Difference between revisions of "MAP05: Broken Outpost (NOVA II)"

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'''MAP05: Broken Outpost''' is the fifth map of [[NOVA II]]. It was designed by [[John Rovenski (Cyberdemon531)]] and uses the [[adding custom music|music]] track "Galaxy," originally composed by [[Mark Klem]] for [[Memento Mori]].
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'''MAP05: Broken Outpost''' is the fifth map of [[NOVA II]]. It was designed by [[Andrea Rovenski (Cyberdemon531)]] and uses the [[adding custom music|music]] track "Galaxy," originally composed by [[Mark Klem]] for [[Memento Mori]].
  
 
== Walkthrough ==
 
== Walkthrough ==
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* {{dsda|id=2745|title=NOVA II: New Dawn demos}}
 
* {{dsda|id=2745|title=NOVA II: New Dawn demos}}
  
[[Category:John Rovenski levels]]
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[[Category:Andrea Rovenski levels]]

Revision as of 11:26, 7 March 2018

NOVA II: New Dawn maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP05: Broken Outpost is the fifth map of NOVA II. It was designed by Andrea Rovenski (Cyberdemon531) and uses the music track "Galaxy," originally composed by Mark Klem for Memento Mori.

Walkthrough

Map of Broken Outpost
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Open the door at the start and hang a right. Look at the inner walls as you take the steps up and find the one with a single ridge. Use it to find a revenant (or arch-vile on Ultra-Violence or higher) guarding armor bonuses and a berserk pack. (sector 21)
  2. After getting the yellow key, the walls around the walkway in the courtyard will open up. Head to the leftmost compartment and look at the metal walls on the south wall. Press on the one that does not have an electricity symbol on it to open a secret passage leading to a computer area map. (sector 134)
  3. Open the red door and open the wall with the TNT logo on it to find a passage leading to a soul sphere. (sector 181)
  4. At the easternmost room in the map which had pain elementals, lower the wall in the southeast corner for health bonuses, energy cells, and a chainsaw. (sector 262)
  5. Go along the brown hallway around the courtyard until you reach the opening to the mancubus platform. Now go all the way back to the starting point to find a hole where you can get a plasma gun and energy cells. (sector 317)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 563
Vertices 2359*
Linedefs 2420
Sidedefs 3852
Sectors 320
* The vertex count without the effect of node building is 1966.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links