MAP04: Slush (The Green Machine)
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Slush is the fourth map of The Green Machine. It was designed by Andrea Rovenski (Cyberdemon531) and uses the music track "". The par time defined in MAPINFO is 2:30.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- In the red skull key area, shoot at the switch at the south end to open the bars, then return to the starting point, head east, then southwest. Open the door, then head to the switch guarded by a mancubus. Use it, then quickly open the door to the south which you can now use, then enter the slime and head east to get boxes of rockets. (sector 107)
- In the field at the north end, go across the bridge and behind the house to its north side. Use that side to lower the rocks behind you. Take them up and go south to get a soul sphere. (sector 128)
- Leave the starting room and open the wall immediately to your left to find a super shotgun. (sector 154)
- In the red skull key area, press on the southwest wall for a passage to a backpack. (sector 197)
- Attempt to get the red skull key from Secret #4 and you will teleport to a computer area map. (sector 215)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 03:18 | FreakGlitcha | 2023-07-27 | Green_Machine.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on August 31, 2023.
StatisticsEdit
Map dataEdit
Things | 254 |
Vertices | 1472* |
Linedefs | 1398 |
Sidedefs | 2146 |
Sectors | 273 |
ThingsEdit
This level contains the following numbers of things per skill level:
|