MAP04: Monster Condo (The Long Trek Back Home)

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The Long Trek Back Home maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Monster Condo is the fourth map of The Long Trek Back Home. It was designed by hervoheebo, based on MAP27: Monster Condo from Doom II by Sandy Petersen, and uses the original music track "Waiting for Romero to Play" by Robert Prince.

Walkthrough[edit]

Map of Monster Condo
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the central room, head to the blue door to the south. Go to the health bonus and use the skull with red eyes. This reveals a soul sphere in the room. (sector 381)
  2. Open the red door and take the teleporter, then turn northeast and take the next teleporter. Head south to get armor bonuses and a teleporter to a backpack. (sector 21)
  3. In the east room with bodies, head to the east ledge and head northwest. Backtrack and a wall will lower, revealing pain elementals and a berserk pack. (sector 376)
  4. Pick up the blue key and return south. At the last opening on the left, enter the alcove to get a light amplification visor. (sector 194)
  5. At the southwest end, head to the room at the west side to see several walls. The plus-shaped wall in the middle is a wall you can go through, and you can get a soul sphere inside. (sector 329)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 4, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 455)
  2. facing north. (thing 456)
  3. facing north. (thing 457)
  4. facing south. (thing 458)
  5. facing east. (thing 460)
  6. facing north-east. (thing 461)
  7. facing south. (thing 464)
  8. facing north-west. (thing 465)

Statistics[edit]

Map data[edit]

Things 530
Vertices 1606*
Linedefs 1803
Sidedefs 2808
Sectors 392
* The vertex count without the effect of node building is 1385.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]