MAP05: Hell Of A Knight (ASDOOMII)
ASDOOMII maps |
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This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: Hell Of A Knight is the fifth map of ASDOOMII. It was designed by Andy Sheppard.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
There are no official secrets on this map.
BugsEdit
All five deathmatch starts (Things 191 through 195) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 27:44.49 | Matt Maier | 1996-10-29 | asd52744.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 7, 2021.
DeathmatchEdit
Player spawnsEdit
This level contains five spawn points:
- facing north. (thing 191)
- facing east. (thing 192)
- facing west. (thing 193)
- facing west. (thing 194)
- facing east. (thing 195)
StatisticsEdit
Map dataEdit
Things | 199 |
Vertices | 1612* |
Linedefs | 1376 |
Sidedefs | 447 |
Sectors | 213 |
ThingsEdit
This level contains the following numbers of things per skill level:
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