Editing MAP04: Holding Area (Doom 64)
From DoomWiki.org
Your changes will be displayed to readers once an authorized user accepts them. (help) |
Warning: You are not logged in. Your IP address will be recorded in this page's edit history.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Doom 64 1-10}} | {{Doom 64 1-10}} | ||
{{map|slot=MAP04}} | {{map|slot=MAP04}} | ||
+ | {{level stub}} | ||
'''MAP04: Holding Area''' is the fourth map of [[Doom 64]], designed by [[Randy Estrella]]. This level is small and has the secret exit to {{maplinkgen|MAP29|Outpost Omega|Doom 64}}. The level introduces [[Hell knight]]s and the first half of the level is a maze filled with zombies, imps, spectres and demons that spring up as the player flips switches and opens up new areas. It uses the [[Doom 64 music|music]] track "Spaces Between" which is a remix of the music used in [[E1M3: Toxin Refinery]] in the [[Sony PlayStation]] port of Doom. | '''MAP04: Holding Area''' is the fourth map of [[Doom 64]], designed by [[Randy Estrella]]. This level is small and has the secret exit to {{maplinkgen|MAP29|Outpost Omega|Doom 64}}. The level introduces [[Hell knight]]s and the first half of the level is a maze filled with zombies, imps, spectres and demons that spring up as the player flips switches and opens up new areas. It uses the [[Doom 64 music|music]] track "Spaces Between" which is a remix of the music used in [[E1M3: Toxin Refinery]] in the [[Sony PlayStation]] port of Doom. | ||