Difference between revisions of "MAP03: The Room Taking Shape (BTSX-E1)"

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===Secrets===
 
===Secrets===
#'''Sector 63'''
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#'''Sector 63:''' At the north end of the hallway with [[Crushing ceiling|crushers]], you will be ambushed by several enemies coming from compartments that open up on the outer bend. One compartment holds a [[Hell knight]], a [[shotgun guy]], and a [[cacodemon]] (two on [[Skill level|Ultra-Violence or higher]]), as well as a [[stimpack]]. In this compartment, lower the wall to the northwest, and in the next hall, a wall will lower for a [[plasma rifle]] and some [[Energy cell (Doom)| energy cells]]
#'''Sector 188'''
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#'''Sector 188:''' South of the starting point you can spot a [[megaarmor]] and a [[box of rockets]] on a ledge. Go around the crate and use the lift switch to lower it.
#'''Sector 362'''
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#'''Sector 362:''' East from the starting point and into the next room, look northwest to the alcove with the shotgun guy, [[zombieman]], and stimpack. In this alcove, you can spot a switch on the south wall, use it to retrieve a [[chainsaw]] and [[health bonus]]es.
  
 
===Bugs===
 
===Bugs===

Revision as of 12:12, 24 March 2017

Back to Saturn X E1 maps 01-08

(01 - 08)
09 10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: The Room Taking Shape is the third level of the first episode of Back to Saturn X. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Drilling the Night" by Stuart Rynn (stewboy).

Walkthrough

Map of The Room Taking Shape
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Sector 63: At the north end of the hallway with crushers, you will be ambushed by several enemies coming from compartments that open up on the outer bend. One compartment holds a Hell knight, a shotgun guy, and a cacodemon (two on Ultra-Violence or higher), as well as a stimpack. In this compartment, lower the wall to the northwest, and in the next hall, a wall will lower for a plasma rifle and some energy cells
  2. Sector 188: South of the starting point you can spot a megaarmor and a box of rockets on a ledge. Go around the crate and use the lift switch to lower it.
  3. Sector 362: East from the starting point and into the next room, look northwest to the alcove with the shotgun guy, zombieman, and stimpack. In this alcove, you can spot a switch on the south wall, use it to retrieve a chainsaw and health bonuses.

Bugs

Areas / screenshots

Speedrunning

The records for this map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Last updated on 10 March, 2013.

Deathmatch

Statistics

Map data

Things 322
Vertices 1829*
Linedefs 1989
Sidedefs 2912
Sectors 415
* The vertex count without the effect of node building is 1529.

Things

This level contains the following numbers of things per skill level:

Technical Information

Inspiration and Development

Trivia

External links