MAP04: Invitation to Destruction (DUMP Episode 3: BFG Edition)

DUMP Episode 3 maps 01-10

(HUB, 01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 FINAL
S1 S2 S3 S4 S5 S6

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Invitation to Destruction is the fourth map of DUMP Episode 3: BFG Edition. It was designed by Gardevoir and uses the music track "Sign of Evil" from the SNES version of Doom, originally composed by Robert Prince.

Contents

WalkthroughEdit

Map of Invitation to Destruction
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the hall that lowers, when you see some holes on the west and east sides, quickly head to the east side to find rockets and partial invisibility. Note that this secret and Secret #2 will have to be reached before the lift goes too far, or you will not be able to get any of them. (sector 79)
  2. From Secret #1, jump across to the west to get more rockets and a soul sphere. (sector 106)
  3. Open the east wall at the soul sphere to get a box of rockets or a rocket launcher depending on your skill level. (sector 104)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 23, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing south. (thing 356)
  2. facing north. (thing 357)
  3. facing north. (thing 358)
  4. facing east. (thing 359)
  5. facing west. (thing 360)

StatisticsEdit

Map dataEdit

Things 363
Vertices 672*
Linedefs 595
Sidedefs 933
Sectors 114
* The vertex count without the effect of node building is 498.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit