Difference between revisions of "MAP04: Reluctant Pain (Hell Revealed II)"

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{{Hell Revealed II 01-11}}
 
{{map|slot=MAP04}}
 
{{map|slot=MAP04}}
{{Hell Revealed II 01-10}}
 
 
'''MAP04: Reluctant Pain''' is the fourth map of [[Hell Revealed II]]. It was designed by [[Jonas Feragen (Chrozoron)|Jonas Feragen]] and uses the music track "Nyctophobia" by [[Sam Woodman (Metabolist)|Sam Woodman]].
 
'''MAP04: Reluctant Pain''' is the fourth map of [[Hell Revealed II]]. It was designed by [[Jonas Feragen (Chrozoron)|Jonas Feragen]] and uses the music track "Nyctophobia" by [[Sam Woodman (Metabolist)|Sam Woodman]].
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:HR2_MAP04.png|thumb|300x300px|Map of Reluctant Pain]]
[[Image:HR2_MAP04.png|thumb|300px|Map of MAP04]]
+
{{Map spots}}
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
 
There is a [[shotgun]] and a [[teleporter]] behind you. Take the teleporter to emerge on the right side of the map. Kill the enemies from where you are at, then climb the small set of steps to the west to get an [[armor]]. Hop the small gap and lower the metal wall. In the next tiny area, kill the [[chaingunner]]s and hop the next gap. You will eventually find the yellow skull key; look out for the trap that triggers when you grab the key. Get out of there and jump down the gap you previously crossed, where there are [[rocket]]s and two doors. Take the left one to appear on the terrace where the [[shotgun guy]]s were (the same shotgun guys that you saw at the beginning). You will see the blue skull key outside, so jump out of the terrace and then jump to the pillar to pick it up. Another trap springs when you get the key, so kill the [[monster]]s, including the [[arch-vile]]s, then return to the main area.
 
There is a [[shotgun]] and a [[teleporter]] behind you. Take the teleporter to emerge on the right side of the map. Kill the enemies from where you are at, then climb the small set of steps to the west to get an [[armor]]. Hop the small gap and lower the metal wall. In the next tiny area, kill the [[chaingunner]]s and hop the next gap. You will eventually find the yellow skull key; look out for the trap that triggers when you grab the key. Get out of there and jump down the gap you previously crossed, where there are [[rocket]]s and two doors. Take the left one to appear on the terrace where the [[shotgun guy]]s were (the same shotgun guys that you saw at the beginning). You will see the blue skull key outside, so jump out of the terrace and then jump to the pillar to pick it up. Another trap springs when you get the key, so kill the [[monster]]s, including the [[arch-vile]]s, then return to the main area.
  
If you look just north of the teleporter without falling into the [[damaging floor|nukage]], you will spy a [[rocket launcher]] to the east. Next to it is a blue skull marking. Open it and press the switch behind it to raise a bridge nearby. Since you have the yellow key, you can open the yellow door and hit the switch there. This raises a pillar on one side of the bridge, which has a [[soul sphere]] on it (if you did not pick it up already). The pillar also allows you to reach the red skull key as well, and to get there, take the door nearest the yellow door and go up the steps. Look west and run to get the key, but look out for the ambush that triggers. The red door is just south of the teleporter, open it and enter, being wary of a [[hell knight]] ambush. Open the door to the west, kill the [[demon]], and press the button to lower yourself into a trap with chaingunners. Press the next switch to lower again into another trap with shotgun guys and chaingunners. The last switch in this room is the exit switch.
+
If you look just north of the teleporter without falling into the [[damaging floor|nukage]], you will spy a [[rocket launcher]] to the east. Next to it is a blue skull marking. Open it and press the switch behind it to raise a bridge nearby. Since you have the yellow key, you can open the yellow door and hit the switch there. This raises a pillar on one side of the bridge, which has a [[soul sphere]] on it (if you did not pick it up already). The pillar also allows you to reach the red skull key as well, and to get there, take the door nearest the yellow door and go up the steps. Look west and run to get the key, but look out for the ambush that triggers. The red door is just south of the teleporter, open it and enter, being wary of a [[Hell knight]] ambush. Open the door to the west, kill the [[demon]], and press the button to lower yourself into a trap with chaingunners. Press the next switch to lower again into another trap with shotgun guys and chaingunners. The last switch in this room is the exit switch.
  
 
===Other points of interest===
 
===Other points of interest===
When you go through the red door, you will trigger an ambush with three hell knights in close quarters. Entering this small area also blockades your escape. If for some reason you want to head back, open either nearby door that leads to a small room with a [[berserk pack]] and a [[lost soul]] and hit the switch to lower the barrier.
+
When you go through the red door, you will trigger an ambush with three Hell knights in close quarters. Entering this small area also blockades your escape. If for some reason you want to head back, open either nearby door that leads to a small room with a [[berserk pack]] and a [[lost soul]] and hit the switch to lower the barrier.
  
 
===Secrets===
 
===Secrets===
# At the start of the level, there is a small recess in the wall northeast of the red key, wthin the nukage pit.  Open it to find a [[box of rockets]]. ('''sector 134''')
+
# At the start of the level, there is a small recess in the wall northeast of the red key, within the nukage pit.  Open it to find a [[box of rockets]]. ('''sector 134''')
 
# In the area where the blue key is, cross the edge of the platform in front of it far enough so that the alcove to the west opens, but you don't fall off.  Following this, perform an [[arch-vile jump]] into that alcove.  This may take several tries and quite a bit of luck to pull off.  If successful, you will be able to access two rocket boxes, as well as a [[megasphere]] on the pillar below. ('''sector 116''')
 
# In the area where the blue key is, cross the edge of the platform in front of it far enough so that the alcove to the west opens, but you don't fall off.  Following this, perform an [[arch-vile jump]] into that alcove.  This may take several tries and quite a bit of luck to pull off.  If successful, you will be able to access two rocket boxes, as well as a [[megasphere]] on the pillar below. ('''sector 116''')
  
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== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
|
Image: |  
 
 
</gallery>
 
</gallery>
  
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===Current records===
 
===Current records===
The records for the map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]||00:32||[[xepop]]||2010-03-11||[http://doomedsda.us/lmps/586/2/h204-032.zip h204-032.zip]||
+
|[[UV speed]]||0:32.43||[[xepop]]||2010-03-11||{{dsda2ftp|hr2final/13518/h204-032.zip|h204-032.zip}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||02:39||[[Nevan]]||2013-01-08||[http://doomedsda.us/lmps/586/1/h204-239.zip h204-239.zip]||
+
|[[UV max]]||2:39.20||[[Nevanos]]||2013-01-08||{{dsda2ftp|hr2final/13515/h204-239.zip|h204-239.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]||05:18||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2011-08-08||[http://doomedsda.us/lmps/586/5/h204f518.zip h204f518.zip]||
+
|[[UV -fast]]||5:18.14||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2011-08-08||{{dsda2ftp|hr2final/13521/h204f518.zip|h204f518.zip}}||
 
|-
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[UV Tyson]]|| || || || ||
+
|[[UV Tyson]]||1:44:28.51||[[Aqfaq]]||2017-12-09||{{dsda2ftp|hr2final/13522/h204t14428.zip|h204t14428.zip}}||
 
|-
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|[[UV pacifist]]|| || || || ||
|}
 
 
''Last updated on June 18, 2013.
 
 
===Multiplayer records===
 
{| {{prettytable}}
 
!|Run||Time||Players||Date||File||Notes
 
 
|-
 
|-
| || || || || ||
+
|[[NoMo]]||0:14.60||{{dsda2user|id=md922|title=MD922|linkonly=1}}||2015-07-14||{{dsda2ftp|hr2final/13527/h204o014.zip|h204o014.zip}}||
 
|}
 
|}
''Last updated on June 18, 2013.''
 
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on April 3, 2022.''
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|[[UV speed]] [[no monsters mode|nomo]]||00:38||[[Brian Nesser (Anima Zero)]]||2004-10-28||[http://doomedsda.us/lmps/collections/h2nomo.zip h2nomo.zip]||
 
|}
 
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains five spawn points:
 +
# facing north. ('''thing 168''')
 +
# facing south-west. ('''thing 169''')
 +
# facing south-west. ('''thing 170''')
 +
# facing north-west. ('''thing 171''')
 +
# facing west. ('''thing 172''')
  
 
== Statistics ==
 
== Statistics ==
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|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8
|-
 
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|-
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|8
 
|style="text-align: left;"|Teleport landing||colspan="3"|8
|-
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
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== See also ==
 
== See also ==
 
+
*
*  
 
  
 
== Sources ==
 
== Sources ==
 
+
*
*  
 
  
 
== External links ==
 
== External links ==
 +
* {{dsda2|wad=hr2final|title=Hell Revealed II demos}}
  
* [http://doomedsda.us/wad586.html Hell Revealed II demos at the Doomed Speed Demos Archive]
 
 
[[Category:Levels by name|Reluctant Pain (Hell Revealed 2)]]
 
 
[[Category:Jonas Feragen levels]]
 
[[Category:Jonas Feragen levels]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 14:09, 3 April 2022

Hell Revealed II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Reluctant Pain is the fourth map of Hell Revealed II. It was designed by Jonas Feragen and uses the music track "Nyctophobia" by Sam Woodman.

Walkthrough

Map of Reluctant Pain
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

There is a shotgun and a teleporter behind you. Take the teleporter to emerge on the right side of the map. Kill the enemies from where you are at, then climb the small set of steps to the west to get an armor. Hop the small gap and lower the metal wall. In the next tiny area, kill the chaingunners and hop the next gap. You will eventually find the yellow skull key; look out for the trap that triggers when you grab the key. Get out of there and jump down the gap you previously crossed, where there are rockets and two doors. Take the left one to appear on the terrace where the shotgun guys were (the same shotgun guys that you saw at the beginning). You will see the blue skull key outside, so jump out of the terrace and then jump to the pillar to pick it up. Another trap springs when you get the key, so kill the monsters, including the arch-viles, then return to the main area.

If you look just north of the teleporter without falling into the nukage, you will spy a rocket launcher to the east. Next to it is a blue skull marking. Open it and press the switch behind it to raise a bridge nearby. Since you have the yellow key, you can open the yellow door and hit the switch there. This raises a pillar on one side of the bridge, which has a soul sphere on it (if you did not pick it up already). The pillar also allows you to reach the red skull key as well, and to get there, take the door nearest the yellow door and go up the steps. Look west and run to get the key, but look out for the ambush that triggers. The red door is just south of the teleporter, open it and enter, being wary of a Hell knight ambush. Open the door to the west, kill the demon, and press the button to lower yourself into a trap with chaingunners. Press the next switch to lower again into another trap with shotgun guys and chaingunners. The last switch in this room is the exit switch.

Other points of interest

When you go through the red door, you will trigger an ambush with three Hell knights in close quarters. Entering this small area also blockades your escape. If for some reason you want to head back, open either nearby door that leads to a small room with a berserk pack and a lost soul and hit the switch to lower the barrier.

Secrets

  1. At the start of the level, there is a small recess in the wall northeast of the red key, within the nukage pit. Open it to find a box of rockets. (sector 134)
  2. In the area where the blue key is, cross the edge of the platform in front of it far enough so that the alcove to the west opens, but you don't fall off. Following this, perform an arch-vile jump into that alcove. This may take several tries and quite a bit of luck to pull off. If successful, you will be able to access two rocket boxes, as well as a megasphere on the pillar below. (sector 116)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:32.43 xepop 2010-03-11 h204-032.zip
NM speed
UV max 2:39.20 Nevanos 2013-01-08 h204-239.zip
NM 100S
UV -fast 5:18.14 Tatsuya Ito (Tatsurd-cacocaco) 2011-08-08 h204f518.zip
UV -respawn
UV Tyson 1:44:28.51 Aqfaq 2017-12-09 h204t14428.zip
UV pacifist
NoMo 0:14.60 MD922 2015-07-14 h204o014.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north. (thing 168)
  2. facing south-west. (thing 169)
  3. facing south-west. (thing 170)
  4. facing north-west. (thing 171)
  5. facing west. (thing 172)

Statistics

Map data

Things 176
Vertices 815*
Linedefs 946
Sidedefs 549
Sectors 143
* The vertex count without the effect of node building is 728.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links