MAP03: The Gantlet (Doom II)

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Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: The Gantlet is the third map of Doom II. It was designed by American McGee and uses the music track "Countdown To Death".

Strategy

Map of MAP03

Walkthrough

Enter the door straight ahead of you at the start of the level. Go down the stairs and through the doorway at the bottom, then ascend another set of stairs. Follow the path left, along past the lift to the end. There is a small river of water crossing the path - follow it left to get a combat armor. Return to the lift you passed earlier and ride it up.

In the next area, go straight down some stairs, across the water, back up another set (secret #1 can be reached from here), and down some more into the structure, where a chaingun lies. Continue going forward, up yet another set of stairs, to get the blue key. Enter the blue door on the right and follow the corridor to its end, where a switch is found. Press the switch, which causes a bridge to rise in the water area, and exit through the blue door next to it. Go right, going down and then up the stairs again. On the far side, turn around and walk on the ledge to reach the bridge that rose. Cross it and go through the teleport.

In the next area, go through the door, then drop down into the grassy pit (snipe the Demons on the far ledge now if you wish). Pick up the red keycard in the center. There are two switches on the west end of this pit. The left switch opens a room on the far end of the pit that contains some armor bonuses, but also releases several monsters. The right switch lowers a lift to the left that takes you up to the red door. Go through the red door to reach the exit switch.

Secrets

  1. Upon reaching the watery outdoor area, you'll find a "well" set against the southern wall of the southern pool. In order to get into the secret area, the player must run along the raised walkway which leads into the level's final teleporter. Alternatively, it is possible to straferun into the "well" from the stairway leading down into the water. If playing the game with a source port that allows jumping, the player can simply jump into the well.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:19 Marijo "Sedlo" Sedlic 2002-03-13 lv03-019.zip
NM speed 00:25 Henning Skogsto 1999-10-02 nm03-025.zip
UV max 01:19 Radek Pecka 2004-01-16 lv03-119.zip
NM100S 00:36 Frank "Jesus" Siebers 1997-08-16 nm03-036.zip
UV -fast 01:30 Radek Pecka 2003-01-26 fa03-130.zip
UV -respawn 01:29 Zvonimir "fx" Buzanic 2000-09-05 re03-129.zip
UV Tyson 03:09 Adam Williamson 1999-07-11 ty03-309.zip
UV pacifist 00:28 Adam Williamson 2003-02-16 pa03-028.zip

Statistics

Map data

Things 148
Vertices 544
Linedefs 594
Sidedefs 894
Sectors 121

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 5 15 20
Spectres 2 3 4
Imps 9 16 22
Demons 4 7 8
Troopers 9 11 15
Chaingunners 0 4 9
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Medikits 7 7 7
Soul spheres 1 1 1
Armor bonuses 7 7 7
Blue armors 2 2 2
Invisibilities 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Shells 2 2 2
Ammo boxes 2 2 2
Shell boxes 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Red cards 1 1 1

External links