MAP03: The Gantlet (Doom II)
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Doom II maps 01-11 |
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(01 - 11) |
MAP03: The Gantlet is the third map of Doom II. It was designed by American McGee and uses the music track "Countdown To Death".
Contents
Strategy
Walkthrough
Enter the door straight ahead of you at the start of the level. Go down the stairs and through the doorway at the bottom, then ascend another set of stairs. Follow the path left, along past the lift to the end. There is a small river of water crossing the path - follow it left to get a combat armor. Return to the lift you passed earlier and ride it up.
In the next area, go straight down some stairs, across the water, back up another set (secret #1 can be reached from here), and down some more into the structure, where a chaingun lies. Continue going forward, up yet another set of stairs, to get the blue key. Enter the blue door on the right and follow the corridor to its end, where a switch is found. Press the switch, which causes a bridge to rise in the water area, and exit through the blue door next to it. Go right, going down and then up the stairs again. On the far side, turn around and walk on the ledge to reach the bridge that rose. Cross it and go through the teleport.
In the next area, go through the door, then drop down into the grassy pit (snipe the Demons on the far ledge now if you wish). Pick up the red keycard in the center. There are two switches on the west end of this pit. The left switch opens a room on the far end of the pit that contains some armor bonuses, but also releases several monsters. The right switch lowers a lift to the left that takes you up to the red door. Go through the red door to reach the exit switch.
Secrets
- Upon reaching the watery outdoor area, you'll find a "well" set against the southern wall of the southern pool. In order to get into the secret area, the player must run along the raised walkway which leads into the level's final teleporter. Alternatively, it is possible to straferun into the "well" from the stairway leading down into the water. If playing the game with a source port that allows jumping, the player can simply jump into the well.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:19 | Marijo "Sedlo" Sedlic | 2002-03-13 | lv03-019.zip | |
NM speed | 00:25 | Henning Skogsto | 1999-10-02 | nm03-025.zip | |
UV max | 01:19 | Radek Pecka | 2004-01-16 | lv03-119.zip | |
NM100S | 00:36 | Frank "Jesus" Siebers | 1997-08-16 | nm03-036.zip | |
UV -fast | 01:30 | Radek Pecka | 2003-01-26 | fa03-130.zip | |
UV -respawn | 01:29 | Zvonimir "fx" Buzanic | 2000-09-05 | re03-129.zip | |
UV Tyson | 03:09 | Adam Williamson | 1999-07-11 | ty03-309.zip | |
UV pacifist | 00:28 | Adam Williamson | 2003-02-16 | pa03-028.zip |
Statistics
Map data
Things | 148 |
Vertices | 544 |
Linedefs | 594 |
Sidedefs | 894 |
Sectors | 121 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 5 | 15 | 20 |
Spectres | 2 | 3 | 4 |
Imps | 9 | 16 | 22 |
Demons | 4 | 7 | 8 |
Troopers | 9 | 11 | 15 |
Chaingunners | 0 | 4 | 9 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Medikits | 7 | 7 | 7 |
Soul spheres | 1 | 1 | 1 |
Armor bonuses | 7 | 7 | 7 |
Blue armors | 2 | 2 | 2 |
Invisibilities | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 1 |
Shells | 2 | 2 | 2 |
Ammo boxes | 2 | 2 | 2 |
Shell boxes | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |