MAP04: Mainframe (Vile Flesh)

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Vile Flesh maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Mainframe is the fourth map of Vile Flesh. It was designed by Gwyn Williams, who also composed the level's untitled music track.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Walkthrough[edit]

Map of Mainframe
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the leftmost room with the switch to open the middle of the map, press on a wall in the southwest corner to get a rocket launcher and a box of rockets. (sector 116)
  2. At the start, move around the terminal on your right until you see a display you can use. Do so, then go up the nearest set of steps and to the right wall to get a chaingun and an ammo clip. (sector 118)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:39.97 Boris Klimeš (dew) 2011-05-11 vf04-039.zip
NM speed
UV max 1:36.37 j4rio 2012-08-12 vf04-136.zip
NM 100S
UV -fast 3:01.23 Tomas Kollar (DeDo) 2005-08-24 vf04f301.zip
UV -respawn
UV Tyson 7:42.57 vdgg 2014-06-16 vf04t742.zip
UV pacifist 0:48.97 DreamTimes 2023-02-28 vf04p048.zip
NoMo 100S 0:50.69 Gwyn Williams 2003-05-10 vile_nomo.zip

The data was last verified in its entirety on March 4, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north-east. (thing 114)
  2. facing south. (thing 115)
  3. facing west. (thing 116)
  4. facing east. (thing 117)
  5. facing east. (thing 118)
  6. facing east. (thing 119)
  7. facing north. (thing 120)
  8. facing south. (thing 121)

Statistics[edit]

Map data[edit]

Things 137
Vertices 972*
Linedefs 996
Sidedefs 1489
Sectors 191
* The vertex count without the effect of node building is 827.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]