Difference between revisions of "MAP04: Holding Area (Doom 64)"
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'''MAP04: Holding Area''' is the fourth map of Doom 64. This level is small and has the secret exit to MAP29: Outpost Omega. The secret is in the last room you visit before the normal exit. The secret consists of you pressing a certain number of switches in order: 3,1,2,4 once this is done a bridge is formed and you have to run across it to get to the secret exit room. The level introduces Hell Knights most of the level is a maze filled with zombies, imps, spectres and demons. The music is a sad variety of notes along with some eerie sounds. | '''MAP04: Holding Area''' is the fourth map of Doom 64. This level is small and has the secret exit to MAP29: Outpost Omega. The secret is in the last room you visit before the normal exit. The secret consists of you pressing a certain number of switches in order: 3,1,2,4 once this is done a bridge is formed and you have to run across it to get to the secret exit room. The level introduces Hell Knights most of the level is a maze filled with zombies, imps, spectres and demons. The music is a sad variety of notes along with some eerie sounds. | ||
[[Category:Levels by name|Holding Area (Doom 64)]] | [[Category:Levels by name|Holding Area (Doom 64)]] |
Revision as of 16:21, 27 March 2010
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
Doom 64 maps 01-10 |
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(01 - 10) |
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MAP04: Holding Area is the fourth map of Doom 64. This level is small and has the secret exit to MAP29: Outpost Omega. The secret is in the last room you visit before the normal exit. The secret consists of you pressing a certain number of switches in order: 3,1,2,4 once this is done a bridge is formed and you have to run across it to get to the secret exit room. The level introduces Hell Knights most of the level is a maze filled with zombies, imps, spectres and demons. The music is a sad variety of notes along with some eerie sounds.