MAP05: Babel's Inner Quarter (Mordeth)

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Mordeth maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: Babel's Inner Quarter is the fifth map of Mordeth. It was designed by Gaston Lahaut (Mordeth).

Walkthrough[edit]

Map of Babel's Inner Quarter
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the start, open either of the doors leading north and go to the first batch of crates. A switch is hidden on the backside of the rightmost crate, which will open a door far to the west. Go there, then head north, east, and enter the building south to a room with a chaingun, a rocket launcher, medikits, boxes of ammo, and a box of rockets. (sector 5)
  2. As you climb the steps to Secret #1, press on the west wall to uncover an alcove with a soul sphere. (sector 13)
  3. East of the building with the first two secrets are some more crates. Climb them to the east window to enter the building there. You can get a chainsaw, a backpack, and a medikit from the crate to the north. (sector 55)
  4. Northeast from Secret #3's building, head to the backside of the large crate and climb the smaller crates going south. Run southwest across more crates, then get on the wall and head east through the broken fence to get a megasphere and shotgun shells. (sector 90)
  5. In order to get the red key (on The More, The Many or higher), you must get on the northeast crate in the central building (on Mind My Glasses, Please or lower, the key will be on this crate), then make a jump to the one northwest of it between two bigger crates. On the other side, the crate to the north has an arrow pointing southeast, pointing directly at a wall with scratches on it. Open that wall to get a backpack. (sector 135)
  6. Get the yellow key (go through the nukage at the east side going north and around two buildings, then get it from a broken cage at the south side of the second building). Once you do, head to the small yard on the northeast building and press two switches going west. This area has a stimpack, a box of rockets, armor bonuses, shotgun shells, a computer area map, a box of shotgun shells, and boxes of ammo. (sector 197)
  7. In the room with the red key switch climb and jump around on the crates to get to the vent in the northwest. Jump across the gap to find a megaarmor, a berserk pack, a super shotgun, boxes of ammo, and a box of shotgun shells. (sector 247)
  8. At the southeast end, head to the southwest corner and climb on the crates. Jump to the east, then southwest and through the window to find two backpacks and two energy cells. (sector 327)

Bugs[edit]

Six fire wyverns (Things 111, 248, and 326 through 329) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 9:45.51 vdgg 2011-03-20 md05-945.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 2, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 199)
  2. facing south-east. (thing 288)
  3. facing north-east. (thing 300)
  4. facing west. (thing 336)
  5. facing north-west. (thing 340)
  6. facing south-east. (thing 530)

Statistics[edit]

Map data[edit]

Things 560
Vertices 2837*
Linedefs 3043
Sidedefs 4634
Sectors 620
* The vertex count without the effect of node building is 2319.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]