MAP04: Gymnasium J-Norssi (School Doom II)
School Doom II maps |
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This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP04: Gymnasium J-Norssi is the fourth map of School Doom II. It was designed by Pupils Of The Cyberdemon and uses the music track "".
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- Open the central room on the first floor and head to the west side behind the blue curtains to find school bags and a load o' chemicals. (sector 140)
- Open the central room on the first floor and shoot at either of the east walls to reveal lost souls. Both walls will open when you shoot one and both count as separate secrets. (sector 243)
- See Secret #2. (sector 244)
- In the northwest area of the first floor, use one of the lockers at the south end to get a load o' chemicals and rockets. (sector 504)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
DeathmatchEdit
Player spawnsEdit
This level contains eight spawn points:
- facing north. (thing 396)
- facing south-west. (thing 397)
- facing south-west. (thing 398)
- facing north-west. (thing 399)
- facing north-west. (thing 400)
- facing north. (thing 401)
- facing south-east. (thing 402)
- facing west. (thing 415)
StatisticsEdit
Map dataEdit
Things | 918 |
Vertices | 4525* |
Linedefs | 5294 |
Sidedefs | 7227 |
Sectors | 1117 |
ThingsEdit
This level contains the following numbers of things per skill level:
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