Difference between revisions of "MAP03: The Nether World (Hellcore)"

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===Secrets===
 
===Secrets===
# ('''sector 215''')
+
# In the flashing blue rooms, enter the left room and head for the northwest corner. Press on the west side of the skull here, then enter the right room and head for the southeast corner to teleport to a secret room with a [[soul sphere]]. ('''sector 215''')
# ('''sector 216''')
+
# Entering Secret #1 will open a new compartment in Secret #4 which holds a [[megasphere]]. Note that if you grab the megasphere, you will not be able to leave the pit you are in unless you enable jumping in ZDoom. ('''sector 216''')
# ('''sector 221''')
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# In the flashing blue rooms, enter the left room and press on the west wall for a secret passage leading to a [[super shotgun]]. ('''sector 221''')
# ('''sector 225''')
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# Raise the bridge leading to the exit via the switch behind the red door, then head all the way for the northeast part of the map and cross the first bridge. Jump to the right to teleport to a secret area with a [[chaingun]]. ('''sector 225''')
  
 
===Bugs===
 
===Bugs===

Latest revision as of 16:10, 6 August 2019

Hellcore maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: The Nether World is the third map of Hellcore. It was designed by Robert Babor (Fusion) and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of The Nether World
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the flashing blue rooms, enter the left room and head for the northwest corner. Press on the west side of the skull here, then enter the right room and head for the southeast corner to teleport to a secret room with a soul sphere. (sector 215)
  2. Entering Secret #1 will open a new compartment in Secret #4 which holds a megasphere. Note that if you grab the megasphere, you will not be able to leave the pit you are in unless you enable jumping in ZDoom. (sector 216)
  3. In the flashing blue rooms, enter the left room and press on the west wall for a secret passage leading to a super shotgun. (sector 221)
  4. Raise the bridge leading to the exit via the switch behind the red door, then head all the way for the northeast part of the map and cross the first bridge. Jump to the right to teleport to a secret area with a chaingun. (sector 225)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-west. (thing 35)
  2. facing north. (thing 36)
  3. facing east. (thing 37)
  4. facing west. (thing 38)

Statistics[edit]

Map data[edit]

Things 128
Vertices 1036*
Linedefs 1023
Sidedefs 1527
Sectors 230
* The vertex count without the effect of node building is 823.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]