MAP05: Calculating Under Pressure (Avactor)

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Revision as of 06:26, 10 November 2021 by 83.36.96.76 (talk)


Avactor maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Calculating Under Pressure is the fifth map of Avactor. It was designed by Eradrop and uses the music track " ". The par time defined in the DEHACKED lump is 35:00.

Walkthrough

Map of Calculating Under Pressure
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

This level revolves around a central arena where waves of monsters will appear. When you first enter, the red skull key will lower on a pillar. If you are not prepared (particularly if starting with a pistol) it would be wise to spend a little time gearing up before triggering the first big fight. One of the secrets can be quite helpful in that regard.

When you're ready, collect the red skull key in the arena and deal with the first wave of enemies. Then open the red door and follow the path, hitting the skull switch, being ambushed in the lava, and hitting another skull switch to restore the bridge. On the eastern shore, the dock will sink as an invasion fleet appears. It isn't necessary to fight the fleet; you only need to reach the teleporter on the ship.

Back in the arena, the yellow skull key lowers. Collect it to start the second wave. More enemies will teleport in after a short break. Open the yellow door, climb the stairs and hit both the switches (avoiding the crushers), and continue on to a teleporter back to the arena. The blue skull key lowers, heralding the third wave. Collect it when you're ready.

When approaching the blue temple, the stairs collapse. Take the newly-lowered teleporter instead and you'll end up back in the arena behind the third door. Pull the face switch to lower the bars and proceed. In the next room are four switches; each releases a different group of enemies. After hitting all four switches you can proceed outside to a teleporter. On a ledge overlooking the blue temple, a switch restores the stairs. Teleporting lands you back into the arena with a fourth wave active. Collecting the BFG 9000 on the central pillar releases a few more enemies. Finally, climb the blue temple, ride the elevator down, and exit the level.

Other points of interest

Secrets

  1. In the grassy area northwest of the central arena, a heavily bloodstained pillar opens a door to a teleporter. (sector 856) Your reward is a few rockets and line-of-sight to secret #2.
  2. A skull switch on the wall opens a door to a BFG 9000. (sector 4585) Intended to be shot from the platform in secret #1 (without mouselook), but can be shot from ground level with the super shotgun.
  3. A bloody brick in the west wall of the arena reveals a backpack, a medikit and some rockets. (sector 477)
  4. In the southwest corner of the map, entering the buildings teleports you to another building. At the third building, jump down into the water for a chainsaw and a bit of practice. (sector 1791)
  5. In the southeast of the map, a stairway inside a wall leads to a area map. (sector 4149)
  6. Past the red door, on the eastern shore, a skull switch lowers a pillar hiding a soul sphere. (sector 2464)
  7. Past the yellow door, a green carving on the right lowers to reveal a backpack. (sector 673)
  8. Near the southeast switch in the four-switch room, a bloody wall opens to reveal a backpack and a medikit. (sector 4268)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 2991
Vertices 27676*
Linedefs 23502
Sidedefs 41882
Sectors 4688
* The vertex count without the effect of node building is 19931.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links