Difference between revisions of "MAP04: The Cathedral (The Inquisitor III)"

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# Head north of the eastern hall and use the northeast wall to lower the southeast wall, which contains a mystic urn. ('''sector 2401''')
 
# Head north of the eastern hall and use the northeast wall to lower the southeast wall, which contains a mystic urn. ('''sector 2401''')
 
# In the room with the pool north of Secret #3, go to the steps at the east end and go to the middle wall. Lower it to get [[shotgun shells]]. ('''sector 3493''')
 
# In the room with the pool north of Secret #3, go to the steps at the east end and go to the middle wall. Lower it to get [[shotgun shells]]. ('''sector 3493''')
# In the room south of the dark dungeon at the northwest end, read the book. This opens two alcoves to the east and west. Enter the east alcove and the switch counts as a secret. However, you cannot access this secret due to the sector being small. ('''sector 3663''')
 
 
# In the dark dungeon at the northwest end, open the south door to open the cells. In the middle of the dungeon hall, enter the middle cell to the south and inspect the bookshelf to find a secret room with two flechettes, a mystic urn, and a large bag with money. ('''sector 3671''')
 
# In the dark dungeon at the northwest end, open the south door to open the cells. In the middle of the dungeon hall, enter the middle cell to the south and inspect the bookshelf to find a secret room with two flechettes, a mystic urn, and a large bag with money. ('''sector 3671''')
  

Latest revision as of 16:41, 20 January 2023

The Inquisitor III maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP04: The Cathedral is the fourth map of The Inquisitor III. It was designed by Shadowman and uses the music track "".

Walkthrough[edit]

Map of The Cathedral
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After opening up the doors in the hall west of the starting fountain, go there and use the torch in the room to the north. Head south to get a potion of dexterity. (sector 1670)
  2. After opening up the doors in the hall west of the starting fountain, go there and press the first switch. Go to the room to the north and use the left bookshelf. Climb the steps to the west to the top and jump to the north room to get green mana, blue mana, a quartz flask, and a flask of dragon oil. (sector 2141)
  3. Head north of the eastern hall and use the northeast wall to lower the southeast wall, which contains a mystic urn. (sector 2401)
  4. In the room with the pool north of Secret #3, go to the steps at the east end and go to the middle wall. Lower it to get shotgun shells. (sector 3493)
  5. In the dark dungeon at the northwest end, open the south door to open the cells. In the middle of the dungeon hall, enter the middle cell to the south and inspect the bookshelf to find a secret room with two flechettes, a mystic urn, and a large bag with money. (sector 3671)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on August 13, 2022.

Statistics[edit]

Map data[edit]

Things 2509
Vertices 11072
Linedefs 15325
Sidedefs 25588
Sectors 3971

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]