Difference between revisions of "MAP04: Seclusion (Alien Vendetta)"

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===Walkthrough===
 
===Walkthrough===
 
===Secrets===
 
===Secrets===
 +
# At the very beginning of the level, turn right and you will see a cave in the wall. The inside, which contains a super shotgun and some ammo, counts as a secret.
 +
# Near the center of the map is a room with a "window" with glowing green walls and an all-seeing-eye decoration in it. Go through the silver door directly across the from the eye, then open a nearby computer panel wall (right of the switch). Follow the secret path to reach a balcony holding a berserk pack, combat armor vest and soul sphere.
 +
# There is a room adjacent to the walkway the red keycard can be found on, with some wooden crates in it. On the eastern side of the room is a section of wall that has some grates near the ceiling. Open this part of the wall to reveal a secret room with a teleport in it. Take the teleport and you'll arrive in a narrow hallway lined with goodies. Follow it to the end, where it loops back to the secret room.
 +
# At the far west end of the big outdoor are near the end of the level, there's a deep pit with water at the bottom. Drop into the water, then turn around and lower the left-hand section of the ledge like a lift. The floor lowers, revealing a secret alcove with a backpack in the process.
  
 
==Speedrunning==
 
==Speedrunning==

Revision as of 00:47, 10 November 2006

Alien Vendetta maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 24/25 25 26 27 28 29 30
Secret maps: 31 32
Black Label: 01 02

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Seclution is the fourth map of the megawad Alien Vendetta. It was designed by Mattias Berggren in spring 2000 and constructed with DETH.

Description

Strategy

Automap view of MAP04: Seclution

Walkthrough

Secrets

  1. At the very beginning of the level, turn right and you will see a cave in the wall. The inside, which contains a super shotgun and some ammo, counts as a secret.
  2. Near the center of the map is a room with a "window" with glowing green walls and an all-seeing-eye decoration in it. Go through the silver door directly across the from the eye, then open a nearby computer panel wall (right of the switch). Follow the secret path to reach a balcony holding a berserk pack, combat armor vest and soul sphere.
  3. There is a room adjacent to the walkway the red keycard can be found on, with some wooden crates in it. On the eastern side of the room is a section of wall that has some grates near the ceiling. Open this part of the wall to reveal a secret room with a teleport in it. Take the teleport and you'll arrive in a narrow hallway lined with goodies. Follow it to the end, where it loops back to the secret room.
  4. At the far west end of the big outdoor are near the end of the level, there's a deep pit with water at the bottom. Drop into the water, then turn around and lower the left-hand section of the ledge like a lift. The floor lowers, revealing a secret alcove with a backpack in the process.

Speedrunning

See:

Statistics

Map data

Things 592
Vertices 2327
Linedefs 2418
Sidedefs 3768
Sectors 305

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 34 50 45
Spectres 11 11 11
Arch-Viles 1 1 2
Chaingunners 8 14 29
Revenants 2 4 4
Hell Knights 5 3 7
Imps 70 91 111
Demons 19 20 23
Barons of Hell 2 4 5
Troopers 53 46 48
Cacodemons 2 2 2
Lost Souls 2 2 2
Powerups ITYTD and HNTR HMP UV and NM
Megaspheres 1 1 1
Stimpacks 18 18 18
Medikits 22 22 22
Health bonuses 34 34 34
Blue armors 2 2 2
Invisibilities 2 2 2
Computer maps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Shotguns 4 4 4
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Chainsaws 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Bulk cells 1 1 1
Ammo clips 12 12 12
Shells 26 26 26
Rockets 2 2 2
Rocket boxes 4 4 4
Energy cells 3 3 3
Ammo boxes 2 2 2
Shell boxes 5 5 5