MAP04: Going Down? (ASDOOMII)
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ASDOOMII maps |
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This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Going Down? is the fourth map of ASDOOMII. It was designed by Andy Sheppard.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the start, take the door on the right then drop down into the maze. Go straight ahead at the junction, drop down again, then turn left at the junction. Ahead of you is a secret door leading to an energy cell pack. (sector 24)
- North of the central lift, there are two secret doors to the east leading to the same passage containing two shotgun guys, six demons (two on easy skill), and a soul sphere. Both secret doors can also be opened by triggers near to the blue doors in the north. (sector 70)
Bugs[edit]
Two deathmatch starts (Things 4 and 165) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 7, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 4)
- facing south-west. (thing 165)
- facing north. (thing 166)
- facing north. (thing 167)
Statistics[edit]
Map data[edit]
Things | 168 |
Vertices | 820* |
Linedefs | 866 |
Sidedefs | 311 |
Sectors | 114 |
Things[edit]
This level contains the following numbers of things per skill level:
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