Difference between revisions of "MAP04: Holding Area (Doom 64)"

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{{Doom 64 1-10}}
 
{{Doom 64 1-10}}
  
'''MAP04: Holding Area''' is the fourth map of Doom 64. This level is small and has the secret exit to MAP29: Outpost Omega. The secret is in the last room you visit before the normal exit. The secret consists of you pressing a certain number of switches in order: 3,1,2,4 once this is done a bridge is formed and you have to run across it to get to the secret exit room. The level introduces Hell Knights most of the level is a maze filled with zombies, imps, spectres and demons. The music is a sad variety of notes along with some eerie sounds.
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'''MAP04: Holding Area''' is the fourth map of Doom 64. This level is small and has the secret exit to MAP29: Outpost Omega. The secret is in the last room you visit before the normal exit. The secret consists of you pressing certain switches in the following order: 3, 1, 2, and 4.  Once this is done a few circular platforms will rise and you have to run across them to get to the secret exit room. The level introduces Hell Knights and the first half of the the level is a maze filled with zombies, imps, spectres and demons that spring up as the player flips switches and opens up new areas. The music is a sad variety of notes along with some eerie sounds.
 
[[Category:Levels by name|Holding Area (Doom 64)]]
 
[[Category:Levels by name|Holding Area (Doom 64)]]

Revision as of 08:57, 30 August 2010

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This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
Doom 64 maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 28
Secret maps: 29 30 31 32
Fun levels: 25 26 27
Title map: 33
The Lost Levels: 34 35 36 37 38 39
Fun level: 40

MAP04: Holding Area is the fourth map of Doom 64. This level is small and has the secret exit to MAP29: Outpost Omega. The secret is in the last room you visit before the normal exit. The secret consists of you pressing certain switches in the following order: 3, 1, 2, and 4. Once this is done a few circular platforms will rise and you have to run across them to get to the secret exit room. The level introduces Hell Knights and the first half of the the level is a maze filled with zombies, imps, spectres and demons that spring up as the player flips switches and opens up new areas. The music is a sad variety of notes along with some eerie sounds.