MAP04: Hells Bells (Sin City)

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Revision as of 05:41, 2 August 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Update DSDA map records)


Sin City maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Hells Bells is the fourth map of Sin City. It was designed by Kurt Maples.

Walkthrough

Map of Hells Bells
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the far east of the level is a room with several exploding barrels and imps. This room has a secret door in the south-west corner leading to nine armor bonuses and a soul sphere. (sector 163)
  2. After going through the yellow door, walk round two corners then backtrack through the door. A secret door will have briefly opened up directly to the east (it can be opened repeatedly) leading to four shotgun guys, a medikit, a plasma rifle, and three energy cell packs. (sector 148)
  3. Go up the stairs near the start, through the door, turn left, walk round one corner, then backtrack past the door and around two more corners. A secret door will have briefly opened up on the south wall (it can be opened repeatedly) leading to a small maze with a switch in the south-west. This switch opens up a secret door in the south-east of this maze, leading to eight energy cells and a megasphere. (sector 170)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:23.20 Laure 2022-07-04 sin04-523.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 2, 2022.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 204)
  2. facing east. (thing 205)
  3. facing east. (thing 206)
  4. facing east. (thing 207)

Statistics

Map data

Things 377
Vertices 889*
Linedefs 860
Sidedefs 1277
Sectors 175
* The vertex count without the effect of node building is 684.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links