MAP05: Go To Hell (Doomworld Mega Project 2013)

DMP 2013 maps
DMP2013Z 01-10
DMP2013Z 11-20

11 12 13 14 15 16 17 18 19 20

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: Go To Hell is the fifth map in the DMP2013Z.wad mapset of Doomworld Mega Project 2013. It was designed by Marian Paddock (Baratus) and uses the music track from the Magmoor caverns in Metroid Prime, originally composed by Kenji Yamamoto. The par time defined in MAPINFO is 2:00.

Contents

WalkthroughEdit

Map of Go To Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

There are no official secrets on this map.

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 24, 2022.

StatisticsEdit

Map dataEdit

Things 80
Vertices 651*
Linedefs 660
Sidedefs 993
Sectors 70
* The vertex count without the effect of node building is 607.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit