MAP04: Going Down? (ASDOOMII)

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ASDOOMII maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Going Down? is the fourth map of ASDOOMII. It was designed by Andy Sheppard.

Walkthrough

Map of Going Down?
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the start, take the door on the right then drop down into the maze. Go straight ahead at the junction, drop down again, then turn left at the junction. Ahead of you is a secret door leading to an energy cell pack. (sector 24)
  2. North of the central lift, there are two secret doors to the east leading to the same passage containing two shotgun guys, six demons (two on easy skill), and a soul sphere. Both secret doors can also be opened by triggers near to the blue doors in the north. (sector 70)

Bugs

Two deathmatch starts (Things 4 and 165) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 4)
  2. facing south-west. (thing 165)
  3. facing north. (thing 166)
  4. facing north. (thing 167)

Statistics

Map data

Things 168
Vertices 820*
Linedefs 866
Sidedefs 311
Sectors 114
* The vertex count without the effect of node building is 746.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links