MAP04: Going Down? (ASDOOMII)


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This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Going Down? is the fourth map of ASDOOMII. It was designed by Andy Sheppard.


Map of Going Down?
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the start, take the door on the right then drop down into the maze. Go straight ahead at the junction, drop down again, then turn left at the junction. Ahead of you is a secret door leading to an energy cell pack. (sector 24)
  2. North of the central lift, there are two secret doors to the east leading to the same passage containing two shotgun guys, six demons (two on easy skill), and a soul sphere. Both secret doors can also be opened by triggers near to the blue doors in the north. (sector 70)


Two deathmatch starts (Things 4 and 165) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 4)
  2. facing south-west. (thing 165)
  3. facing north. (thing 166)
  4. facing north. (thing 167)


Map data[edit]

Things 168
Vertices 820*
Linedefs 866
Sidedefs 311
Sectors 114
* The vertex count without the effect of node building is 746.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]