MAP04: Engineering (Icarus: Alien Vanguard)

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Revision as of 08:34, 1 July 2015 by RebmoZ (talk | contribs) (Secrets: Minor changes & Added Non-official (moved from 'Other points of interest')/Things: Replaced Table)


This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
Template:Icarus 01-10

MAP04: Engineering is the fourth level of Icarus: Alien Vanguard. It was designed by Jim Lowell.

Walkthrough

Map of MAP04
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

The door straight ahead that says "SIMU EXIT" is the exit, but you need the red key first. To your left are three lifts, take any one of them and proceed north as much as you can into a very large room. Go downstairs from there to reach a room with a red floor. Go around it to the left towards the broken vent and clamber into it. Proceed through it out another broken vent into a vine-covered room. Head for the stairs to the northeast and climb up to find a chaingunner and the red keycard. Backtrack to the exit, and then press on the panel furthest to the right to open the exit.

Other points of interest

Secrets

Official

  1. In the southernmost room east of the lower hallway (accessed from the eastern elevator in the first room), there is an upside-down cross on the northern wall. Press on it to find a chaingun, a partial invisibility, a berserk pack and three bullet boxes (sector 71).

Non-official

  1. Ride down the central elevator in the first room. Descend either set of stairs, then the one to the north. A part of the eastern wall does not have any computer control. Open it for a computer area map. (You have to run against the opened wall to grab it.)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

As with a number of other levels in Icarus featuring ship and simulation exits, you can perform a suicide exit in the exit room. However, the level's only rocket launcher is multiplayer-only, so you must use a monster. To do this, get the heavy weapon dude to attack you until you are nearly dead, open the exit room door, and then run toward the exit while he is shooting at you. With luck, you will be killed by a bullet mid-run while you are close to the barrier. If performed correctly, your body will slide under the barrier and into the simulation portal to end the level.

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:31 Brad Spencer 1999-06-26 ic04_031.zip
NM speed 00:23 Graham Burgess (Grazza) 2004-05-24 ic04np23.zip
UV max 01:23 Memfis 2012-11-22 ic04-123.zip
NM100S
UV -fast 02:30 Revved 2009-12-19 ic04f230.zip
UV -respawn 02:14 David Spring (Springy) 2013-02-25 ic04r214.zip
UV Tyson 02:22 j4rio 2010-12-27 ic04t222.zip
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 01:51 Andy Olivera 1999-12-29 icuvlmps.zip
UV speed cooperative 00:04 Eugene Kapustin
Sergey Kapustin
2006-11-20 ic04c004.zip
UV speed nomo 00:24 David Spring (Springy) 2013-04-01 ic04o024.zip
HMP speed nomo 03:13 TeamTNT 1996-04-03 icarhelp.zip Walkthrough demo.

The data was last verified in its entirety on March 31, 2015.

Deathmatch

Statistics

Map data

Things 202
Vertices 797
Linedefs 839
Sidedefs 527
Sectors 139

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 10 6 6
Troopers 5 5 5
Chaingunners 2 2 5
Demons 0 3 3
Spectres 0 0 5
Imps 22 26 32
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Chainguns 2 2 2
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 5 5 5
Shells 4 4 4
Shell boxes 3 3 3
Powerups ITYTD and HNTR HMP UV and NM
Berserks 1 1 1
Medikits 2 2 2
Invisibilities 1 1 1
Computer maps 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Red keycards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 39 39 39

Technical information

Inspiration and development

Trivia

See also

Sources

External links