Difference between revisions of "MAP04: Hell Mountain (No Rest for the Living)"

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Revision as of 19:23, 4 July 2010

No Rest for the Living maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Hell Mountain is the fourth map of No Rest for the Living. It was designed by Russell Meakim and uses the music track "Shawn's Got The Shotgun". The par time is 1:45.

Walkthrough

Map of MAP04
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Exit To Secret Level - Behind the blood waterfall is a teleporter which takes you to the red skull key. Take the teleporter here and climb the small mound with the skull switch, causing a door to open up ahead. On UV, a Cacodemon and some demons are inside. Once they have been defeated, enter here and open the secret door on the right by the candles, then flick the switch to open the door to the left. Flick another switch to open a door beside the first switch and lower some bars. Go through and hit that switch, then go back to the second switch and turn left up the stairs. Lower the elevator here, and sprint across to the secret exit on the opposite side, before the wall shuts. If you fail, simply go back to the elevator again and try again.

  1. Upon returning to the teleport after the castle approach is clear, press the south wall to the left of the teleporter (as you approach from the castle). It will open to reveal Medkits and an Invisibility Sphere
  2. After teleporting in to the castle, go round the left corner to find an ambush to your right. Open the back wall for some health bonuses and medkits.
  3. Along the western side of the map is a long corridor bordering the castle quad. In the room with grating on the east and two red torches on the west, press the wall between the torches to find an Automap and some health items.
  4. Enter the quad and look towards the southernmost point, you can walk behind the bloodfall. Press against a back wall to find a teleporter which leads to a red keycard.
  5. Down the bottom of the quad - at it's northernmost point - is a wall in the centre that can be opened. Hit the switch; a door at the top of the quad's steps opens and releases enemies. The door leads to the castle balcony where a Plasma Gun lies waiting.
  6. Down the bottom of the quad - at it's northernmost point - is a wall in the centre that can be opened. Hit the switch; a door at the top of the quad's steps opens and releases enemies. The door leads to the castle balcony where a Plasma Gun lies waiting.
  7. The final secret is activated by crossing the hidden doorway into the Secret Exit chamber, which is at the upper most left part of the map next to the two imps and blue armor.


Bugs

There are only 7 intended secrets in Hell Mountain; the 8th secret is a mapping oversight in which one normal ground sector was inadvertently marked and released as secret. See here and here. To collect this final "secret" simply walk over the sector like any other secret.

When pointed out to the maps creator, Russell "Castle" Meakim, he replied:

"How in the world did that get by?? *scratches head* Can anyone confirm if that is also a problem on the 360 version?" ...
"Yeah its confirmed and noted now. Anyone find anything else like this PM me or Squib ok."

-http://www.doomworld.com/vb/showthread.php?s=&postid=880449#post880449

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 520
Vertices 3626
Linedefs 4466
Sidedefs 7423
Sectors 874

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 0 2 4
Barons of Hell 1 1 6
Cacodemons 3 4 5
Chaingunners 0 1 6
Demons 20 24 17
Hell Knights 2 8 7
Imps 20 34 40
Lost Souls 6 6 0
Mancubi 1 1 3
Pain Elementals 0 0 1
Revenants 0 1 0
Sergeants 1 2 2
Spectres 3 0 0
Troopers 2 2 2
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 54 54 54
Blur artifacts 1 1 1
Blue armors 1 1 1
Computer maps 1 1 1
Health bonuses 35 35 35
Medikits 16 16 16
Green armors 2 2 2
Soul spheres 1 1 1
Stimpacks 11 11 11
Weapons ITYTD and HNTR HMP UV and NM
Plasma guns 1 1 1
Rocket launchers 1 1 1
Shotguns 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 3 3 9
Bullet boxes 10 10 10
Rocket boxes 4 4 4
Shells 22 22 24
Shell boxes 5 5 5
Rockets 24 24 24
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1


Technical information

Inspiration and development

Trivia

See also

Sources

External links