This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: Control is the fifth map of Coffee Break. It was designed by Matt Tropiano (MTrop) and uses the music track "Blood Jungle" by Jonathan El-Bizri. The par time is 5:00.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Climb the steps at the north end of the field all the way, then jump southeast and climb to the rocket launcher. To get the megasphere to the northwest, you must blast the south wall while moving backwards to the northwest to get to it. (sector 449)
- In the southeast room, there are two panels on the east wall. Use the one that is not glowing to open the door to the north, which contains a megaarmor. (sector 531)
- In the room on the west side, use the glowing panel on the north wall to lower the west panel, which contains health bonuses and a backpack. (sector 539)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on February 22, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing east. (thing 142)
- facing east. (thing 143)
- facing east. (thing 145)
- facing north. (thing 146)
- facing east. (thing 147)
- facing west. (thing 148)
- facing west. (thing 149)
- facing north-east. (thing 150)
- facing south-east. (thing 151)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2069.
This level contains the following numbers of things per skill level:
|
|
| Cooperative
|
| Monsters |
1-2 |
3 |
4-5
|
| Zombieman |
20
|
| Shotgun guy |
13 |
37 |
31
|
| Heavy weapon dude |
2 |
11 |
34
|
| Imp |
48
|
| Demon |
12 |
16 |
17
|
| Revenant |
0 |
1 |
5
|
| Cacodemon |
2 |
3 |
3
|
| Pain elemental |
1 |
1 |
0
|
| Hell knight |
5 |
7 |
5
|
| Arch-vile |
0 |
0 |
1
|
| Weapons |
1-2 |
3 |
4-5
|
| Super shotgun |
1
|
| Chaingun |
1
|
| Rocket launcher |
1
|
| Ammunition |
1-2 |
3 |
4-5
|
| Clip |
8
|
| Box of bullets |
1
|
| 4 shotgun shells |
5 |
5 |
7
|
| Box of shotgun shells |
2
|
| Rocket |
12
|
| Box of rockets |
1
|
| Health & Armor |
1-2 |
3 |
4-5
|
| Stimpack |
10
|
| Medikit |
9
|
| Armor |
2
|
| Megaarmor |
1
|
| Items |
1-2 |
3 |
4-5
|
| Armor bonus |
0 |
10 |
10
|
| Health bonus |
10 |
42 |
42
|
| Megasphere |
1
|
| Backpack |
1
|
| Berserk |
1
|
| Keys |
1-2 |
3 |
4-5
|
| Blue keycard |
1
|
| Red keycard |
1
|
| Yellow keycard |
1
|
| Miscellaneous |
1-2 |
3 |
4-5
|
| Cooperative start |
4
|
| Teleport landing |
12
|
|
| Deathmatch
|
| Monsters |
1-2 |
3 |
4-5
|
| Zombieman |
20
|
| Shotgun guy |
13 |
37 |
31
|
| Heavy weapon dude |
2 |
11 |
34
|
| Imp |
48
|
| Demon |
12 |
16 |
17
|
| Revenant |
0 |
1 |
5
|
| Cacodemon |
2 |
3 |
3
|
| Pain elemental |
1 |
1 |
0
|
| Hell knight |
5 |
7 |
5
|
| Arch-vile |
0 |
0 |
1
|
| Weapons |
1-2 |
3 |
4-5
|
| Shotgun |
2
|
| Super shotgun |
2
|
| Chaingun |
3
|
| Rocket launcher |
1
|
| Plasma gun |
1
|
| Ammunition |
1-2 |
3 |
4-5
|
| Clip |
10
|
| Box of bullets |
1
|
| 4 shotgun shells |
9 |
9 |
11
|
| Box of shotgun shells |
2
|
| Rocket |
12
|
| Box of rockets |
1
|
| Energy cell |
6
|
| Energy cell pack |
1
|
| Health & Armor |
1-2 |
3 |
4-5
|
| Stimpack |
10
|
| Medikit |
9
|
| Armor |
2
|
| Megaarmor |
1
|
| Items |
1-2 |
3 |
4-5
|
| Armor bonus |
0 |
10 |
10
|
| Health bonus |
10 |
42 |
42
|
| Megasphere |
1
|
| Backpack |
2
|
| Berserk |
1
|
| Miscellaneous |
1-2 |
3 |
4-5
|
| Deathmatch start |
9
|
| Teleport landing |
12
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]