Difference between revisions of "MAP04: Alcatraz (Hacx)"

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{{stub}}
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{{Hacx episode 1}}
{{map|slot=MAP04|name= Alcatraz (Hacx)}}
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{{map|slot=MAP04}}  
 
'''MAP04: Alcatraz''' is the fourth map of [[Hacx]]. It was designed by John Herndon.
 
'''MAP04: Alcatraz''' is the fourth map of [[Hacx]]. It was designed by John Herndon.
  
 
== Walkthrough ==
 
== Walkthrough ==
 +
[[File:Hacx MAP04 map.png|thumb|300x300px|Map of Alcatraz]]
 +
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
Turn 180 degrees, and you'll see some stairs that lead to the ledge above. Go up these steps.
+
Climb the steps behind you to dispose of an [[android]] (plus a [[thug]] guarding a [[super kevlar vest]]) then go through a narrow doorway and climb a ladder to find a [[photon 'zooka]] and two [[Case of rounds|cases of rounds]]. Open the door here then fight your way down a staircase to find another door that leads to a cell block protected by [[buzzer]]s, [[phage]]s, androids and thugs (plus a [[monstruct]] on "I am immortal" (IAA) [[Skill level#Hacx skill levels|skill level]] or higher). Go up the steps on the west side and walk round the wall in front of you to find another door, open it and take all the supplies in the next hallway before passing through another door that leads to a bridge. Halfway along the bridge is a laser sensor, and stepping through it will raise the pits on either side to reveal thugs - run across the bridge to escape the crossfire and open a door at the end to enter another hallway.
  
Once you are on top of these steps, turn right and go in this direction until you see an opening on the rocky wall.
+
Open the door at the north end of this hallway to enter a second cell block which is bordered by a walkway. Walk north and west to drop through a gap in the railing, then head up the stairs in front of you and open the door on your left to enter the guard tower, which holds a monstruct on "Let's rip them apart" (LRTA) plus two androids on IAA. Flip the switch on the south wall to turn on the lights in a cell straight ahead, then go round to that cell to find another switch inside it that will lower the north-east corner of the walkway and reveal a corridor. Take the super kevlar vest then head round the corner, which will lower the wall on your right to reveal androids (plus buzzers on LRTA or higher), then continue on to a lift that is moving up and down which you can ride down to a room far below with a moving red column.
  
Inside this opening is a very steep set of stairs. Go up this stairway and go through passageway, then the staircase up ahead. You should now be in a prison cell. Exit this cell and look left. You will see a balcony with a staircase in the middle. Go up these steps.  
+
Clear the androids and other enemies then go up the stairs and turn left and left again to reach a [[case of torpedoes]], plus a [[Hoig Reznator]] on LRTA or higher; there is a moving wall on your right with a phage (or monstruct on LRTA or higher) behind it, so go into this compartment and press the computer panel on the south wall to open a nearby door. Go through this door and fight your way past some thugs and androids to reach a switch and flip it to lower a lift with a [[tazer]] and photon 'zooka on it, then ride the lift up (watch out for a [[stealth]] waiting at the top on LRTA or higher) and follow the passage east to find a door leading outside. You will find yourself on top of a wall surrounding a white building - follow the wall round to its north-east corner to find a [[007Microtel]], then continue round to the north-west corner where you can drop down to ground level.
  
You will see a wall in front of you. Go behind this wall to find a door. Open it, go through, them open the next door.
+
Go to the south-west corner of the white building to find a lift, activate it to go up to the roof then run south to land on a ledge below with some androids. The ledge will start to lower as you land on it; once it stops moving, enter the tunnel in the south-west corner and follow it to a door, open this then approach the desk in front of you to finish the level.
  
There is a long tunnel here. Go straight until you see a door. Open this door, go through the short corridor and open the next door you'll find.
+
===Other points of interest===
 +
A 007Microtel and [[SI array]] can be found inside the north-western cell in the first block.
  
You will see you are in another room with prison cells, but with a watchtower in the center and a staircase next to it. Turn right and follow the railing until you see a point where there is a gap in the railing. Jump from this gap and go up the staircase.  
+
===Secrets===
 +
# After the long lift leading down to the room with the red column, ride the column up to flip a hidden switch on its north side, then head to the east side with the rising and lowering walls. Past these walls, get the [[force field]] to the north. ('''sector 310''')
  
Once you are above the steps, go into the watchtower. There is switch here. Press it.
+
===Bugs===
 +
The following [[multiplayer]]-only [[thing]]s have no flags set for any of the three [[Skill level#Hacx skill levels|difficulty classes]], so they do not actually appear in the level:
 +
* four cases of rounds (things 227 through 230)
 +
* four photon 'zookas (223 through 226)
 +
* four [[uzi]]s (219 through 222)
  
One of the prison cells ahead of you now has been highlighted. Exit the watchtower and go left. Follow the railing here until you are in front of this prison cell. Go inside the cell.
+
===Demo files===
 +
*
  
There will be a switch inside, next to the bars. Press it and exit the cell. You'll see that a secret entrance is opening on the other side. Go to this entrance and walk to the end of the hallway.
+
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
There will be an elevator surrounded by four green pillars. Stand on the platform and let it go down.
+
|
 
+
</gallery>
Once you can see an opening to exit the elevator, jump off. There will be a green staircase on your left. Go up these steps and go left. You'll see a locked door on your right side. To open this door, keep going in this direction until you see the green-purple tech wall up ahead go down, revealing a hidden room.
 
 
 
Go inside this room, and on your right is a control panel. Press use and the locked door will open. Go back to the door and enter through. Follow the winding hallway until you come upto a door. Open it by flipping the switch next to it. You'll see an elevator in front of you.
 
  
Press use on the elevator for it to come down. Once it is down, get on it quickly and let it rise up again.
+
== Speedrunning ==
 +
===Routes and tricks===
  
Exit the elevator and follow this hallway. Once you are at a door, open it and walk through.
+
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
  
You are now on top the wall surrounding the prison. Follow the wall until you come across a ledge to get down on the ground. Jump off from here.
+
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 +
|-
 +
|[[NM 100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
  
Once on the ground, turn to your left so that you are facing the white building in the middle. One of corners of the building is an elevator. This corner is the farthest corner from where you're standing. Go up to the corner and press use to bring it down. Get on it and let it rise to the roof of the building.
+
''The (absence of) data was last verified in its entirety on December 3, 2021.''
  
Without moving from the corner, look to your right. You will see a smaller building. Jump onto the roof of this building. Upon landing, the building will immediately start to descend.
+
== Deathmatch ==
  
Once it has stopped moving, look to your right, where there will be a small opening visible. Walk into the opening and go through the tunnel inside.
+
===Player spawns===
 +
This level contains four spawn points:
 +
# facing south. ('''thing 215''')
 +
# facing south-east. ('''thing 216''')
 +
# facing south. ('''thing 217''')
 +
# facing west. ('''thing 218''')
  
There will be a door at the end of the tunnel. Open it and you'll see there is an office with a big monitor.
+
== Statistics ==
 
+
===Map data===
Go towards the desk to exit the level.
+
{{mapdata|
===Other points of interest===
+
  things=231|
 +
  vertexes=1802|
 +
  linedefs=2019|
 +
  sidedefs=3168|
 +
  sectors=321|
 +
  vertexbefore=1523}}
  
===Secrets===
+
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
There are no secrets on this map.
+
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Thug]]||25||30||31
 +
|-
 +
|style="text-align: left;"|[[Android]]||30||46||56
 +
|-
 +
|style="text-align: left;"|[[Phage]]||7||12||13
 +
|-
 +
|style="text-align: left;"|[[Buzzer]]||5||13||21
 +
|-
 +
|style="text-align: left;"|[[Stealth]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Monstruct]]||0||3||4
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Hoig Reznator]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Tazer]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Photon 'zooka]]||colspan="3"|2
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Case of rounds]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Case of cartridges]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Case of torpedoes]]||colspan="3"|9
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Inhaler]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Hypo]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Super kevlar vest]]||colspan="3"|3
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[007Microtel]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[SI array]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Force field (Hacx)|Force field]]||colspan="3"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Thug||25||30||31
 +
|-
 +
|style="text-align: left;"|Android||30||46||56
 +
|-
 +
|style="text-align: left;"|Phage||7||12||13
 +
|-
 +
|style="text-align: left;"|Buzzer||5||13||21
 +
|-
 +
|style="text-align: left;"|Stealth||0||1||1
 +
|-
 +
|style="text-align: left;"|Monstruct||0||3||4
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Hoig Reznator||0||1||1
 +
|-
 +
|style="text-align: left;"|Tazer||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Photon 'zooka||colspan="3"|2
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Case of rounds||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Case of cartridges||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Case of torpedoes||colspan="3"|9
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Inhaler||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Hypo||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Super kevlar vest||colspan="3"|3
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|007Microtel||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|SI array||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Force field||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 +
|}
 +
{{col-end}}
  
== Areas / screenshots ==
+
== Technical information ==
<gallery>
 
|
 
</gallery>
 
  
 
== Inspiration and development ==
 
== Inspiration and development ==
Line 63: Line 204:
  
 
== Sources ==
 
== Sources ==
 +
*
  
 
== External links ==
 
== External links ==
 +
* {{dsda2|wad=hacx12|title=Hacx v1.2 demos}}
 +
* {{dsda2|wad=hacx11|title=Hacx v1.1 demos}}
  
<noinclude>[[Category:Templates]]</noinclude>
+
[[Category:John Herndon levels]]
<includeonly>
 
[[Category:**** levels]]
 
</includeonly>
 

Latest revision as of 11:24, 3 October 2022

Hacx maps
First "episode"
Second "episode"

07 08 09 10 11

Third "episode"

12 13 14 15

Final "episode"

31 16 17 18 19 20

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Alcatraz is the fourth map of Hacx. It was designed by John Herndon.

Walkthrough[edit]

Map of Alcatraz
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Climb the steps behind you to dispose of an android (plus a thug guarding a super kevlar vest) then go through a narrow doorway and climb a ladder to find a photon 'zooka and two cases of rounds. Open the door here then fight your way down a staircase to find another door that leads to a cell block protected by buzzers, phages, androids and thugs (plus a monstruct on "I am immortal" (IAA) skill level or higher). Go up the steps on the west side and walk round the wall in front of you to find another door, open it and take all the supplies in the next hallway before passing through another door that leads to a bridge. Halfway along the bridge is a laser sensor, and stepping through it will raise the pits on either side to reveal thugs - run across the bridge to escape the crossfire and open a door at the end to enter another hallway.

Open the door at the north end of this hallway to enter a second cell block which is bordered by a walkway. Walk north and west to drop through a gap in the railing, then head up the stairs in front of you and open the door on your left to enter the guard tower, which holds a monstruct on "Let's rip them apart" (LRTA) plus two androids on IAA. Flip the switch on the south wall to turn on the lights in a cell straight ahead, then go round to that cell to find another switch inside it that will lower the north-east corner of the walkway and reveal a corridor. Take the super kevlar vest then head round the corner, which will lower the wall on your right to reveal androids (plus buzzers on LRTA or higher), then continue on to a lift that is moving up and down which you can ride down to a room far below with a moving red column.

Clear the androids and other enemies then go up the stairs and turn left and left again to reach a case of torpedoes, plus a Hoig Reznator on LRTA or higher; there is a moving wall on your right with a phage (or monstruct on LRTA or higher) behind it, so go into this compartment and press the computer panel on the south wall to open a nearby door. Go through this door and fight your way past some thugs and androids to reach a switch and flip it to lower a lift with a tazer and photon 'zooka on it, then ride the lift up (watch out for a stealth waiting at the top on LRTA or higher) and follow the passage east to find a door leading outside. You will find yourself on top of a wall surrounding a white building - follow the wall round to its north-east corner to find a 007Microtel, then continue round to the north-west corner where you can drop down to ground level.

Go to the south-west corner of the white building to find a lift, activate it to go up to the roof then run south to land on a ledge below with some androids. The ledge will start to lower as you land on it; once it stops moving, enter the tunnel in the south-west corner and follow it to a door, open this then approach the desk in front of you to finish the level.

Other points of interest[edit]

A 007Microtel and SI array can be found inside the north-western cell in the first block.

Secrets[edit]

  1. After the long lift leading down to the room with the red column, ride the column up to flip a hidden switch on its north side, then head to the east side with the rising and lowering walls. Past these walls, get the force field to the north. (sector 310)

Bugs[edit]

The following multiplayer-only things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:

  • four cases of rounds (things 227 through 230)
  • four photon 'zookas (223 through 226)
  • four uzis (219 through 222)

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 3, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 215)
  2. facing south-east. (thing 216)
  3. facing south. (thing 217)
  4. facing west. (thing 218)

Statistics[edit]

Map data[edit]

Things 231
Vertices 1802*
Linedefs 2019
Sidedefs 3168
Sectors 321
* The vertex count without the effect of node building is 1523.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]