This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
MAP04: Dictorobitary is the fourth map of Italian Doom. It was designed by Leonardo Venturelli (BuzzBomber) and uses the music track "".
Contents
WalkthroughEdit
EssentialsEdit
Other points of interestEdit
- Open the door at the start and use the static monitor on the south wall to open a berserk pack nearby. (sector 1604)
- In the blue key area, use the wall with pipes next to the path that leads around to the blue key. You will find boxes of rockets. (sector 200)
- At the hall in the north end of the map, go to the steps that lead down and outside to the northeast side. Open the west wall to get a megaarmor. (sector 1698)
Demo filesEdit
Areas / screenshotsEditSpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on February 21, 2022.
DeathmatchEdit
Player spawnsEdit
This level contains five spawn points:
- facing south-west. (thing 578)
- facing east. (thing 581)
- facing north-east. (thing 582)
- facing north. (thing 583)
- facing east. (thing 584)
StatisticsEdit
* The vertex count without the effect of node building is 7277.
This level contains the following numbers of things per skill level:
|
Cooperative
|
---|
Monsters |
1-2 |
3 |
4-5
|
---|
Zombieman |
16 |
11 |
13
| Shotgun guy |
18 |
17 |
23
| Heavy weapon dude |
5 |
9 |
9
| Imp |
54 |
46 |
45
| Lost soul |
2 |
1 |
1
| Demon |
14 |
18 |
19
| Spectre |
1 |
2 |
4
| Revenant |
5 |
9 |
13
| Cacodemon |
6 |
7 |
7
| Pain elemental |
1 |
1 |
2
| Hell knight |
3 |
5 |
4
| Baron of Hell |
0 |
1 |
2
| Arachnotron |
3 |
4 |
6
| Mancubus |
1
| Arch-vile |
0 |
1 |
3
| Spiderdemon |
1
| Weapons |
1-2 |
3 |
4-5
|
---|
Chainsaw |
1
| Shotgun |
3
| Super shotgun |
1
| Chaingun |
2
| Rocket launcher |
2 |
3 |
3
| Plasma gun |
1
| Ammunition |
1-2 |
3 |
4-5
|
---|
Clip |
4 |
5 |
5
| Box of bullets |
16 |
16 |
15
| 4 shotgun shells |
11 |
12 |
12
| Box of shotgun shells |
11 |
12 |
12
| Rocket |
16 |
16 |
17
| Box of rockets |
19
| Energy cell |
14 |
14 |
17
| Energy cell pack |
4
| Health & Armor |
1-2 |
3 |
4-5
|
---|
Stimpack |
14 |
14 |
17
| Medikit |
11 |
11 |
8
| Armor |
1 |
1 |
2
| Megaarmor |
2 |
2 |
1
| Items |
1-2 |
3 |
4-5
|
---|
Armor bonus |
23
| Health bonus |
69
| Supercharge |
1
| Backpack |
1
| Berserk |
1
| Radiation shielding suit |
3
| Keys |
1-2 |
3 |
4-5
|
---|
Blue keycard |
1
| Red keycard |
1
| Yellow keycard |
1
| Miscellaneous |
1-2 |
3 |
4-5
|
---|
Cooperative start |
8
| Exploding barrel |
12
|
|
Deathmatch
|
---|
Monsters |
1-2 |
3 |
4-5
|
---|
Zombieman |
5 |
5 |
7
| Shotgun guy |
2 |
4 |
8
| Heavy weapon dude |
3 |
5 |
5
| Imp |
8
| Lost soul |
0 |
1 |
1
| Demon |
1 |
3 |
4
| Spectre |
0 |
1 |
3
| Weapons |
1-2 |
3 |
4-5
|
---|
Shotgun |
1
| Rocket launcher |
0 |
1 |
1
| Ammunition |
1-2 |
3 |
4-5
|
---|
Clip |
2 |
3 |
3
| Box of bullets |
4 |
4 |
3
| 4 shotgun shells |
10 |
11 |
11
| Box of shotgun shells |
3 |
4 |
4
| Rocket |
9
| Box of rockets |
5
| Energy cell |
10
| Energy cell pack |
2
| Health & Armor |
1-2 |
3 |
4-5
|
---|
Stimpack |
6 |
6 |
8
| Medikit |
3 |
3 |
0
| Megaarmor |
1 |
1 |
0
| Items |
1-2 |
3 |
4-5
|
---|
Armor bonus |
13
| Health bonus |
17
| Supercharge |
1
| Miscellaneous |
1-2 |
3 |
4-5
|
---|
Deathmatch start |
5
| Exploding barrel |
9
|
|
Technical informationEdit
Inspiration and developmentEdit
External linksEdit