MAP04: Command Control (Console Doom)
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This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
MAP04: Command Control is the fourth level of console versions of Doom, based on the original E1M4: Command Control with modifications made to adapt consoles' limitations. It was converted by American McGee and originally designed by Tom Hall and John Romero. The map first appeared in Atari Jaguar version, and is additionally used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Blue Key Yellow key and exit
Essentials
Other points of interest
Secrets
Bugs
Comparison of versions
Numerous changes exist in the level as compared to its PC version:
Geometry simplification
- The lit square in the blue key room was replaced with a switch.
- The design of the lowering platform in the "swastika room" has been simplified.
- The maze behind the blue door:
- a south portion which had a barrel, a medikit and an imp on HMP and Ultra-Violence skills was sealed by a brick wall.
- a dead end with two health bonuses to the right of end of the maze was erased along with the potions.
- two barrels (one in the south and the second in the next-to-last dead end) were removed leaving only one.
New design
Some rooms in the level were redesigned:
- Room to the west of nukage river was slightly redesigned: the switch for activating the lift is on the west wall, instead of being on the north wall segment, and has been added a medikit and three rockets.
- Central room with four entrances into the blue key room is open to the sky.
- The blue key room is opened by using a switch, instead of walking into a lit square (which was deleted; see above).
- There is a new corridor at the extreme west of the maze behind the blue door, joining what used to be dead ends.
- The computer room in the east of the map has been removed and replaced by a 4-way junction.
Other
- Four technical lamp decorations in the second from start room were deleted.
- Two lifts, one giving access to the soulsphere secret and the second to the megaarmor ledge, can be used multiple times allowing the player to revisit the areas.
PlayStation
Some additional changes were made in the PlayStation port:
Areas / screenshots
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Atari Jaguar screenshots
3DO screenshots
Sega 32X screenshots
PlayStation screenshots
Sega Saturn screenshots
Game Boy Advance screenshots
Music
The map uses the following music tracks:
Port | Track | Composer | Notes |
---|---|---|---|
Atari Jaguar | "I Sawed The Demons" | Robert Prince | Only plays in the intermission screen after the map is completed. |
3DO | "Kitchen Ace (And Taking Names)" | Robert Prince | Re-orchestrated version played by live band |
Sega 32X | "Kitchen Ace (And Taking Names)" | Robert Prince | |
Game Boy Advance | "Suspense" | Robert Prince | |
Sony PlayStation | "Hell's Churn" | Aubrey Hodges | |
Sega Saturn | "Hell's Churn" | Aubrey Hodges |
Technical information
Inspiration and development
Trivia
Console Doom levels - Sega 32X | |
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Phobos: | MAP01: Hangar • MAP02: Plant • MAP03: Toxin Refinery • MAP04: Command Control • MAP05: Phobos Lab • MAP06: Central Processing • MAP07: Computer Station • MAP08: Phobos Anomaly |
Deimos: | MAP09: Deimos Anomaly • MAP10: Containment Area • MAP11: Refinery • MAP12: Deimos Lab • MAP13: Command Center • MAP14: Halls of the Damned • MAP15: Spawning Vats |
Hell: | MAP23: Dis |
Secret levels: | MAP24: Military Base |