MAP04 (Suspended in Dusk)

Suspended in Dusk maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

This is the fourth and final map of Suspended in Dusk. It was designed by Esa Repo (Espi) and uses the music track "Demons on the Prey".

Contents

WalkthroughEdit

Map of MAP04
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Take the path into the elevator, grabbing the super shotgun and flipping the switch to lower the elevator down to ground floor. Look out for the arch-vile who immediately comes in when you enter. Enter the western door to a hall with several ledges. Go all the way to the end where the rocket launcher is and take the northern steps, going east from there. Head through the next door and follow this path to a room of barrels. Keep going west, then south, until a ruined area with some sludge. You cannot get across it, so drop in and head southeast, through the tunnel here. Find the tunnel that goes south and grab the red keycard at the end here. As you head back, a tunnel with spectres has opened to the east. Go through this tunnel, through the red door back at the long hall with ledges, then exit this area back into the big room. Now take the red door to the north. Here is another big room with crates, but the blue key is just in the northwestern part of this room. Grab it and return to the other big room opening the blue door to the east. Enter and just follow the linear path all the way to the caged area in the other big room. Flip the switch here to remove the lasers blocking the path to the north. Now head back to this room. Going through the door triggers a cyberdemon directly in front of it. There is a fork here, where you should go left through the automatic door to a shuttle. Press on the shuttle window to exit.

Other points of interestEdit

SecretsEdit

  1. On the west side of the map, there is a corridor that leads to the red key area. You can open a part of the southern wall, behind which is a revenant (you will easily notice him). From where he stood, you can grab a berserk pack. (sector 578)
  2. Closer to the red key is the area with mud on the floor. In here, run quickly to the east from the stairs to the ledge in front of it. Climb up the ledge to reach the megaarmor behind the fake fence. (sector 493)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:12.11 vdgg 2019-07-15 sid4-512.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 5, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains eight spawn points:

  1. facing north-east. (thing 191)
  2. facing east. (thing 192)
  3. facing south. (thing 193)
  4. facing north-east. (thing 194)
  5. facing west. (thing 195)
  6. facing south. (thing 196)
  7. facing west. (thing 197)
  8. facing south-west. (thing 198)

StatisticsEdit

Map dataEdit

Things 215
Vertices 3959*
Linedefs 4262
Sidedefs 6799
Sectors 613
* The vertex count without the effect of node building is 3216.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit