Difference between revisions of "MAP05: Hanger (TNT: Evilution)"

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{{TNT: Evilution 01-11}}
 
{{map|slot=MAP05}}
 
{{map|slot=MAP05}}
{{TNT: Evilution 1-10}}
+
'''MAP05: Hanger''' is the fifth map of [[TNT: Evilution]]. It was designed by Jim Dethlefsen and uses the music track "More" by [[Tom "ParadoX" Mustaine|Tom Mustaine]]{{cite web|author=Tom Mustaine|url=http://www.mustaine.com/about/my-music/|title=My Music|accessdate=October 6, 2012}}.
'''MAP05: Hanger''' is the fifth map of [[TNT: Evilution]]. It was designed by Jim Dethlefsen and uses the music track "More" by [[Tom "ParadoX" Mustaine|Tom Mustaine]].
 
==Overview==
 
  
[[Image:Evilution-map05.png|thumb|right|256px|map05]]
+
== Walkthrough ==
 +
[[File:TNT MAP05 map.png|thumb|300x300px|Map of Hanger]]
 +
{{map spots}}
  
==Statistics==
+
===Essentials===
===Map data===
+
To get out of the starting area, try going toward the panel in front of you. A door will open, and unleash a Sergeant on Medium or Hard difficulty. Kill him, then enter the passage he came from. Repeat four times. The fourth time, the way into the main area will open.
 +
 
 +
You will be in a room facing a darkened room and a hallway with openings filled with enemies. Enter the door on the north side. Follow the step of steps and turn at the first left and proceed south towards the end then west until you reach a room with the blue [[key]]. Every ledge has a distinct black "face", which, when "activated" (by pressing Spacebar directly when facing it), will temporarily lower the platform at the corresponding opposite corner of the room (the northwest ledge lowers the southeast platform and so on). "Activate" the black face of the ledge where the blue key sits and the small center platform (which contains an [[Energy cell (Doom)|energy cell]]) will lower. Once you step on this platform, the ledge with the blue key will lower, allowing you to grab it. Grab the key and return towards the large main area and enter one of the doors on the west side where you came through. Proceed towards the starting area until you reach a door on the south wall on the starting corridor. Enter it and then the blue door and proceed through the area until you get yellow key in an alcove along a north/south small corridor. Once you get the key ride the lift on the eastern most part of the area and you will return to the main area. Go through the large door and enter the darken area and proceed towards the northwest corridor through a yellow door. Enter the teleporter at the end of the room and you will be in the hallway with the multiple zombies and Imps as well as [[barrel]]s. Grab the red key on the north end of the corridor and drop towards the corridor.
 +
 
 +
Go through the door and return to the starting area. Enter the red door and exit the level.
 +
 
 +
===Secrets===
 +
====Official====
 +
# In the main area (the first large room you come to), take the brown door between the gas lamps at the north end of the room. Go down the stairs, and at the bottom make a U-turn left and you'll see a second set. About halfway up, there is a differently-textured wall on the left. Open it to get a security armor and some shells. ('''sector 91''')
 +
# Directly across from secret 1 is a small room with a sergeant. The far wall of this room has the same texture as the door in secret 1, and also happens to be a secret door. It leads to a chaingun. ('''sector 106''')
 +
# Return to the bottom of the first set of stairs from secret #1, but go down a second set of stairs just to the right. In the room behind the green door with blue triangles is a wall with dark gray hexagonal tiles. Open it to get a [[backpack]]. ('''sector 169''')
 +
 
 +
====Non-official====
 +
# Go through the teleporter behind the yellow key door and "use" the wall behind you. It will reveal a small room with a [[Rocket launcher]]. Stepping into this room releases two [[Cacodemon]]s.
 +
# The wall behind the blue key platform is a door. Behind it is a passage with a [[super shotgun]]. The passage contains two walkover triggers which open some blue walls in the room, releasing [[shotgun guy]]s and/or [[heavy weapon dude]]s depending on your [[skill level]].
 +
# When you enter the blue key room, a closet will open in passage behind you, releasing two heavy weapon dudes. In their closet, the west wall has a switch. Flip it and run in the direction of blue key room, but turn right just before it. You will see a circular staircase with one of the steps lowered, allowing you to get a [[computer area map]].
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
Evilution-map05.png|The [[soul sphere]] room.
 +
</gallery>
 +
 
 +
== Speedrunning ==
 +
===Routes and tricks===
 +
 
 +
===Current records===
 +
The [[Compet-N]] records for the map are:
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||292
+
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[Vertices]]||1437
+
|[[UV speed]]||01:05||[[Drew DeVore (stx-Vile)]]||2005-10-10||{{competnftp|tnt/speed/ev05-105.zip|ev05-105.zip}}||
 
|-
 
|-
|[[Linedefs]]||1642
+
|[[NM speed]]||02:33||[[Jim Leonard (Xit Vono)]]||2002-08-15||{{competnftp|tnt/nmare/tn05-233.zip|tn05-233.zip}}||
 
|-
 
|-
|[[Sidedefs]]||846
+
|[[UV max]]||03:18||[[Jim Leonard (Xit Vono)]]||2005-02-06||{{competnftp|tnt/max/ev05-318.zip|ev05-318.zip}}||
 
|-
 
|-
|[[Sectors]]||295
+
|[[NM100S]]||05:04||[[Jim Leonard (Xit Vono)]]||2002-03-28||{{competnftp|tnt/nm100s/es05-504.zip|es05-504.zip}}||
 +
|-
 +
|[[UV -fast]]||05:29||[[Radek Pecka]]||2003-02-16||{{competnftp|tnt/fast/ef05-529.zip|ef05-529.zip}}||
 +
|-
 +
|[[UV -respawn]]||03:30||[[Casey Alvis]]||2012-04-21||{{competnftp|tnt/respawn/er05-330.zip|er05-330.zip}}||
 +
|-
 +
|[[UV Tyson]]||16:14||[[j4rio]]||2012-07-06||{{competnftp|tnt/tyson/et051614.zip|et051614.zip}}||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 
|}
 
|}
 +
 +
''The data was last verified in its entirety on July 7, 2013.''
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing east. ('''thing 181''')
 +
# facing north-west. ('''thing 182''')
 +
# facing north. ('''thing 184''')
 +
# facing south-east. ('''thing 185''')
 +
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=292|
 +
  vertexes=1437|
 +
  linedefs=1642|
 +
  sidedefs=846|
 +
  sectors=295|
 +
  vertexbefore=1320}}
  
 
===Things===
 
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||2||5||5
 
|-
 
|-
|[[Sergeant]]s||25||27||27
+
|style="text-align: left;"|[[Shotgun guy]]||25||27||27
 
|-
 
|-
|[[Spectre]]s||1||2||2
+
|style="text-align: left;"|[[Heavy weapon dude]]||6||17||22
 
|-
 
|-
|[[Imp]]s||34||41||41
+
|style="text-align: left;"|[[Imp]]||34||41||41
 
|-
 
|-
|[[Demon]]s||2||2||2
+
|style="text-align: left;"|[[Demon]]||colspan="3"|2
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]||0||2||4
+
|style="text-align: left;"|[[Spectre]]||1||2||2
 
|-
 
|-
|[[Trooper]]s||2||5||5
+
|style="text-align: left;"|[[Revenant]]||2||4||4
 
|-
 
|-
|[[Cacodemon]]s||3||3||3
+
|style="text-align: left;"|[[Cacodemon]]||colspan="3"|3
 
|-
 
|-
|[[Chaingunner]]s||6||17||22
+
|style="text-align: left;"|[[Hell knight]]||4||2||0
 
|-
 
|-
|[[Revenant]]s||2||4||4
+
|style="text-align: left;"|[[Baron of Hell]]||0||2||4
 
|-
 
|-
|[[Hell Knight]]s||4||2||0
+
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 
|-
 
|-
|[[Backpack]]s||1||1||1
+
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 
|-
 
|-
|[[Stim pack]]s||4||4||4
+
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 
|-
 
|-
|[[Medikit]]s||9||9||9
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Soul sphere]]s||1||1||1
+
|style="text-align: left;"|[[Clip]]||colspan="3"|4
 
|-
 
|-
|[[Health bonus]]es||26||26||26
+
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|1
 
|-
 
|-
|[[Armor bonus]]es||13||13||13
+
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|23
 
|-
 
|-
|[[Green armor]]s||1||1||1
+
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|2
 
|-
 
|-
|[[Blue armor]]s||1||1||1
+
|style="text-align: left;"|[[Rocket]]||colspan="3"|2
 
|-
 
|-
|[[Partial invisibility|Invisibilities]]||1||1||1
+
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|1
 
|-
 
|-
|[[Automap]]s||1||1||1
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Stimpack]]||colspan="3"|4
 
|-
 
|-
|[[Chaingun]]s||1||1||1
+
|style="text-align: left;"|[[Medikit]]||colspan="3"|9
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Ammo clip]]s||4||4||4
+
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|13
 
|-
 
|-
|[[Shell]]s||23||23||23
+
|style="text-align: left;"|[[Health bonus]]||colspan="3"|26
 
|-
 
|-
|[[Rocket]]s||2||2||2
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 
|-
 
|-
|[[Energy cell]]s||1||1||1
+
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 
|-
 
|-
|[[Box of ammo|Ammo boxes]]||1||1||1
+
|style="text-align: left;"|[[Computer area map]]||colspan="3"|1
 
|-
 
|-
|[[Box of shells|Shell boxes]]||2||2||2
+
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Blue card]]s||1||1||1
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Yellow card]]s||1||1||1
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Red card]]s||1||1||1
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
!Barrels||ITYTD and HNTR||HMP||UV and NM
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Exploding barrel]]s||27||27||27
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|27
 
|-
 
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|4
 
|}
 
|}
==Walkthrough==
+
{{col-break}}
To get out of the starting area, try going toward the exit. a door will open,and unleash a Sergeant on "I'm to young to die!". Kill it, than enter the passage he came from. Repeat four times. the fourth time, the way into the main area will open.
+
{| {{prettytable|style=text-align: center;}}
 
+
!colspan="4"|Multiplayer
[[Image:TNT MAP05 map.png|thumb|left|600px|Map of MAP05]] <br clear="left"/>
+
|-
 
+
!Monsters!!1-2!!3!!4-5
===Secrets===
+
|-
# In the main area (the first large room you come to), take the brown door between the gas lamps at the north end of the room. Go down the stairs, and at the bottom make a U-turn left and you'll see a second set. About halfway up, there is a differently-textured wall on the left. Open it to get a security armor and some shells.
+
|style="text-align: left;"|Zombieman||2||5||5
# Directly across from secret 1 is a small room with a sergeant. The far wall of this room has the same texture as the door in secret 1, and also happens to be a secret door. It leads to a chaingun.
+
|-
# Return to the bottom of the first set of stairs from secret 1, but go down a second set of stairs just to the right. In the room behind the green door with blue triangles is a wall with dark gray hexagonal tiles. Open it to get a backpack.
+
|style="text-align: left;"|Shotgun guy||25||27||27
 
+
|-
==Speedrunning==
+
|style="text-align: left;"|Heavy weapon dude||6||17||22
 
+
|-
===Routes and tricks===
+
|style="text-align: left;"|Imp||34||41||41
 
+
|-
===Records===
+
|style="text-align: left;"|Demon||colspan="3"|2
The [[Compet-N]] records for the map are:
+
|-
{| {{prettytable}}
+
|style="text-align: left;"|Spectre||1||2||2
!Run||Time||Player||Date||File||Notes
+
|-
 +
|style="text-align: left;"|Revenant||2||4||4
 +
|-
 +
|style="text-align: left;"|Cacodemon||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Hell knight||4||2||0
 +
|-
 +
|style="text-align: left;"|Baron of Hell||0||2||4
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|23
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|1
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|26
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Computer area map||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[UV speed]]||01:10||[[Vincent Catalaá]]||2001-11-01||{{competnftp|tnt/speed/ev05-110.zip|ev05-110.zip}}||
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[NM speed]]||02:33||[[Xit Vono]]||2002-08-15||{{competnftp|tnt/nmare/tn05-233.zip|tn05-233.zip}}||
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[UV max]]||03:28||[[Radek Pecka]]||2001-03-31||{{competnftp|tnt/max/ev05-328.zip|ev05-328.zip}}||
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|[[NM100S]]||05:04||[[Xit Vono]]||2002-03-28||{{competnftp|tnt/nm100s/es05-504.zip|es05-504.zip}}||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[UV -fast]]||05:29||[[Radek Pecka]]||2003-02-16||{{competnftp|tnt/fast/ef05-529.zip|ef05-529.zip}}||
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[UV -respawn]]||05:35||[[Xit Vono]]||2002-03-26||{{competnftp|tnt/respawn/er05-535.zip|er05-535.zip}}||
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
|[[UV Tyson]]||23:42||[[Xit Vono]]||2001-07-26||{{competnftp|tnt/tyson/et052342.zip|et052342.zip}}||
+
|style="text-align: left;"|Exploding barrel||colspan="3"|27
 
|-
 
|-
|[[UV pacifist]]|| || || || ||
+
|style="text-align: left;"|Teleport landing||colspan="3"|4
 
|}
 
|}
 +
{{col-end}}
 +
 +
== Trivia ==
 +
* The level was presumably meant to be named Hangar, like [[E1M1: Hangar (Doom)|E1M1 from Doom]], but was misspelled. The mistake was corrected in the [[Doom Classic]] source code from ''[[Doom 3: BFG Edition]]''{{cite web|author=id Software|url=https://github.com/id-Software/DOOM-3-BFG/blob/1caba1979589971b5ed44e315d9ead30b278d8b4/doomclassic/doom/doomlib.cpp#L87_L88|title=Doom Classic source code|publishdate=November 26, 2012|publication=GitHub|accessdate=March 6, 2016}}, however this only affects the name displayed in the [[automap]], since the name displayed on the [[intermission screen]]s is written in the CWILV04 lump instead of the executable code.
 +
 +
== External links ==
 +
* {{competnmap|3|305|MAP05}}
 +
* {{dsda|id=944|mapid=205|title=MAP05 demos}}
  
==External links==
+
== References ==
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:tnt:05 MAP05 demos from the Compet-N database]
+
<references />
  
[[Category:Levels by name|Hanger (TNT: Evilution)]]
 
 
[[Category:Jim Dethlefsen levels]]
 
[[Category:Jim Dethlefsen levels]]
 +
[[Category:Stock levels with multiple names|Hanger (TNT: Evilution)]]
 +
[[Category:Levels with misspelled names]]

Revision as of 12:50, 30 October 2018

TNT: Evilution maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Hanger is the fifth map of TNT: Evilution. It was designed by Jim Dethlefsen and uses the music track "More" by Tom Mustaine[1].

Walkthrough

Map of Hanger
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

To get out of the starting area, try going toward the panel in front of you. A door will open, and unleash a Sergeant on Medium or Hard difficulty. Kill him, then enter the passage he came from. Repeat four times. The fourth time, the way into the main area will open.

You will be in a room facing a darkened room and a hallway with openings filled with enemies. Enter the door on the north side. Follow the step of steps and turn at the first left and proceed south towards the end then west until you reach a room with the blue key. Every ledge has a distinct black "face", which, when "activated" (by pressing Spacebar directly when facing it), will temporarily lower the platform at the corresponding opposite corner of the room (the northwest ledge lowers the southeast platform and so on). "Activate" the black face of the ledge where the blue key sits and the small center platform (which contains an energy cell) will lower. Once you step on this platform, the ledge with the blue key will lower, allowing you to grab it. Grab the key and return towards the large main area and enter one of the doors on the west side where you came through. Proceed towards the starting area until you reach a door on the south wall on the starting corridor. Enter it and then the blue door and proceed through the area until you get yellow key in an alcove along a north/south small corridor. Once you get the key ride the lift on the eastern most part of the area and you will return to the main area. Go through the large door and enter the darken area and proceed towards the northwest corridor through a yellow door. Enter the teleporter at the end of the room and you will be in the hallway with the multiple zombies and Imps as well as barrels. Grab the red key on the north end of the corridor and drop towards the corridor.

Go through the door and return to the starting area. Enter the red door and exit the level.

Secrets

Official

  1. In the main area (the first large room you come to), take the brown door between the gas lamps at the north end of the room. Go down the stairs, and at the bottom make a U-turn left and you'll see a second set. About halfway up, there is a differently-textured wall on the left. Open it to get a security armor and some shells. (sector 91)
  2. Directly across from secret 1 is a small room with a sergeant. The far wall of this room has the same texture as the door in secret 1, and also happens to be a secret door. It leads to a chaingun. (sector 106)
  3. Return to the bottom of the first set of stairs from secret #1, but go down a second set of stairs just to the right. In the room behind the green door with blue triangles is a wall with dark gray hexagonal tiles. Open it to get a backpack. (sector 169)

Non-official

  1. Go through the teleporter behind the yellow key door and "use" the wall behind you. It will reveal a small room with a Rocket launcher. Stepping into this room releases two Cacodemons.
  2. The wall behind the blue key platform is a door. Behind it is a passage with a super shotgun. The passage contains two walkover triggers which open some blue walls in the room, releasing shotgun guys and/or heavy weapon dudes depending on your skill level.
  3. When you enter the blue key room, a closet will open in passage behind you, releasing two heavy weapon dudes. In their closet, the west wall has a switch. Flip it and run in the direction of blue key room, but turn right just before it. You will see a circular staircase with one of the steps lowered, allowing you to get a computer area map.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:05 Drew DeVore (stx-Vile) 2005-10-10 ev05-105.zip
NM speed 02:33 Jim Leonard (Xit Vono) 2002-08-15 tn05-233.zip
UV max 03:18 Jim Leonard (Xit Vono) 2005-02-06 ev05-318.zip
NM100S 05:04 Jim Leonard (Xit Vono) 2002-03-28 es05-504.zip
UV -fast 05:29 Radek Pecka 2003-02-16 ef05-529.zip
UV -respawn 03:30 Casey Alvis 2012-04-21 er05-330.zip
UV Tyson 16:14 j4rio 2012-07-06 et051614.zip
UV pacifist

The data was last verified in its entirety on July 7, 2013.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 181)
  2. facing north-west. (thing 182)
  3. facing north. (thing 184)
  4. facing south-east. (thing 185)

Statistics

Map data

Things 292
Vertices 1437*
Linedefs 1642
Sidedefs 846
Sectors 295
* The vertex count without the effect of node building is 1320.

Things

This level contains the following numbers of things per skill level:

Trivia

External links

References

  1. Tom Mustaine. "My Music." Retrieved 6 October 2012.
  2. id Software (26 November 2012). "Doom Classic source code." GitHub. Retrieved 6 March 2016.