases several [[monster]]s. The right switch lowers a lift to the left that takes you up to the red key door. Go through this door to reach the exit switch.
  
 
===Secrets===
 
===Secrets===
 
====Official====
 
====Official====
# Upon reaching the watery outdoor area, you will find a "well" set against the southern wall of the southern pool. ('''sector 67''') In order to get into the secret area, the player must run along the raised walkway which leads into the level's final [[teleport]]er. Alternatively, it is possible to [[straferun]] into the "well" from the stairway leading down into the water. If playing the game with a [[source port]] that allows jumping, the player can simply jump into the well (''L''). The secret contains another megaarmor, an energy cell pack, a partial invisibility, and a supercharge .
+
# Upon reaching the watery outdoor area, you will find a "well" set against the southern wall of the southern pool. To enter, you must run along the raised walkway which leads into the level's final teleporter; alternatively, it is possible to [[straferun]] into the "well" from the stairway leading down into the water. The well contains another megaarmor, an [[energy cell pack]], a [[partial invisibility]], and a [[supercharge]]. ('''sector 67''')
  
 
====Non-official====
 
====Non-official====
# After activating the bridge that leads to the unaccessible teleporter (''G''), return to the starting point (''A''), climb down the stairs (''B'') and turn left twice. Standing on the water spot where the [[megaarmor]] is/was causes a panel containing several [[Shotgun guy|sergeants]] to open up on the ground level, right aside the (''A'') set of stairs. Take the teleporter inside it to grab the first [[backpack]] in the game. '''Alternative way''': after activating the bridge, approach the secret "well" (''L'') described above, turn west and open the noticeably detached wall. This secret is not in the [[PlayStation]] version, nor is it in earlier versions of Doom II.
+
* After activating the bridge that leads to the inaccessible teleporter, return to the starting point, climb down the stairs and turn left twice. Standing on the water spot where the megaarmor is/was causes a panel containing several [[shotgun guy]]s to open up on the ground level, right aside the set of stairs. Take the teleporter inside it to grab the first [[backpack]] in the game. Alternatively, after activating the bridge, approach the secret "well" described above, turn west and open the noticeably detached wall. This secret is not present in [[Versions of Doom and Doom II|versions of Doom II]] prior to v1.9.
 +
 
 +
===Design oddities===
 +
Sector 85, the pillar with a [[rocket launcher]] on top, has the [[Flat|floor]] texture {{c|DEM1_5}}, a green marble texture. All other similar areas in the map have the floor texture {{c|MFLR8_2}}. This map had a different color scheme with mostly marble textures and got re-textured and this is most likely a left-over from that. The column is only reachable from a teleporter, making it harder to notice this error.
 +
 
 +
Sector 0 contains [[linedef]]s that outline a fifth step in the stair up to player start. As this step had the exact same properties as the ground floor, [[DoomBSP]] most likely merged these two areas into one sector automatically. The end result is that the map has three linedefs that serve no real purpose.
 +
 
 +
In multiplayer, the well secret contains two [[energy cell pack]]s and a [[BFG9000]]. One of the energy cell packs is not [[Thing#Flags|flagged]] multiplayer only, and shows up in single-player mode, yet there are no single-player weapons that use cells until [[MAP05: The Waste Tunnels (Doom II)|MAP05: The Waste Tunnels]].
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
DoomII-Gantlet-the-start.png
+
Doom II MAP03 start.png|Starting area.
DoomII-Gantlet-the-water.png
+
Doom II MAP03 first room.png|Initial enemies past the first door.
DoomII-Gantlet-the-attack.png
+
Doom II MAP03 zombies around the corner.png|There are plenty of zombies just up the stairs.
 +
Doom II MAP03 killing the zombies.png|Not a problem if you have a [[Super shotgun|carryover weapon]]!
 +
DOOM II MAP03 higher ledge.png|Can't go here... yet!
 +
Doom II MAP03 megaarmor ambush.png|Picking up the [[megaarmor]] unleashes [[Shotgun guy|shotgunners]].
 +
Doom II MAP03 up the lift.png|After getting up the lift, an opportunity for infighting presents itself...
 +
Doom II MAP03 chaingunners in the water.png|Be careful, as [[heavy weapon dude]]s prowl the waters below!
 +
Doom II MAP03 the bridge.png|The bridge as seen from the west.
 +
Doom II MAP03 chaingun pickup.png|More enemies prowl in this room below.
 +
Doom II MAP03 blue key.png|Uncharacteristically, the [[Key|blue key]] is right in front of the locked doors...
 +
Doom II MAP03 blue key ambush.png|But it is a trap, for two shotgunners lie in ambush!
 +
Doom II MAP03 catwalk switch.png|Press this switch to raise the catwalk outside.
 +
Doom II MAP03 catwalk.png|Now, you can reach the next area.
 +
Doom II MAP03 demons ahead.png|[[Demon]]s on the opposite walkway.
 +
Doom II MAP03 red key.png|Getting down to pick up the red key unleashes more demons.
 +
Doom II MAP03 switches choice.png|The right switch will lower the platform up to the exit.
 +
Doom II MAP03 exit.png|The exit lever.
 +
Doom II MAP03 secret goodies.png|Many goodies await in this alcove (secret #1).
 
</gallery>
 
</gallery>
  
Line 35: Line 58:
 
It is possible to straferun into the window that lets you see behind the blue door and press the switch. Alternatively, using strafe 50, it is possible to straferun into the teleporter without the bridge; however, it may take a few tries.
 
It is possible to straferun into the window that lets you see behind the blue door and press the switch. Alternatively, using strafe 50, it is possible to straferun into the teleporter without the bridge; however, it may take a few tries.
  
===Records===
+
===Current Compet-n records===
The [[Compet-N]] records for the map are:
+
The [[Compet-n]] records for the map are:
 +
 
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]||00:18||[[xepop]]||2012-01-23||{{competnftp|doom2/speed/lv03-018.zip|lv03-018.zip}}||
 
|[[UV speed]]||00:18||[[xepop]]||2012-01-23||{{competnftp|doom2/speed/lv03-018.zip|lv03-018.zip}}||
Line 46: Line 70:
 
|[[UV max]]||01:19||[[Radek Pecka]]||2004-01-16||{{competnftp|doom2/max/lv03-119.zip|lv03-119.zip}}||
 
|[[UV max]]||01:19||[[Radek Pecka]]||2004-01-16||{{competnftp|doom2/max/lv03-119.zip|lv03-119.zip}}||
 
|-
 
|-
|[[NM100S]]||00:28||[[Vincent Catalaá]]||1999-10-26||{{competnftp|doom2/nm100s/ns03-028.zip|ns03-028.zip}}||
+
|[[NM100S]]||00:28||[[Vincent Catalaá (Peroxyd)]]||1999-10-26||{{competnftp|doom2/nm100s/ns03-028.zip|ns03-028.zip}}||
 
|-
 
|-
 
|[[UV -fast]]||01:30||[[Radek Pecka]]||2003-01-26||{{competnftp|doom2/fast/fa03-130.zip|fa03-130.zip}}||
 
|[[UV -fast]]||01:30||[[Radek Pecka]]||2003-01-26||{{competnftp|doom2/fast/fa03-130.zip|fa03-130.zip}}||
Line 57: Line 81:
 
|}
 
|}
  
''The data was last verified in its entirety on March 11, 2013.''
+
''The data was last verified in its entirety on July 5, 2020.''
 +
 
 +
===Current DSDA records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
 +
 
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]||0:18.91||[[xepop]]||2012-01-22||{{dsda2ftp|doom2/27791/lv03-018.zip|lv03-018.zip}}||
 +
|-
 +
|[[NM speed]]||0:25.11||[[Vincent Catalaá (Peroxyd)]]||1999-10-27||{{dsda2ftp|doom2/27840/lv03n025.zip|lv03n025.zip}}||
 +
|-
 +
|[[UV max]]||1:11.26||[[KineticBeverage]]||2023-07-28||{{dsda2ftp|doom2/80934/lv03m111.zip|lv03m111.zip}}||
 +
|-
 +
|[[NM 100S]]||0:28.91||[[Vincent Catalaá (Peroxyd)]]||1999-10-26||{{dsda2ftp|doom2/27854/ns03-028.zip|ns03-028.zip}}||
 +
|-
 +
|[[UV -fast]]||1:19.29||[[Teedre]]||2023-09-06||{{dsda2ftp|doom2/81792/lv03f119.zip|lv03f119.zip}}||
 +
|-
 +
|[[UV -respawn]]||1:17.89||[[M. Phoenix Dailey (Archy)]]||2013-03-09||{{dsda2ftp|doom2/27904/re03-117.zip|re03-117.zip}}||
 +
|-
 +
|[[UV Tyson]]||2:45.66||[[j4rio]]||2019-07-21||{{dsda2ftp|doom2/45316/lv03t245.zip|lv03t245.zip}}||
 +
|-
 +
|[[UV pacifist]]||0:27.86||[[Meowgi]]||2021-10-19||{{dsda2ftp|doom2/56486/lv03p2786.zip|lv03p2786.zip}}||
 +
|-
 +
|[[NoMo]]||0:21.91||[[Looper]]||2011-09-25||{{dsda2ftp|doom2/27950/lv03o021.zip|lv03o021.zip}}||
 +
|-
 +
|NoMo 100S||0:18.77||[[Aleksey Kamenev (4shockblast)]]||2016-08-08||{{dsda2ftp|doom2/27949/lv03o018.zip|lv03o018.zip}}||
 +
|-
 +
|[[Stroller]]||1:23.69||{{dsda2user|id=megasphere308|title=megasphere308|linkonly=1}}||2024-01-06||{{dsda2ftp|doom2/85500/lv03str123.zip|lv03str123.zip}}||
 +
|-
 +
|[[Collector]]||0:25.80||[[Boris Klimeš (dew)]]||2010-04-11||{{dsda2ftp|doom2/27968/lv03col025.zip|lv03col025.zip}}||
 +
|}
 +
 
 +
''The data was last verified in its entirety on January 27, 2024.''
  
 
== Deathmatch ==
 
== Deathmatch ==
Line 222: Line 279:
 
{{col-end}}
 
{{col-end}}
  
==Trivia==
+
== Inspiration and development ==
 +
An [https://www.youtube.com/watch?v=JtlfEOqjHeE early version] of this map [[2015_Doom_source_data_release|was released in 2015]]. It has completely different texturing work compared to the final version, consisting of a marble and stone theme reminiscent of the third act of the game. This was changed to a tech base theme before the release of the game.
 +
 
 +
== Trivia ==
 
{{French level name|Le Feu nourri}}
 
{{French level name|Le Feu nourri}}
  
 
== External links ==
 
== External links ==
 
* {{competnmap|2|203|MAP03}}
 
* {{competnmap|2|203|MAP03}}
* {{dsda|id=945|mapid=203|title=MAP03 demos}}
+
* {{dsda2|wad=doom2|map=Map+03|title=MAP03 demos}}
 
* [http://ian-albert.com/games/doom_2_maps/ Top-down perspective view of all Doom II levels] by Ian Albert
 
* [http://ian-albert.com/games/doom_2_maps/ Top-down perspective view of all Doom II levels] by Ian Albert
  

Latest revision as of 16:23, 5 April 2024

Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: The Gantlet (also called The Gauntlet) is the third map of Doom II. It was designed by American McGee and uses the music track "Countdown To Death". The par time is 2:00. The new enemy chaingunner, third and strongest type of hell-possessed human soldier, debuts in this map, only if played on skill level Hurt me plenty or higher.

The unusual spelling of the name of the level, "The Gantlet" is an archaic version of the modern word "Gauntlet", intentionally chosen by Sandy Petersen; it is deliberate and not a misspelling.[1]

Walkthrough[edit]

Map of The Gantlet
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Enter the door straight ahead of you at the start of the level. Go down the stairs and through the doorway at the bottom, then ascend another set of stairs. Follow the path left, along past the lift to the end. There is a small river of water crossing the path - follow it left to get a megaarmor. Return to the lift you passed earlier and ride it up.

In the next area, go straight down some stairs, across the water, back up another set, and down some more into the structure, where a chaingun lies. Continue going forward, up yet another set of stairs, to get the blue key. Enter the blue door on the left and follow the corridor to its end, where a switch is found. Press the switch, which causes a bridge to rise in the water area, and exit through the blue door next to it. Go right, going down and then up the stairs again. On the far side, turn around and walk on the ledge to reach the bridge that rose. Cross it and go through the teleporter.

In the next area, go through the door, then drop down into the grassy pit. Pick up the red keycard in the center. There are two switches on the west end of this pit. The left switch opens a room on the far end of the pit that contains some armor bonuses, but also releases several monsters. The right switch lowers a lift to the left that takes you up to the red key door. Go through this door to reach the exit switch.

Secrets[edit]

Official[edit]

  1. Upon reaching the watery outdoor area, you will find a "well" set against the southern wall of the southern pool. To enter, you must run along the raised walkway which leads into the level's final teleporter; alternatively, it is possible to straferun into the "well" from the stairway leading down into the water. The well contains another megaarmor, an energy cell pack, a partial invisibility, and a supercharge. (sector 67)

Non-official[edit]

  • After activating the bridge that leads to the inaccessible teleporter, return to the starting point, climb down the stairs and turn left twice. Standing on the water spot where the megaarmor is/was causes a panel containing several shotgun guys to open up on the ground level, right aside the set of stairs. Take the teleporter inside it to grab the first backpack in the game. Alternatively, after activating the bridge, approach the secret "well" described above, turn west and open the noticeably detached wall. This secret is not present in versions of Doom II prior to v1.9.

Design oddities[edit]

Sector 85, the pillar with a rocket launcher on top, has the floor texture DEM1_5, a green marble texture. All other similar areas in the map have the floor texture MFLR8_2. This map had a different color scheme with mostly marble textures and got re-textured and this is most likely a left-over from that. The column is only reachable from a teleporter, making it harder to notice this error.

Sector 0 contains linedefs that outline a fifth step in the stair up to player start. As this step had the exact same properties as the ground floor, DoomBSP most likely merged these two areas into one sector automatically. The end result is that the map has three linedefs that serve no real purpose.

In multiplayer, the well secret contains two energy cell packs and a BFG9000. One of the energy cell packs is not flagged multiplayer only, and shows up in single-player mode, yet there are no single-player weapons that use cells until MAP05: The Waste Tunnels.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

It is possible to straferun into the window that lets you see behind the blue door and press the switch. Alternatively, using strafe 50, it is possible to straferun into the teleporter without the bridge; however, it may take a few tries.

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:18 xepop 2012-01-23 lv03-018.zip
NM speed 00:25 Henning Skogstø 1999-10-02 nm03-025.zip
UV max 01:19 Radek Pecka 2004-01-16 lv03-119.zip
NM100S 00:28 Vincent Catalaá (Peroxyd) 1999-10-26 ns03-028.zip
UV -fast 01:30 Radek Pecka 2003-01-26 fa03-130.zip
UV -respawn 01:17 M. Phoenix Dailey (Archy) 2013-03-09 re03-117.zip
UV Tyson 03:05 Jim Leonard (Xit Vono) 2006-03-24 ty03-305.zip
UV pacifist 00:28 Adam Williamson 2003-02-16 pa03-028.zip

The data was last verified in its entirety on July 5, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:18.91 xepop 2012-01-22 lv03-018.zip
NM speed 0:25.11 Vincent Catalaá (Peroxyd) 1999-10-27 lv03n025.zip
UV max 1:11.26 KineticBeverage 2023-07-28 lv03m111.zip
NM 100S 0:28.91 Vincent Catalaá (Peroxyd) 1999-10-26 ns03-028.zip
UV -fast 1:19.29 Teedre 2023-09-06 lv03f119.zip
UV -respawn 1:17.89 M. Phoenix Dailey (Archy) 2013-03-09 re03-117.zip
UV Tyson 2:45.66 j4rio 2019-07-21 lv03t245.zip
UV pacifist 0:27.86 Meowgi 2021-10-19 lv03p2786.zip
NoMo 0:21.91 Looper 2011-09-25 lv03o021.zip
NoMo 100S 0:18.77 Aleksey Kamenev (4shockblast) 2016-08-08 lv03o018.zip
Stroller 1:23.69 megasphere308 2024-01-06 lv03str123.zip
Collector 0:25.80 Boris Klimeš (dew) 2010-04-11 lv03col025.zip

The data was last verified in its entirety on January 27, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 11)
  2. facing east. (thing 88)
  3. facing east. (thing 89)
  4. facing south. (thing 90)

Statistics[edit]

Map data[edit]

Things 148
Vertices 544*
Linedefs 594
Sidedefs 894
Sectors 121
* The vertex count without the effect of node building is 463.

Things[edit]

This level contains the following numbers of things per skill level:

Inspiration and development[edit]

An early version of this map was released in 2015. It has completely different texturing work compared to the final version, consisting of a marble and stone theme reminiscent of the third act of the game. This was changed to a tech base theme before the release of the game.

Trivia[edit]

The official French name of this level is Le Feu nourri.

External links[edit]

References[edit]

  1. Romero, John (20 January 2015). "Devs Play S01E05 - Doom (Part 9 - Map 7 Computer Station) 60fps [9/10]." Double Fine. Retrieved 1 February 2015.