Difference between revisions of "MAP04: Command Control (Console Doom)"

From DoomWiki.org

[checked revision][checked revision]
m (cats by author)
(Comparison of versions: add map comparison)
Line 47: Line 47:
 
===PlayStation===
 
===PlayStation===
 
Some additional changes were made in the PlayStation port:
 
Some additional changes were made in the PlayStation port:
 +
 +
<gallery caption="Comparison of maps" perrow="2" widths="400px" heights="300px">
 +
E1M4 map.png|E1M4
 +
Jaguar doom map04.png|MAP04
 +
</gallery>
  
 
==  Areas / screenshots ==
 
==  Areas / screenshots ==

Revision as of 21:01, 17 July 2018

Console level navigator
All Jaguar-based ports
Command Control

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Command Control is the fourth level of console versions of Doom, based on the original E1M4: Command Control with modifications made to adapt consoles' limitations. It was converted by American McGee and originally designed by Tom Hall and John Romero. The map first appeared in Atari Jaguar version, and is additionally used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions.

Walkthrough

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Map of Command Control

Blue Key Yellow key and exit

Essentials

Other points of interest

Secrets

Bugs

In the PlayStation release, the sound data for lost souls spat from pain elementals is never loaded into memory on this map resulting in silent attacks of the lost souls (the death and the pain sounds are still preserved, with the former being identical to any projectile hit and the latter being pain state sound of the pain elemental).

Comparison of versions

Numerous changes exist in the level as compared to its PC version:

Geometry simplification

  • The lit square in the blue key room was replaced with a switch.
  • The design of the lowering platform in the "swastika room" has been simplified.
  • The maze behind the blue door:
    • a south portion which had a barrel, a medikit and an imp on HMP and Ultra-Violence skills was sealed by a brick wall.
    • a dead end with two health bonuses to the right of end of the maze was erased along with the potions.
    • two barrels (one in the south and the second in the next-to-last dead end) were removed leaving only one.

New design

Some rooms in the level were redesigned:

  • Room to the west of nukage river was slightly redesigned: the switch for activating the lift is on the west wall, instead of being on the north wall segment, and has been added a medikit and three rockets.
  • Central room with four entrances into the blue key room is open to the sky.
  • The blue key room is opened by using a switch, instead of walking into a lit square (which was deleted; see above).
  • There is a new corridor at the extreme west of the maze behind the blue door, joining what used to be dead ends.
  • The computer room in the east of the map has been removed and replaced by a 4-way junction.

Other

  • Four technical lamp decorations in the second from start room were deleted.
  • Two lifts, one giving access to the soulsphere secret and the second to the megaarmor ledge, can be used multiple times allowing the player to revisit the areas.

PlayStation

Some additional changes were made in the PlayStation port:

Areas / screenshots

Crystal 128 ksnapshot.pngThis article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article.

Atari Jaguar screenshots

3DO screenshots

Sega 32X screenshots

PlayStation screenshots

Sega Saturn screenshots

Game Boy Advance screenshots

Music

The map uses the following music tracks:

Port Track Composer Notes
Atari Jaguar "I Sawed The Demons" Robert Prince Only plays in the intermission screen after the map is completed.
3DO "Kitchen Ace (And Taking Names)" Robert Prince Re-orchestrated version played by live band
Sega 32X "Kitchen Ace (And Taking Names)" Robert Prince
Game Boy Advance "Suspense" Robert Prince
Sony PlayStation "Hell's Churn" Aubrey Hodges
Sega Saturn "Hell's Churn" Aubrey Hodges

Technical information

Inspiration and development

Trivia

Navigation

Console Doom levels - Atari Jaguar, 3DO, Game Boy Advance
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Sega 32X
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Phobos:
Deimos:
Hell:
Earth:
Secret levels:
Doom II
The Star Base:
The City:
Hell:
Secret levels: