Difference between revisions of "MAP04: Totenhaus (Ghoul School 3D)"

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{{map|slot=Map04}}
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{{Ghoul School 3D E1}}
[[File:gsshot_map04.png|right|thumb|Spike finds himself in a swanky house in the distant past.]]
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{{map|slot=MAP04}}
 +
'''MAP04: Totenhaus''', aka the Mansion map, is the fourth map of [[Ghoul School 3D]]. It is Barlow's post-WWI house, a dark and eerie manor crawling with rifle-toting Zombie Soldats. It was designed by [[Mike MacDee (Impie)]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
  
'''Map04: Totenhaus''', aka the Mansion map, is the fourth map of [[Ghoul School 3D]]. It is Barlow's post-WWI house, a dark and eerie manor crawling with rifle-toting Zombie Soldats.
+
== Walkthrough ==
 +
[[File: |thumb|300x300px|Map of Totenhaus]]
 +
{{Map spots}}
  
==Overview==
+
===Essentials===
Spike only needs to visit this map once. He has two objectives here: find the Blue Key, and find a way back to the present day. If you're polite to Horst the Ghoul Butler, he tells you that Captain Honeycutt knows how to access the key.
+
Spike only needs to visit this map once. He has two objectives here: find the blue key, and find a way back to the present day. If you're polite to Horst the Ghoul Butler, he tells you that Captain Honeycutt knows how to access the key.
  
===The Blue Key===
+
====The blue key====
 
You'll find the blue key behind a strange barrier at the top of the stairs in the main hall. To the left is the library: a large room with a grid of tall bookcases. At the far end of the room stands a series of demonic doors that refuse to open.
 
You'll find the blue key behind a strange barrier at the top of the stairs in the main hall. To the left is the library: a large room with a grid of tall bookcases. At the far end of the room stands a series of demonic doors that refuse to open.
  
 
A keen observer will notice that four bookcases have globes on the top shelf on one side (look at the top of each bookcase: if it has a globe, the trident decal points to the side it can be found on). Pushing the globe's side of a bookcase causes it to lower into the floor for ten seconds, and does the same to one of the four demonic doors. When all four doors/bookcases are lowered, Captain Honeycutt emerges from the room beyond and attacks you with a pistol. His appearance also gets rid of all unessential bookcases, leaving only the ones with the globes.
 
A keen observer will notice that four bookcases have globes on the top shelf on one side (look at the top of each bookcase: if it has a globe, the trident decal points to the side it can be found on). Pushing the globe's side of a bookcase causes it to lower into the floor for ten seconds, and does the same to one of the four demonic doors. When all four doors/bookcases are lowered, Captain Honeycutt emerges from the room beyond and attacks you with a pistol. His appearance also gets rid of all unessential bookcases, leaving only the ones with the globes.
  
Once you pass the four doors, the final door opens to reveal a teleporter. Step through and you'll be taken back outside to the Blue Key, as the barrier lowers. Grab the key and Spike ponders how to get back to his own time.
+
Once you pass the four doors, the final door opens to reveal a teleporter. Step through and you'll be taken back outside to the blue key, as the barrier lowers. Grab the key and Spike ponders how to get back to his own time.
  
===Chickens===
+
====Chickens====
 
Talk to Horst again and he'll mention that Barlow has an occult lab where you might find a way home. The door is difficult to open because of the impossible-to-reach switch barely visible behind a rusty grate.
 
Talk to Horst again and he'll mention that Barlow has an occult lab where you might find a way home. The door is difficult to open because of the impossible-to-reach switch barely visible behind a rusty grate.
  
Line 21: Line 24:
 
Beyond the door is a demonic portal that is painful to the touch: if you try to enter, it demands more sacrificial offerings. Find all the chickens on the map and kill them: one in the portal room, one in a crawlspace by the raven artifact pedestal, one in the bedroom closet, one in the kitchen, and one on the fence outside. When all chickens are killed, the portal takes you back to [[MAP01: Tardy, but Not Dead (Ghoul School 3D)|MAP01: Tardy, but Not Dead]].
 
Beyond the door is a demonic portal that is painful to the touch: if you try to enter, it demands more sacrificial offerings. Find all the chickens on the map and kill them: one in the portal room, one in a crawlspace by the raven artifact pedestal, one in the bedroom closet, one in the kitchen, and one on the fence outside. When all chickens are killed, the portal takes you back to [[MAP01: Tardy, but Not Dead (Ghoul School 3D)|MAP01: Tardy, but Not Dead]].
  
[[Category:Ghoul School 3D levels]]
+
===Other points of interest===
 +
 
 +
===Secrets===
 +
# ('''sector 21''')
 +
# ('''sector 228''')
 +
 
 +
===Bugs===
 +
 
 +
===Demo files===
 +
*
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
gsshot_map04.png|Spike finds himself in a swanky house in the distant past.
 +
</gallery>
 +
 
 +
== Speedrunning ==
 +
===Routes and tricks===
 +
 
 +
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
 +
 
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 +
|-
 +
|[[NM 100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
 +
 
 +
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
| || || || || ||
 +
|}
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=252|
 +
  vertexes=1221|
 +
  linedefs=1268|
 +
  sidedefs=1945|
 +
  sectors=230|
 +
  vertexbefore=1066}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Heretic skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster#Heretic|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Ghoul School 3D#Monsters|Rat]]||3||3||4
 +
|-
 +
|style="text-align: left;"|Zombie||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Ghoulie||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Zombie soldier||24||28||33
 +
|-
 +
|style="text-align: left;"|Dark ghoulie||1||3||3
 +
|-
 +
|style="text-align: left;"|Fire guy||1||2||2
 +
|-
 +
|style="text-align: left;"|Captain Honeycutt||colspan="3"|1
 +
|-
 +
![[Ammo#Heretic|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Lesser Runes]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Tank of holy water||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Gallon o' holy water||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rivet bolt rack||colspan="3"|5
 +
|-
 +
![[Item#Heretic|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Crystal vial|Crystal Vial]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Stimbonus||colspan="3"|25
 +
|-
 +
|style="text-align: left;"|Vitality serum||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Apple||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Garlic||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Steak||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Fish||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Small barrel 1||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Small barrel 2||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Empty food barrel||colspan="3"|3
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Quartz Flask]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ghoul School 3D#Artifacts|Ammonia-bleach bomb]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Icon of the raven||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Crucifix rosary||colspan="3"|1
 +
|-
 +
![[Heretic keys|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Teleport glitter (blue)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport glitter (red)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Chest key||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Supply chest||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Good ghoulie (sitting)||colspan="3"|1
 +
|-
 +
![[Heretic ambient sound things|Ambient sounds]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Bells||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Fast footsteps||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Slow footsteps||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Wind||colspan="3"|2
 +
|}
 +
{{col-end}}
 +
 
 +
== Technical information ==
 +
 
 +
== Inspiration and development ==
 +
 
 +
== Trivia ==
 +
 
 +
== See also ==
 +
*
 +
 
 +
== Sources ==
 +
*
 +
 
 +
== External links ==
 +
*
 +
 
 
[[Category:Mike MacDee levels]]
 
[[Category:Mike MacDee levels]]

Revision as of 11:58, 11 August 2022

Ghoul School 3D maps
Day of the Dracula
For the Love of the Craft

06 07 08 09

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Totenhaus, aka the Mansion map, is the fourth map of Ghoul School 3D. It is Barlow's post-WWI house, a dark and eerie manor crawling with rifle-toting Zombie Soldats. It was designed by Mike MacDee (Impie) and uses the music track "".

Walkthrough

[[File: |thumb|300x300px|Map of Totenhaus]]

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Spike only needs to visit this map once. He has two objectives here: find the blue key, and find a way back to the present day. If you're polite to Horst the Ghoul Butler, he tells you that Captain Honeycutt knows how to access the key.

The blue key

You'll find the blue key behind a strange barrier at the top of the stairs in the main hall. To the left is the library: a large room with a grid of tall bookcases. At the far end of the room stands a series of demonic doors that refuse to open.

A keen observer will notice that four bookcases have globes on the top shelf on one side (look at the top of each bookcase: if it has a globe, the trident decal points to the side it can be found on). Pushing the globe's side of a bookcase causes it to lower into the floor for ten seconds, and does the same to one of the four demonic doors. When all four doors/bookcases are lowered, Captain Honeycutt emerges from the room beyond and attacks you with a pistol. His appearance also gets rid of all unessential bookcases, leaving only the ones with the globes.

Once you pass the four doors, the final door opens to reveal a teleporter. Step through and you'll be taken back outside to the blue key, as the barrier lowers. Grab the key and Spike ponders how to get back to his own time.

Chickens

Talk to Horst again and he'll mention that Barlow has an occult lab where you might find a way home. The door is difficult to open because of the impossible-to-reach switch barely visible behind a rusty grate.

At the center of the main hall you'll have noticed a strange raven artifact on a pedestal, out of Spike's reach. There is a matching door on the upper balcony: go through it and lower the statue (which was blocked by a similar barrier to that of the blue key). It lowers the pedestal and allows you to grab the artifact. Use it in the courtyard to turn into a raven and fly up to the switch you couldn't reach earlier: it opens the door to the occult lab. You'll have to damage yourself to turn back into a human.

Beyond the door is a demonic portal that is painful to the touch: if you try to enter, it demands more sacrificial offerings. Find all the chickens on the map and kill them: one in the portal room, one in a crawlspace by the raven artifact pedestal, one in the bedroom closet, one in the kitchen, and one on the fence outside. When all chickens are killed, the portal takes you back to MAP01: Tardy, but Not Dead.

Other points of interest

Secrets

  1. (sector 21)
  2. (sector 228)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes

Statistics

Map data

Things 252
Vertices 1221*
Linedefs 1268
Sidedefs 1945
Sectors 230
* The vertex count without the effect of node building is 1066.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links