Difference between revisions of "MAP03 (TDUNN Series for Doom II)"

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{{TDUNN Series for Doom II}}
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{{map|slot=MAP03|nocat=noname}}
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##########  ACHTUNG  ##########
 
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=MAP03|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP03''' is the third map of [[TDUNN Series for Doom II]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''MAP03''' is the third map of [[TDUNN Series for Doom II]]. It was designed by [[Travers Dunne]] and Alister Dunne.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of MAP03]]
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[[File:TDUNN Series for Doom II MAP03 map.png|thumb|300x300px|Map of MAP03]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 41''')
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# In the main hall, head to the north side and open the south wall for a [[chaingun]] and [[box of ammo|boxes of ammo]]. ('''sector 44''')
# ('''sector 44''')
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# Entering Secret #1 opens another compartment with [[demon]]s and more boxes of ammo. ('''sector 58''')
# ('''sector 58''')
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# Take the [[teleporter]] past the [[crushing ceiling|crushers]], then flip the switch to the northeast. Return to where the red [[key]] was and take the teleporter to get a [[rocket launcher]]. ('''sector 41''')
  
 
===Bugs===
 
===Bugs===
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== External links ==
 
== External links ==
*
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* {{dsda2|wad=t_dunn02|title=TDUNN Series for Doom II demos}}
  
[[Category:**** levels]]
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[[Category:Travers Dunne levels]]
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[[Category:Alister Dunne levels]]
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[[Category:Levels with extra equipment in co-op]]

Revision as of 16:53, 27 May 2021

TDUNN Series for Doom II maps



This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP03 is the third map of TDUNN Series for Doom II. It was designed by Travers Dunne and Alister Dunne.

Walkthrough

Map of MAP03
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the main hall, head to the north side and open the south wall for a chaingun and boxes of ammo. (sector 44)
  2. Entering Secret #1 opens another compartment with demons and more boxes of ammo. (sector 58)
  3. Take the teleporter past the crushers, then flip the switch to the northeast. Return to where the red key was and take the teleporter to get a rocket launcher. (sector 41)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing north-east. (thing 5)
  2. facing south-west. (thing 165)
  3. facing south-west. (thing 166)
  4. facing south. (thing 167)
  5. facing east. (thing 168)
  6. facing south. (thing 169)
  7. facing west. (thing 170)

Statistics

Map data

Things 180
Vertices 297*
Linedefs 321
Sidedefs 434
Sectors 59
* The vertex count without the effect of node building is 267.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links