MAP05: Hell's Haven (Hellfire III)
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Revision as of 13:07, 21 February 2022 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Verify no DSDA map records; rm empty Misc section)
Hellfire III maps |
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This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: Hell's Haven is the fifth map of Hellfire III. It was designed by Shadowman and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Get the chaingun at the west side, then head back and shoot the skull switch to the east. Head into the lava at the south end and follow the path up to get a plasma gun. (sector 512)
- After getting the chaingun at the west side, backtrack and there are two alcoves as you head east. Enter the second one and use the east wall inside to find a lift leading up to a door. The door takes you outside to a stimpack and an energy cell pack. (sector 584)
- In the yellow key room, press on the mural on the west wall to lower it and get a soul sphere. (sector 737)
- After using the switch at the northeast end, head all the way south and into the closet with the cacodemons. Open the east wall inside to find a passage to the southeast cage with a backpack. (sector 866)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
Things | 438 |
Vertices | 6869* |
Linedefs | 6629 |
Sidedefs | 11335 |
Sectors | 870 |
Things[edit]
This level contains the following numbers of things per skill level:
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